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Everything posted by sashan
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sashan replied to BahamutoD's topic in KSP1 Mod Development
I think you have to ask that question to makers of mods like PEW or North Kerbin Dynamics. Apparently setting up a missile turret is same as setting up gun one, only without gun part itself and with additional part module. Well, "Elka" was between all those planes I was thinking of when building it. If only we had proper tandem 2-seater 1.25m cockpit... -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
sashan replied to Nils277's topic in KSP1 Mod Development
No. There's a nodeType line in moduledockingport. Be advised that multiple types per one port are not supported in stock. MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = size1 stagingEnabled = False } -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
sashan replied to Ven's topic in KSP1 Mod Development
Suggestion: use old jet engine models from previous versions to create more jet engine variety. For example, here are small 0.625m afterburning turbofans made from old Turbojet. They really fill in the gap of an engine for small fighter. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sashan replied to BahamutoD's topic in KSP1 Mod Development
Fine, will spend some time tweakin them. The craft is a small but quite maneurable fighter. The problem is that it behaves OK on pitch axis, but it wobbly on roll and yaw. We need separate PID adjsutments for them. At least for roll, it's normally much more sensitive. @BahamutoD Can you add adjustments sliders somewhere to wingman menu? Searching for AI flight controller somewhere in service bay inside the plane's guts if flight is almost impossible. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sashan replied to BahamutoD's topic in KSP1 Mod Development
My wingmen are in constant ducth roll when following and not only, are there any values to tune? Would be good if we could tune actual pid values. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sashan replied to BahamutoD's topic in KSP1 Mod Development
Well, it really depends on a pilot, I use rudder for turning just like real airplanes do. I find it hard to fly without rudder. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sashan replied to BahamutoD's topic in KSP1 Mod Development
I've ust had a bug when HARM fired, bit didn't decouple. That was a crazy ride on it's rocket motor, and then Boom! Don't have a log, unfortunately - was stupid enough to re-launch a game. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sashan replied to BahamutoD's topic in KSP1 Mod Development
Now that we have Hydra turrets, can you incorporate that Hydra ammo box into the main download? Turrets need to be reloaded, or their usefulness is quite low. I've flown a few radio controlled wings, and I must say that rudder is not used at all, even if you have it. Well, it may be useful sometimes, in making loops, for example, or when sideslip becomes too large, but not in turns. The turn is aileron - only, you roll and pull the stick. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sashan replied to BahamutoD's topic in KSP1 Mod Development
When will you be fixing HEKV-1? I want to make some of ships from The Expanse, and KSP being space simulator and needing space weapons and such. I know, you'll need to program intercept guidance for space, but could we t least get it working like it was before but with new guidance? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sashan replied to BahamutoD's topic in KSP1 Mod Development
Awsum. My Large Landing Ship finally has those rocket turrets -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
sashan replied to ferram4's topic in KSP1 Mod Releases
Would it be possible to have at least rudimentary simulation of proximity effects? Like ground effect, which I guess is the most needed and known.- 14,073 replies
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
sashan replied to bac9's topic in KSP1 Mod Development
I'm quite familiar with MM and config editing. Just couldn't find the file which describes tank definitions. So, I guess that that's for a reason -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
sashan replied to bac9's topic in KSP1 Mod Development
I want to add a new custom resource to the wings, any tips on how to do that? I only see a mysterious ModuleFuelTanks without any configs of what fuels can it house. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sashan replied to BahamutoD's topic in KSP1 Mod Development
Awesome. Purely awesome. On a side note, 16 missiles attached do increase part count and lag. I've bumped into this problem with my cruiser, which has like 30 or 40 of them. Or are they not calculated as parts properly? -
So, this basically allows making compressed air RCS for VTOLs?
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Can we have pics of all engines included? Will you be making Tu-95 engine? Counter-rotating turboprop?
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P.E.W (A BDArmory Addon)Reactivated Development
sashan replied to LORDPrometheus's topic in KSP1 Mod Development
I have a request: Can you make ammo drum storage? Stock boxes are quite small, and larger capacity storage is needed often without increasing part count. Drum looks nice and would be easier to fit into crafts. Here is an example, below the gun: -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sashan replied to BahamutoD's topic in KSP1 Mod Development
Well, right no it's of no use, as no one tends to have extra ships around due to all lag, but it may b useful later. We'll see how well 1.1 runs with many ships in scene. -
Will you consider making a Cold War Pack after this one is finished? I mean various gun turrets, CIWS systems, radars etc, NATO and Soviet ones?
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
sashan replied to BahamutoD's topic in KSP1 Mod Development
From what I've seen on those recent videos from Syria, the missile actually spirals around the beam in much wider circles. You can google for "T-90 blown Aleppo". I won't want post it here due to rules and all that.