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Everything posted by federicoaa
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Should SQUAD post all KSP announcements on the official forum?
federicoaa replied to Yakuzi's topic in KSP1 Discussion
I meant it to say "relevant post to ksp development / teases" -
Should SQUAD post all KSP announcements on the official forum?
federicoaa replied to Yakuzi's topic in KSP1 Discussion
Hi Max, that is exactly was I(we) feel is needed. So far this is what happens: you say something on tweeter, some user sees it and makes a post in the general forum, then some users complain you are not addressing to this forum. A solution would be to have the CM or you to copy every message into the forum, or maybe have a tweeter plugin in the forum or something like that, so we can get access to all the relevant information from this site. -
This is how I imagine it will be implemented: A dV readout in the VAB, maybe available after some upgrade, and a dV readout on-flight, only if there's an engineer with some experience aboard. This way engineers play some important role other than repairing broken wheels
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I wonder why maxmaps likes to talk about ksp everywhere but this fourm
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Whats the stupidest name you've given to one of your ships?
federicoaa replied to sedativechunk's topic in KSP1 Discussion
LOVE: Laythe Oceanic Vehicular Explorer -
Squadcast Summary (24/01/2015) - The Valentina Edition
federicoaa replied to BudgetHedgehog 's topic in KSP1 Discussion
Cute, squadcast for my birthday XD -
They said it couldn't be done! MWAHAHAHAHAHAHA!!
federicoaa replied to Runescope's topic in KSP Fan Works
You could make a roller coaster -
That's recklessly stupid, give me 2!
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And another post about this. This is an easter egg from a mod...
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And called Call of Kerbals?
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Resources and a new Aero model coming.
federicoaa replied to Aethon's topic in KSP1 Suggestions & Development Discussion
Hope Ferram gets hired to implement the aerodynamic rework, he deserves it -
18t (or less) Returnable Manned Mun Lander
federicoaa replied to WanderingKid's topic in KSP1 Discussion
I'd like to see what Scott Manley can do with tier 1 buildings only -
In my 0.90 career I did a mun flyby without nodes or patched conics. which is actually pretty simple. But then I had to make a correction maneuver inside mun SOI to get back to kerbin, that took me a couple of tries since I had 1.2 units of electricity left and not much delta V left also. I felt pretty proud of myself after a successful return home. With maneuvers and patched conics it would have been quite easy, but now it was a real challenge, and I like that
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Usually, I try to make something good looking, then realize it's out of my skills, cry a little, and launch some functional monstrosity, then laugh at the explosions
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I'm considering moving my KSP into steam
federicoaa replied to Pawelk198604's topic in KSP1 Discussion
Nobody mentioned the trading cards, that's an advantage (?) -
I'm considering moving my KSP into steam
federicoaa replied to Pawelk198604's topic in KSP1 Discussion
Why not, playing in steam is the same, just with the steam overlay. Once you install the game on steam, just move the gamedata and saves folders from your previous install and you are done. -
“We choose to play Kerbal Space Program..."
federicoaa replied to kerplunkconsortium's topic in KSP1 Discussion
KSP is a game that never becomes repetitive or boring. I bought the game a year ago and I still play it, I can't say the same for other games. -
Testing to launch some heavy and big payloads, and well, the new explosion effects are quite nice XD
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Rosetta, Philae and Comet 67P/Churyumov-Gerasimenko.
federicoaa replied to Vicomt's topic in Science & Spaceflight
I have seen the gravity assist maneuvers rosetta used many times and I'm still impressed, and thanks KSP for teaching me to appreciate the effort people have put into that -
I used once a mun gravity assist to capture an asteroid, it was beautiful.
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randall is making a live comic in xkcd about this http://xkcd.com/1446/