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federicoaa

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Everything posted by federicoaa

  1. Follow this instructions once in munar orbit 1. Save game 2. Attempt landing 3. If ship exploded, reload and repeat 2. 4. Profit Now seriously, landers are not really that complex, you just need TWR higher than 1 (in the body you attempt to land) and for that you can use MJ or KER, then you need enough dV to go back to orbit (unless you want to strand your kerbals) Try minmus first it's easier because of lower gravity.
  2. Are there any pics of the aeroGUI? Or it's just the arrows pointing from the rocket that tell you velocity, drag, and lift?
  3. I have no experience in that, but you could check the kOS documentarion http://ksp-kos.github.io/KOS_DOC/index.html They have some community examples in the webpage also.
  4. They are still QAing the unity update, suppose they finish that by now, give it 2 weeks at least for QAing the 1.1 things (like the antennas) and another 2 weeks for experimentals, then we get the game. It'd be safer to assume we get the game around march
  5. I wonder why we still don't have a stock alarm in game
  6. Quick idea: make that the non-retractable solar panels can be retracted by an engineer (lvl. 1 or 2) in EVA
  7. Below the user avatar it says "Members". I think is better to change it to "Member"
  8. Once I accepted a contract to take an asteroid out of the solar system, then I realized it asked for a class D asteroid...
  9. I agree the tracking station needs some update. At least add a search bar
  10. You made me buy the book. Hope you are happy, because I am
  11. It looks like now every squad post has a link in the bottom to the tumblr devblog. I wonder why they call it "full article"
  12. Why is there a link to the tumblr page saying "view the full article"? On topic: Good mod choice for showcasting, you should definitively make those bays stock.
  13. It does to me too. The color combination makes my eyes hurt.
  14. [quote name='Warzouz']Why not instead of random contract, allow the player to create it's own contract with it's own objectives (parts from existing contract system). KSP would after that set a reward based on the chosen objectives, and the reputation and maybe the already don contracts. (Landing at tylo a second time would be less rewarding than the first). I know the contract interface would need a total rework, but that could be more RP and more like existing space exploration works.[/QUOTE] It would be nice to have this mechanic but only for the high tier facility.
  15. Take all the time you need, as long as you keep teasing us with news and screenshots :p
  16. For reentry, either too high or too low PE will result in your craft exploding, you need to find a good altitude, that's all.
  17. Something I notices in redaction. When you write "That approach always bothered me" you refer to felipe or to whoever wrote the post?
  18. I would say to release 1.1 this year, unity 5 is more important than more features right now (IMHO)
  19. so long and thanks for all the... turkey (?)
  20. Nice gift Kasper. By the way, there's a small typo in the last sentence, you wrote "fter" instead of "after".
  21. looking at the stream, I notices that the glass of the cockpit was kinda scratched-dirty. Is that new?
  22. you can shot a missile in ballistic approach, no need to orbit (although you need a good timing). For this you don't need much delta v, just enough to go up.
  23. The physics bubble was extended to 25km while in atmosphere. Also, I remember WJ talking about corrupted files when going over 5000 parts
  24. At first I thought it was an official video, and max was sounding weird, then realized it was fanmade
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