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Everything posted by federicoaa
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When do you do your Gravity Turns?
federicoaa replied to Tank Buddy's topic in KSP1 Gameplay Questions and Tutorials
I start the gravity turn when the surface speed is 100m/s, turn slowly watching the time to AP is between 30s and 60s -
I tend to roverize my landers. First, wheels are actually better for landing, and can be repaired. Second, you don't need an accurate pin-point landing, you can use the wheels to go to destination.
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I would like to see Whackjob building a rover...
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Weird science instrument message
federicoaa replied to SpaceSphereOfDeath's topic in KSP1 Discussion
you've got an easter kegg maybe? -
Whackjob-sanity: Gigantic rockets and you!
federicoaa replied to bigyihsuan's topic in KSP1 The Spacecraft Exchange
It's fun the "Lite" in the name -
HarvesteR's First Contract Update Update #3
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
I wonder if the toolbar Harvester is referring will replace the toolbar mod -
The Official Kerbin Cup Tournament Thread - Final Entries Posted
federicoaa replied to Rowsdower's topic in KSP1 Discussion
That would be nice. But really I'd love to see Manley proposing a challenge -
The Official Kerbin Cup Tournament Thread - Final Entries Posted
federicoaa replied to Rowsdower's topic in KSP1 Discussion
The third challenge was Whackjob level, next one should be Manley level -
They are the only kerbals I feel bad if I kill them
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Exploring The System - A design tutorial campaign 0.90 Final
federicoaa replied to Pecan's topic in KSP1 Tutorials
I did not like the intake clipping in your Crew Shuttle SP. You put a lot of effort in the narrative and design of your ships, but that plane is a big minus. Maybe you should rethink that design. Besides that, good work -
^ That's a sin
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The Official Kerbin Cup Tournament Thread - Final Entries Posted
federicoaa replied to Rowsdower's topic in KSP1 Discussion
The Whackboss challengue XD -
What is your wierdest/funniest glitch/bug in KSP?
federicoaa replied to BadRocketsCo.'s topic in KSP1 Discussion
I did an EVA in the border between Kerbin and Mun SOI, then the ship teleported 2.5km away @@ -
Devnote Tuesdays: The Temporary "First Contract Edition" Thread
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
There are many games that have x32 and x64 exe files, you just run the one you like. I don't get it why some people think they'll have to pay extra. -
On one redirection, I decided to put the asteroid first into equatorial orbit, and when I was planning the burn to set PE=200k, I just has a perfect gravity assist with Mun, which put my asteroid AP the same as the Mun, for free XD. When I said it was perfect I mean it, the path on Mun SOI was almost a circumference. And actually the first time I decided to play with gravity assists, I made a random burn to use Mun to leave Kerbin SOI, and I got an Eve encounter, pure coincidence.
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On career mode, I just make any name for the ships, but following alphabetical order (first rocket name starts with A, second with B, and so on) I usually use latin or greek names as they sound nice
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Grab Kerbal Space Program on the Steam Summer Sale!
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
Very funny indeed, good work! -
Is there a way to get more cards? I have one Bill to exchange, need Bob and Jeb.
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While I will not get to compete in the Kerbal Cup...
federicoaa replied to Whackjob's topic in KSP1 Discussion
Why not launch without fuel in the rocket and then refuel it in orbit?