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Found 22 results

  1. Alright, since my "Cruel Veterinarian's rocket"mod for KSP didn't work, I have another challenge, and it's a sequel to my Odyssey II post. Has anyone tried to do a repilca of the rocket from one of the saddest episodes in Courage the Cowardly Dog, "Remembrance of Courage Past" for KSP?
  2. I want to make a challenge to you guys: can you make a KSP replica of Odyssey II from Nickelodeon's series "Astronauts"? The rocket is here so you can make it: And here's the series premiere of the latter:
  3. If I could have one change that would help me the most in KSP, it would be a better launcher. The ability to download mods, purchase DLCs, and just update the game takes me upwards of hours. However, unless there is a easier way to install them, I believe a launcher that can do this on its own would be incredible. Even uploading ship designs would be a nice feature. Different operating systems have differing file layouts so a combatibility would be very helpful for new players who lack tutorials that use the same system as they do.
  4. Hello all! Just wanted to share a project I've been working on for entirely too long. I started out wanting to create a more generic launch platform for general use in KSP, but quickly snowballed into an attempted recreation of the Apollo Mobile Launcher and Launch Umbilical Tower. I remember seeing the outstanding documentary For All Mankind when I was a kid and absolutely -loving- the shot from the elevator of the tower going up and seeing the behemoth Saturn V squatting right in front of the camera. Further review informed me that this elevator was actually located on the Mobile Servi
  5. This is a stupid question, but can you use mods on ksp Xbox. Most forums say no, but the Xbox version still has a app launcher tab. I mean they completely reworked to game to make it xbox-compatible and wouldn't they remove it if it had no use?
  6. Hello! Today, I've got a new toy. Everyone has made a basic orbiter with command module return capabilities, usually using the trusty ol' heat shield and parachutes, but I decided to try to build an orbiter that can land using a set of extendable wings, much like one of the proposals for the Gemini Program: Introducing the Mallard CSM-W: The Mallard CSM-W is a standard LKO crew module. The launch vehicle can place the orbiter into an equatorial LKO, and the orbiter has a few hundred m/s of on-orbit maneuvering fuel. The orbiter also c
  7. Hey everyone! This one's so wild, it'll make your head spin! Most of us have tried our hand at building an artificial gravity station, either by building a conventional orbital station with a working centrifuge, or even building an entire spinning 2001-style vessel. Both are wonderful, but what if your Kerbals are going to be spending months on end not in zero gee, but on the surface of a body with a surface gravity less than that of Kerbin, like Moho (g = 2.7 m/s^2)? We can still put a centrifuge to work, but this time it'll be there to provide the additional acceleratio
  8. "Jeb, it's not a skyscraper if you build it somewhere without an atmosphere." "...A spacescraper, it shall be!" The SPACESCRAPER 0 is a fully stock tower. It has office space for 1,540 Kerbals, and can be flown to Minmus and landed in a single go. The launcher can place the tower on a suborbital trajectory, where the tower's 28 Nervas are used to go the rest of the way. Once in space, attitude is controlled via 16 Vernor engines instead of SAS modules due to the insane mass. There's also a small landing pad in between the upper and lower halves of the building to acc
  9. Hey! Continuing with my too-big launcher binge, I've got another whopper for ya: A multi-purpose interplanetary ship with ample fuel and propulsion, space for 70 Kerbals, and a variety of ports for expansion and utilization. It can be placed into LKO fully fueled in a single launch: Please let me know what you think! Download the craft file here: https://kerbalx.com/Jamie_Logan/Torus-X-64 Also, Check out:
  10. Hey Y'all! I hope everyone is enjoying their time in quarantine, as well as staying safe and sanitary. It's certainly given me more time to muck around in KSP, so I've got something new to show. The Verdon S4 (named in honor of the late Verdon Kerman) is an interplanetary transfer vehicle that can be used to drive large and otherwise massive payloads around the Kerbol system. The design was put together to maximize the final TWR and delta-V when reaching LKO without needing a part count that drives your (or at least my) framerate into a slideshow.
  11. My launcher looks like this. I've owned KSP since 2013 and it's been like this for a long while over all versions I've played. The game works fine but the update feature doesn't work just like the picture illustrates. Any idea on how to fix this?
  12. I purchased the Direct Download of Kerbal Space Program in 2013, and played it here and there for a while until sometime in 2016, when I got tired of trying to figure it out at the time (I wasn't particularly good at it back then). A couple of weeks ago, I got back into it and began playing it again. It's been all fine and good, but there's one slight issue. For some reason, the launcher's background, which I would assume has an image behind all of its information, is blank, and looks a bit out of place. Furthermore, the place where the versions are supposed to be shown are blank (It says
  13. When I start KSP 1.4.4 and the launcher loads it doesn't show anything. No version number or news or anything. It also won't let me check for updates or update. Any one seen this before and know how to fix it? I am pretty sure the only mod I have is MechJeb. Tried adding a screen shot, but haven't figured it out yet.
