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  1. Can we get hinges, an actual mechanical arm and a rotation piece?
  2. So I am a bit confused, the tutorial Getting "To The Mun Part 1" does not quite tell me enough about creating a maneuver to get to the Mun or any other planet Does anyone know how to create a maneuver and a good rocket design for me to build to get to one of Kerbin's two natural satellites?
  3. Hello everyone! The second patch for Kerbal Space Program: Enhanced Edition is live! This patch includes many bug fixes and improvements. We are also implementing new quality-of-life features taken directly from feedback provided by the community, such as the addition of Physwarp to the Radial Menu, the option to disable trim in the Mini-Settings, the inclusion of cursor speed settings, and more! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 2 ======================= +++Changes * Added preview metadata to vessels. This fixes some issues and improves overall performance whenever vessels are being listed. * Add physwarp to Radial Menu * Option to disable trim in mini settings * Modify response when using L-stick to move PAW sliders * Added cursor speed setting * Added EVA functions to left/right dpad radial menus +++Fixed Bugs * Editor text input box does not scroll horizontally * Game blocks using only emojis as quicksave name during a flight * In precision control mode the Roll/Pitch/Yaw inputs are locked * Opening the debug screen after a crash locks the game * Title loses functionality when pausing the game while switching to the 'Crew' tab * Rename flag window focus can be lost performing a set of actions on Simplified preset * App Region becomes unresponsive using Simplified control scheme * "Space Center" button can be focused and pressed at any moment using Simplified controls preset * It is not possible to scroll through the 'Settings' menu when in the VAB and SPH * Cursor disappears in the Space Center when closing the KSPedia with 'Time Warp' enabled * 'Select An App' feature has no functionality when creating a new subcategory in the VAB or SPH * The title loses functionality and freezes when the user rapidly deletes saves in the pause menu on the Career home screen. * Broken input when using timewarp while planting a flag * The application crashes when loading a save after planting a flag * Flag cannot be changed when selecting 'Change Flag' from the pause menu in VAB * Parts may no longer be interacted with after returning to the Space Center with a 'Confirm delete' prompt open * The reset button cannot be used with the cursor enabled in the 'Actions' tab * Title loses functionality after entering the pause menu while deleting a player made craft * The A/Cross button remains on screen if all Applicants are hired on the Assigned or Lost tabs in the Astronaut Complex * A Null Reference Exception occurs when selecting a single part after moving a part stack in the Staging Editor. * Time Warp Mode' becomes stuck on the screen after resuming from a paused state on the 'Space Center' * Title becomes stuck in the 'Change a Flag' menu when attempting to dismiss the menu after previously entering it through the pause menu * Changing a flag from the 'Space Center' allows the menu to become overlapped with other menus * There will be a non-functional 'Remove' option for 'Lost' K.I.A. Kerbals in the Astronaut Complex. * The Title terminates while scrolling through the list of ships with a large number of created ships * Cursor disappears when resuming the title with the cursor previously on any of the advanced mode features * There is incorrect Options text in the Basic Flight Tutorial on Xbox One. * The user is taken to a non functional KSC screen when selecting Recover Vessel during flight Training missions. * Mission to Tylo Trophy is getting awarded too early * Collect Data dialog is not capturing the Cross button * Using look around with EVA makes it move * Title loses functionality after pausing while reverting to the VAB from the 'Launch Pad' * In Radial preset, map "Force Physwarp" to a key combo * Directional buttons make Kerbals rotate while on EVA * Selecting 'Controls' from the pause menu in the VAB/SPH will block the user * The 'Pause Menu' can no longer be accessed after deleting a 'Custom Category' in the VAB/SPH * Changing controls preset before placing the command module in the editor will cause many parts to remain locked * Ambiguous Circle button terminology is displayed in the second Dialog box of the "Getting Started and Basic Construction" training * Fine move does not work when Angle Snap is toggled off in the Vehicle Assembly Building or Space Plane Hanger. * The title loads a save file incorrectly and loses most functionality when bringing up the pause menu as a save file is loading while in gameplay. * NREs are generated and players are unable to dismiss the 'Quicksave As...' prompt after reconnecting a controller during flight * Difficulty options are lost when entering the VAB after editing settings in the Space Center during gameplay. * Space Center buttons lose functionality after signing back into the active profile in the VAB and SPH 'Change Flag' menu and returning to the Title Screen * Controls screen will remain on screen until title is closed and reopened if Flight Results screen appears prior to closing * The 'QuickSave' button prompt has no functionality in the 'Continue Saved Game' menu when there is no created saved data * PAWs require multiple button presses to appear * The User is unable to delete a save file when in gameplay. Thank you and happy launchings!
