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Everything posted by federicoaa
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Video Wednesday: Quill18′s Kerbal Career
federicoaa replied to SQUAD's topic in KSP1 The Daily Kerbal
It;s funny how he still tries to do the 45 degree turn, nobody told him about aerodynamics yet -
Laythe was once full with Kerbal life, but it all changed when the Kraken attacked.
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Oh man, I came just to say the same joke I found in the second post XD. KSP is all about learning and relearning, and that's supposed to be fun. If you fail at something, learn what you did wrong and improve. In my case, if I have a wobbly-tippy rocket I turn less gradually, leaving the atmosphere as soon as possible, it takes more fuel but it saves the rocket.
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Mostly for transfers and rendezvous (just to get minimum approach), then everything else is eyeballed.
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A couple scientific questions about Kerbal reality
federicoaa replied to SpaceLaunchSystem's topic in KSP1 Discussion
Kerbin day is 6 hurs, solar day has 50.8 extra seconds. In KSP there's no speed of light. PD: if you ask "scientific" question better use km/h Really, miles are used only in few countries, and KSP internally uses meters, it'd be better if you get used to international system. -
Completed a satellite mission. Hate to waste fuel XD
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Jeb died in a flipping capsule incident, the rest are in KSC waiting for new missions.
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Veteran players reminisce: What was your first Munar landing like?
federicoaa replied to Tex's topic in KSP1 Discussion
Mine was on the demo. I told myself that if I could land on the demo I'd buy the game, and here I am. -
I believe main difference is that stock is oriented to gameplay (aka "being fun") whereas FAR is oriented to realism
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The Comprehensive Cooperative Easter Egg List of KSP
federicoaa replied to Starwhip's topic in KSP1 Discussion
in the potatoroid.cfg file says "manufacturer: the solar system" -
should be dozens of hundreds of hours I'm not a heavy player but still logged almost 400 hours in steam
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The Problem with Contract Science
federicoaa replied to The Yellow Dart's topic in KSP1 Suggestions & Development Discussion
Test contracts should give science since you are running tests, you are getting data, ergo, science. Test contracts should then give more science and little money, and other kind of contracts no science at all -
The "Wheesley" Basic Jet Engine thrust becomes very low at ~12km, can barely support flight.
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Checklist item: Is heat shield exposed?
federicoaa replied to saskwach's topic in KSP1 Suggestions & Development Discussion
Heat shields should have an integrated decoupler -
I like it during reentry, it looks like the capsule is moving due to wind
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Service bay, probe and batteries inside, nose cone on top, and rest of the rocket below. Attach a couple of solar panels on the sides of the service bay and you get a nice simple rocket.
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Keeping orientation during re-entry?
federicoaa replied to -Velocity-'s topic in KSP1 Gameplay Questions and Tutorials
Yep, the problem with trying to reentry with the pod ans the service bay below is that the CoM stays in the pod, but as the craft is longer it becomes very unstable. I recomend to remove the experiments and reentry with the pod only. You loose some money but make things easier. Also having a leveled-up pilot helps a lot since (s)he can keep it under control for you. -
You are confusing bug with bad design. I had the same problem, searched why was happening and then fixed my design, now no more flipping (btw, it's because your CoM is too high)
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Just a small correction, they pump heat, not love
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PSA: Don't set scanners as your first part.
federicoaa replied to Frybert's topic in KSP1 Discussion
No software is bug free, and the good thing of finding bugs is that the can be solved in a hotfix -
Strange heating behavior on reentry without heat-shield
federicoaa replied to Axela's topic in KSP1 Discussion
I accidentally staged an mk1 chute before reentry and slowed me from 2k/m to 400m/s in a second, with a 30g peak. The semideployed status of chutes is extremely op right now -
Not many people realize that in order to not flip the capsule you need to have the CoM on the bottom and get a good angle of attack. There's an issue that heatshields are considered massless, so they don't push the CoM below and thus the capsule is less stable