  14. Hey guys! So I'm back from a long break, and I have this question begging to get answered: I see large rigs like the stock Crater Crawler, and I wonder to myself, how the heck do you deploy something that huge? It doesn't fit the biggest fairings available, so what gives It's not even assembled in LKO, there's no docking seams! So tell me: how do you (in vanilla KSP) get something really huge up there and working?
  15. There's a new shuttle challenge, I had an idea for a small shuttle. The airplane stage wasn't hard for me to build, and it flys nice - holds prograde more or less by itself , generates optimal lift/drag ratio when in prograde hold , thanks to incidence angle on wings. I had the idea of putting a kickback on each wingtip to get the thing halfway to space. That's the easy bit right? Well, no. After I'd finished getting hung up on my own launch clamps, then the torque from the boosters sending me pitching up or down into a half loop crash, i found that the flight profile you get
  16. Hi, I'm playing KSP for 2 months and have Some Experience, But to Some cause, I needed to re-start my Game and Now I'm in Early-Mid Carrer. As in this Phase Many, Build subassemblies for Fast and Effective Missions. Most subassemblies are Launcher. I want to Request our Modders to Create a Mod that creates a Report for a Launcher about its Specification. I.E. Weight, Thrust, Delta-V, Thrust Vectoring, Speed and most Important for Choosing a Perfect Launcher, A Launch Capability Report, about, Weight to Low Kerbin Orbit, Kerbin Stationary Transfer, Stationary Orbit and Trans-Munar and
  17. It looks like ILS has decided to develop 2 stage of the proton to launch smaller payloads. they are going to use the breeze m as a second stage and remove the original second stage and expand the first. they also plan to make one with four engines instead of 6 http://spaceflightnow.com/2016/09/22/smaller-variants-of-russias-proton-rocket-on-the-market/
  18. Dear @Kerbal Astronautics it's ready! Here comes a full stock Pegasus-Stargazer system called Chrysaor-Kalliroe. Coming from a old project started about two years ago it was not possible to create a TriStar-like carrier powerful enough a this time with the Whiplash being the only turbofan available. I threw away the carrier file and just keep the launcher in case of better days : Time passed by and a week ago I discovered the work of Kerbal Astronautics who made a Pegasus-Stargazer craft. It immediatly brings me back the envy to finish an incompleted work. And
  19. Greetings. Firstly let me just explain that I am quite new to the game as I have only been playing for a week or so. I'm having a bit of difficulty getting my Mun lander into orbit of Kerbin, let alone to the Mun. My main issue is loss of control - the rocket spins, flips and does whatever it wants, even with SAS enabled, whenever I engage the main liquid engine. It's fairly stable whilst using the initial boosters to get off the ground though...until I fire up the main engine that is... I have tried many different setups using my brain to design them but to no avail, so I thought i'
  20. Download at: Spacedock · Curseforge Parts some of which are in development which have changed in some aspects which will come soon. Here's a launcher of mine in my career mode, demonstrating the soon to be FX: What does this project do? Remaking vanilla launchers for a modern twist. Parts based on their real life counterparts with KSP theme (stockalike) Changelog Version 1.0 Initial Release Version 2.0 Added mid stage tank - a little bit bigger than the X200-32 Added mid stage engine
  21. Hello, Just wanted to point out, that since version 1.1.2 the Steam launcher automatically launches KSP in x32, by default, instead of x64 like in version 1.1.1. If one would want to launch in x64 (most of us do), you would have to go to the Steam Library, right click on the game and click on "Launch KSP (64-bit)". I would like an option to choose which one it should launch by default, or go back to launchit it in x64 by default. Or some suggestion as to how to configure the launcher with the "Set launch options" so that the game starts in x64 when clicking on the shortcut.
  22. While updating to 1.1.2 through the launcher I noticed an error in red. The rest of the install carried on fine so I didn't look too hard. I got into 1.1.2, put a plane on the Tier 1 airstrip (one up from dirt) and all three wheels of a plane that worked in 1.1 were completely embedded into the ground. Throttling took ages to create speed because it wasn't just visual, the wheels are failing to function at all as wheels, and are basically just a rigid part grinding against the surface. When I hit around 22km/s the steering wheel in the rear exploded. So I went back to see what this updating er
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