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sashan

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Everything posted by sashan

  1. They are in ksp_data directory. The only txt file there/
  2. You should open logs and search for your part and model names there. Most of the time it uncovers the problem.
  3. IMO installing tweakscale and adding its module to your part with MM is a much better approach than cloning it.
  4. I have a gun with 5km/sec muzzle velocity - and it constantly tracks the target by too large amounts - all bullets pass in front of it. Would it be possible to fix it?
  5. Still, it would be nice to have kind of multiplier for those values that can be added to part config.
  6. Would it be possible to add an option to re-enable it? I've got so used to it...
  7. We do indeed! Oh, and you've probably missed my question, but could you make multiple missile turrets on one part possible? This has loads of potential uses - for example, VLS blocks with caps that open separately.
  8. Ah, I see. FOV values are defined for MFDs. I've thought that it is more logical to define them individually for cameras - after all, they are defined mostly by camera lens and sensor size IRL.
  9. Made this after my recent Duna ascent attempts. I've finally succeeded if you're wondering.
  10. They are too small and rare to notice it easily. Btw, it works while landed - it's only scaled space and orbit view that are buggy. I'll test it more tomorrow - I have a base on Gilly. Oh, and you need to change Eve setup - it's kinda broken from certain angles. It looks great from low altitudes tho:
  11. Because that's what it looks like on GIlly - there's an invisible sphere with surface at 0m altitude that blocks the flare, and large hills that stick out don't block it. So, I guess your guess is right. Anyway, I had to report it.
  12. Btw, assuming that the body is perfectly circular isn't always working - sun flare is visible through Gilly, for example. Would it be possible to check it against body shape mor eprecisely in later versions? Maybe it isn't needed for all bodies, as large ones can be assumed to be perfect spheres.
  13. That's perfectly fine for me - the camera is linked to BDarmory radar and is tracking target. Zoom levels should quite high for it. So, I need to increase both min and max zoom. 15 degrees minimal FOV should be good, and maximal should be like 1 degree. Right now target is like 2 pixels wide even on highest default zoom. Which files do I need to edit - MFD ones or camera's? I can't see anything concerning that neither in wiki nor in cameras configs.
  14. I've tried doing this with FAR, but the problem is that I lose that mass/weight slider. I've cloned the part btw.
  15. It's pretty obvious, decouplers and structural trusses. Be creative
  16. 1. No way, not implemented yet. 2. No way. Although there's VesselMover mod by Baha and you can spawn multiple planes at once this way:
  17. Because it requires LegacyTargeting to be enabled. ANd you then need to target it using KSP stock target system.
  18. Well, okay, I've quickly merged those 2 photos. I's just that I got an eye for such things and I notice them instantly. And I can't look at them and stay calm Otherwise, your model is great.
  19. Baha, could you make multiple missile turrets on one part possible? This has loads of potential uses - for example, VLS blocks with caps that open separately.
  20. You don't need normal maps to fix those errors. You just need to split edges that are supposed to be sharp (assuming you work in Blender). As for muzzle: Just compare these two images.
  21. Well, I'm not new to modding THis was my first ever exported model but I'm fairly familiar with modeling. For example, I've made Serenity Not the best render of that model but this was the best I've found:
  22. No, it shoots armour piercing rounds at a very high velocity.
  23. J key conflicts with B9 Procedural Wings. Would it be possible to remap it?
  24. Hereby I proudly present you my first mod - a Point Defence Cannon as seen on MCRN Tachi space corvette in The Expanse TV series. Point defence cannon is essentially a space CIWS. So far I have only fixed model that is just raised on its mount when activated. But I plan to add the one that will retract into special bay eventually, just like the ones in the series. The nicest feature is the inbuilt tracking-only radar with RPM camera built in. If you have Raster Prop Monitor installed then you'll be able to watch your target on MFD screen as the radar tracks it. Download from Spacedock: http://spacedock.info/mod/327/Tycho%20Orbital%20Shipyards%20weaponry Suggestions are welcome
  25. Is it possible to change default FOV of my RPM camera? I want it to be narrow from the beginning and not after a thousand clicks on MFD button.
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