  4. I tried to load up my main save, where I'm making all of my progress (career) and it simply refuses to load. I've closed the app and sometimes it comes up with an error code for general crashing. I can load up any other save though including scenarios. I've uninstalled the application and reinstalled it, uploaded the data, deleted it, then redoenloaded it and it still refuses to work. What can I do?
  5. So would downloading a craft file from kerbalX using the ps4 web browser work or would it not know what to do with it
  6. Hello everyone! The second patch for Kerbal Space Program: Enhanced Edition is live! This patch includes many bug fixes and improvements. We are also implementing new quality-of-life features taken directly from feedback provided by the community, such as the addition of Physwarp to the Radial Menu, the option to disable trim in the Mini-Settings, the inclusion of cursor speed settings, and more! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 2 ======================= +++Changes * Added preview metadata to vessels. This fixes some issues and improves overall performance whenever vessels are being listed. * Add physwarp to Radial Menu * Option to disable trim in mini settings * Modify response when using L-stick to move PAW sliders * Added cursor speed setting * Added EVA functions to left/right dpad radial menus +++Fixed Bugs * Editor text input box does not scroll horizontally * Game blocks using only emojis as quicksave name during a flight * In precision control mode the Roll/Pitch/Yaw inputs are locked * Opening the debug screen after a crash locks the game * Title loses functionality when pausing the game while switching to the 'Crew' tab * Rename flag window focus can be lost performing a set of actions on Simplified preset * App Region becomes unresponsive using Simplified control scheme * "Space Center" button can be focused and pressed at any moment using Simplified controls preset * It is not possible to scroll through the 'Settings' menu when in the VAB and SPH * Cursor disappears in the Space Center when closing the KSPedia with 'Time Warp' enabled * 'Select An App' feature has no functionality when creating a new subcategory in the VAB or SPH * The title loses functionality and freezes when the user rapidly deletes saves in the pause menu on the Career home screen. * Broken input when using timewarp while planting a flag * The application crashes when loading a save after planting a flag * Flag cannot be changed when selecting 'Change Flag' from the pause menu in VAB * Parts may no longer be interacted with after returning to the Space Center with a 'Confirm delete' prompt open * The reset button cannot be used with the cursor enabled in the 'Actions' tab * Title loses functionality after entering the pause menu while deleting a player made craft * The A/Cross button remains on screen if all Applicants are hired on the Assigned or Lost tabs in the Astronaut Complex * A Null Reference Exception occurs when selecting a single part after moving a part stack in the Staging Editor. * Time Warp Mode' becomes stuck on the screen after resuming from a paused state on the 'Space Center' * Title becomes stuck in the 'Change a Flag' menu when attempting to dismiss the menu after previously entering it through the pause menu * Changing a flag from the 'Space Center' allows the menu to become overlapped with other menus * There will be a non-functional 'Remove' option for 'Lost' K.I.A. Kerbals in the Astronaut Complex. * The Title terminates while scrolling through the list of ships with a large number of created ships * Cursor disappears when resuming the title with the cursor previously on any of the advanced mode features * There is incorrect Options text in the Basic Flight Tutorial on Xbox One. * The user is taken to a non functional KSC screen when selecting Recover Vessel during flight Training missions. * Mission to Tylo Trophy is getting awarded too early * Collect Data dialog is not capturing the Cross button * Using look around with EVA makes it move * Title loses functionality after pausing while reverting to the VAB from the 'Launch Pad' * In Radial preset, map "Force Physwarp" to a key combo * Directional buttons make Kerbals rotate while on EVA * Selecting 'Controls' from the pause menu in the VAB/SPH will block the user * The 'Pause Menu' can no longer be accessed after deleting a 'Custom Category' in the VAB/SPH * Changing controls preset before placing the command module in the editor will cause many parts to remain locked * Ambiguous Circle button terminology is displayed in the second Dialog box of the "Getting Started and Basic Construction" training * Fine move does not work when Angle Snap is toggled off in the Vehicle Assembly Building or Space Plane Hanger. * The title loads a save file incorrectly and loses most functionality when bringing up the pause menu as a save file is loading while in gameplay. * NREs are generated and players are unable to dismiss the 'Quicksave As...' prompt after reconnecting a controller during flight * Difficulty options are lost when entering the VAB after editing settings in the Space Center during gameplay. * Space Center buttons lose functionality after signing back into the active profile in the VAB and SPH 'Change Flag' menu and returning to the Title Screen * Controls screen will remain on screen until title is closed and reopened if Flight Results screen appears prior to closing * The 'QuickSave' button prompt has no functionality in the 'Continue Saved Game' menu when there is no created saved data * PAWs require multiple button presses to appear * The User is unable to delete a save file when in gameplay. Thank you and happy launchings! [Click here to enter the discussion thread]
  7. how do i turn of precision mode on ps4 bcuz its on atm while im flying and that makes it so my spaceship turn the way precision mode thing is pointing to. i already tried holding L1 am using radial controls if that matters
  8. Any news when the next update will be. Or even if there is any progress whatsoever. Hearing a lot of updates for the pc but nothing for consoles.
