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KSP2 Release Notes
Everything posted by federicoaa
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Devnote Tuesdays: The Kerbin Cup Edition
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
Yea, could you people explain more what is that affiliate program? Also, if the game is going to QA it means it'll probably be out soon (and I hope they don't use valve time when they say soon XD) -
Maybe you should consider using KAS struts to weld the legs to the body. It's hard to get all docking ports docked at the same time, and my guess is that it'll be impossible with 20, but then, you are THE Wackjob XD
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What was the most glorious moment you've had in KSP?
federicoaa replied to TronX33's topic in KSP1 Discussion
Probably when I landed my SSTO in Laythe. It also was my first SSTO, which made by watching Scott Manley tutorial. -
It's a midget 3CPO
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Maybe you are putting them in the wrong direction. It happened to me some times, both sides are similar but only one clamps. Try to see if this is your problem.
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Devnote Tuesdays: The Info-Packed Edition
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
I wonder what have Harv decided to name the currency. -
Devnote Tuesdays: The Yadda Yadda Yadda Edition
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
Mi favorite font is comic sans Kidding, it's Times New Roman (I'm Ph.D. student and basically everything I write is using that font) On: Thanks Felipe for the update, it seems career mode will become very interesting -
pancake your honeycomb truss structure to make a 1km wide flying pancake?
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@Deadweasel, what mod is that cockpit from?
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Tonight, I begin my first serious project on the new machine!
federicoaa replied to Whackjob's topic in KSP1 Mission Reports
He just probably got stuck with Real Life , just give him some time and he'll be back (insert Arnold Schwarzenegger meme here) -
Mostly all my planes XD. I only got to build one successful spaceplane and was by copying Scot Manley tutorial.
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I don't like the orange tanks. They're ugly.
federicoaa replied to RocketBlam's topic in KSP1 Discussion
Well, THEY ARE made with junkyard parts, mostly XD -
I laughed more than usual with this one
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Tonight, I begin my first serious project on the new machine!
federicoaa replied to Whackjob's topic in KSP1 Mission Reports
Whackjob does not measure his rockets in orange tanks but in VABs XD -
@Francesco: It is called normal because it points to the normal vector of the plane that contains the orbit (normal is perpendicular to the orbit plane)
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Hi all, have somebody played the two new ARM scenarios? I tried and I think the ships are not well designed, I can;t get to move them at all. There are no torque wheels and the RCS are minimum.
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I guess you should post this in the gameplay questions forum, not the suggestions forum. Answering your question, you may want to take a look at the KAS mod, it has pipes that can be attached to different ships to transfer resources.
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Interesting expansion to the kethane mod. I will try it.
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In-Game Advertising
federicoaa replied to Poryy's topic in KSP1 Suggestions & Development Discussion
For on second I thought you were talking about having ad banners in the game. -
Hangars next to KSC Runway
federicoaa replied to Raven.'s topic in KSP1 Suggestions & Development Discussion
I think the easiest way is to recover the money from the parts, and possible minus the used fuel (if fuel also costs money), and minus a recovery fee (that can be a function of distance to KSC). -
I got fond of the way MJ visualizes data, so I just use it to see orbital and surface info. I tried KER and VOID but I find hard to change. Also the only "autopilot" thing I use from MJ is the Hoffman transfer, but as in next release we can move nodes several orbits later I guess I won't need that anymore.
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I watched the second video and started clapping at you guys. Those maneuvers tweaks and MET/UT time were really needed in the game. I'm really looking forward to play this update