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KSP2 Release Notes
Everything posted by federicoaa
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I hope the secret project is a new planet
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Modding Monday: Throttle Controlled Avionics - Continued
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
This mod is essential for VTOL designs -
Should SQUAD post all KSP announcements on the official forum?
federicoaa replied to Yakuzi's topic in KSP1 Discussion
I meant it to say "relevant post to ksp development / teases" -
Devnote Tuesday: "Point sharp end towards space"
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
If you are going to create a new character to show the engineer reports (like werner in the archives) please please call him Klipo Kerman XD -
Should SQUAD post all KSP announcements on the official forum?
federicoaa replied to Yakuzi's topic in KSP1 Discussion
Hi Max, that is exactly was I(we) feel is needed. So far this is what happens: you say something on tweeter, some user sees it and makes a post in the general forum, then some users complain you are not addressing to this forum. A solution would be to have the CM or you to copy every message into the forum, or maybe have a tweeter plugin in the forum or something like that, so we can get access to all the relevant information from this site. -
This is how I imagine it will be implemented: A dV readout in the VAB, maybe available after some upgrade, and a dV readout on-flight, only if there's an engineer with some experience aboard. This way engineers play some important role other than repairing broken wheels
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I wonder why maxmaps likes to talk about ksp everywhere but this fourm
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Devnote Tuesdays: The Greener Pastures Edition
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
Exactly. Hope Harv clarifies on this soon. -
Devnote Tuesdays: The Greener Pastures Edition
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
About fairings, I believe inline fairings will be better option than procedural fairings. What I am saying is to have cylindrical fairings for 2.5m and 3.75m where you attach the payload and put a nosecone or pod on top. IIRC KW has something like that. Another thing, you mentioned that wings inside closed cargo bays would not have lift, but what about wings inside open cargo bays? They shouldn't work either. Could you clarify? @Rowsdower: Good luck in your future endeavors, you are going to be missed. -
Whats the stupidest name you've given to one of your ships?
federicoaa replied to sedativechunk's topic in KSP1 Discussion
LOVE: Laythe Oceanic Vehicular Explorer -
Devnote Tuesdays: The Really Hot Edition
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
Having enough dv for a mission does not guarantee you are going to finish the mission, you will probably overspend when you make a mistake. On the other hand, there's no way you are going to finish a mission if you don't have enough dv. This kind of situation is fun when you are trying to get into orbit, you spend a couple of minutes, realize your rocket is not good, go back to vab and improve it, then rinse and repeat, that is fun when you are a beginner. But when you are planning a return mission to jool, having a bad last stage means hours wasted, that is not fun. One idea I had is that the dv/twr readouts could be gained when updating some facility, like the R&D building. Now we have the barn back, on level 0 there's no readouts, upgrading to lvl 1 gives you a simple reading, and lvl2 gives you a full stage by stage information. -
Devnote Tuesdays: The Really Hot Edition
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
Jim: Will you have TWR indication in the engineer report? Before using KER it was a common problem for me to not have enough TWR in the second stage, so it'd be nice to have a warning for low TWR, or simply showing the number for the last stage. -
Squadcast Summary (24/01/2015) - The Valentina Edition
federicoaa replied to BudgetHedgehog 's topic in KSP1 Discussion
Cute, squadcast for my birthday XD -
They said it couldn't be done! MWAHAHAHAHAHAHA!!
federicoaa replied to Runescope's topic in KSP Fan Works
You could make a roller coaster -
Devnote Tuesdays: The Aerodynamic Edition
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
Non-KSP: Freedyw: pretty funny videos https://www.youtube.com/channel/UCDsO-0Yo5zpJk575nKXgMVA Seda Baykara: she make music covers, maybe you could ask her to make the ksp music in violin https://www.youtube.com/channel/UCejpmjs8axtxALAOzTBRDXA -
That's recklessly stupid, give me 2!
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And another post about this. This is an easter egg from a mod...
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And called Call of Kerbals?
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Resources and a new Aero model coming.
federicoaa replied to Aethon's topic in KSP1 Suggestions & Development Discussion
Hope Ferram gets hired to implement the aerodynamic rework, he deserves it -
18t (or less) Returnable Manned Mun Lander
federicoaa replied to WanderingKid's topic in KSP1 Discussion
I'd like to see what Scott Manley can do with tier 1 buildings only -
In my 0.90 career I did a mun flyby without nodes or patched conics. which is actually pretty simple. But then I had to make a correction maneuver inside mun SOI to get back to kerbin, that took me a couple of tries since I had 1.2 units of electricity left and not much delta V left also. I felt pretty proud of myself after a successful return home. With maneuvers and patched conics it would have been quite easy, but now it was a real challenge, and I like that
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Devnote Tuesdays: The Last 2014 Edition
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
The new sandbox mode is quite a challenge! Good work people, get some well deserved rest and see you next year.