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Showing results for tags 'orientation'.
Hey guys, I've been looking around, but can't seem to find anything like this. I love playing with extreme realism, and one thing that is very important in real life is spacecraft attitude for communications. I would like to either find a mod (or if need be, develope one) that requires orienting non-omni antennas toward either the DSN or a relay. I want to require GEO satellites to point their dishes down toward the planet (using PersistentRotation makes this possible). Ideally, if comms are not oriented correctly, the spacecraft would act as if their was a loss of line-of-sig
I recently reinstalled KSP on my laptop as I had to get Windows reinstalled and it wiped everything. Whenever I try to attach something radially it won't attach perpendicular to the surface and I have to rotate it manually. It's really annoying, and ideas?
Hey all. It happened again I warped and the ship was in that one orientation where the panels are in the shade resulting in a dead ship. Could we get some way for the ship to orient itself to position a "Master Panel" in the sun bellow say 10% or 10 units or open to sugestions. It could be done with special intelligent panels. Maybe a new improved probe core that would open new items on the solar panel menu. <Solar Panel Override Control Wheels> <Below> <10%>. IDK. Whatever make sense. Thanks, ME
Hi everyone, I am wondering how to correctly edit the orientation of a node within the cfg I under stand that the first 3 values 0.0, 0.0, 0.0 are for entering location of the node and that the second 0.0, 0.0, 0.0 are for entering orientation. What I don't understand is what the units in these values are equal to? is 1.0 = to 360 degrees? and 0.0 equal to 0 degrees? or does 1.0 represent something else? I am trying to get the connections for the part in the video below to work correctly. The angle at the ends is 22.5 degrees from the centre of the circle the 8 pa