  9. So I've got this pretty annoying issue when trying to launch craft from the VAB where I open the pause menu to launch the craft (after loading it from subassemblies) the cursor highlights the parts section while the pause menu is open, this then means that I cannot get out of the pause menu. The only way out from that point is to close the whole game down and reload the save to try again, eventually it works normally but it usually takes 3-4 tries of reloading the save and trying to launch. I'm on PS4- career mode, approximately year 10 The subassembly I am loading is a complete rover that has been built in the SAB, I'm trying to load it on the launch pad and drive it to a base pod on the runway to test being able to load/unload the rover. I'll get a screenshot/ video once I'm home from work but hopefully somebody has encountered this and can provide some advice. If not hopefully the DEV team will see this.
  10. PS4 Enhanced Edition, 1.01, default controls, normal difficulty, career mode. I haven't messed around with any settings at all, I have only ever played Kerbal on my PS4 console. Lots of useful chatter going on here. I'm glad to see the KSP community and Dev's are still actively pursuing the Kerbal Space Program for Console. I'm thrilled that the EE 1.01 patch fixed so many of the problems that were plaguing the console version. I have now for my first time, completed the science tree in Career mode, Year 2 and 50-ish days. Was really expecting some sort of party, but research is never really finished. My first interplanetary sortie to Duna was a partial success. I was able to get there with two space probes, deploy some comm satellites, and attempt landings on both Duna, and Ike. Unfortunately I didn't install proper relay (any relay comms ) so, yeah. Partial success. Duna has a new crater with some litter around it, Ike has a lander that only occasionally wants to talk with Kerbal Space Command. My Probes currently enroute to Jool will no doubt have the same success rate... if I'm lucky. Right now my Kerbals and I are learning to spell the words efficient launch profile, and I have discovered a couple of different ways of how not to do interplanetary transfers. Also found out how to level Kerbals skills up, way, way, way late in the game. The Space Tourism market seems to be a reliable source of Income , so hopefully I'll eventually be able to land a fuel rover on Mun and Minmus for less cost than the Kerbal Space Hotel I'm currently assembling in orbit. I love this Game. Current gameplay concerns; -Physical Time warp, sounds like the nuke and Ion engine crowd want this. I've only been using chemical rockets so it haven’t bothered me... yet. -Since I started playing early on in the console release phase, I do not like the new throttle arrangement, because it's backwards to how I learned. Console controller is very busy and could use some work eliminating overlapping command button combinations. -Something needs to be sorted out with the trim setting being so easy to accidentally turn on, HAL keeps trying to crash my spacecraft. I suppose somebody might want to set the trim while making a burn in space, But I sure haven't wanted to. -Kerb-net remains a complete mystery to me. I haven't even accidentally landed on an anomaly yet. If I turn it on, I need to escape back to the space centre to get it off the UI. -Kerbal skills and abilities, I have landed bases on Mun and Minmus, I have Space Stations orbiting Kerbin, Mun, and Minmus, and I'm building a 40 room space hotel, I have docked , clamped, landed, recovered, rendezvoused, transferred, rescued, space walked, Mun walked, drilled and refined... while the pilots have gained useful skills, and the scientists have gotten faster, the engineers have only learned how to pack a chute or to fix a flat tire. -Seriously, the contracts need a proof reader. Please. For real. -The Admin building... just... why? I guess it might add something to the game, I just don't know what it is. Haven't used it at all, until recently I didn't bother opening the screen. I'm done the tech tree now so I guess I'll sell some science... -Interplanetary travel, Console Career players need some sort of alarm clock. and some sort of rough transfer planner. Unless I'm suppose to attempt all my interplanetary stuff in sandbox mode, the game needs some sort of alarm clock. - Haven't touched an asteroid and I don't want to.... yet. -VAB I haven't made any use of the advanced tabs, subassembly seems to be a mysterious method of telling me I can't attach things I might want to save. -I hear that console players can use a keyboard and mouse, haven't tried. If this is true, great, if it's not the game should have this option. -Flight controls for planes, I've read that there is an option for using a joystick, this is a must have for flying aircraft. I haven't tried yet. I like the idea of building and flying my own planes, and I have built and flown a few planes in KSP, but I mostly avoid it because I personally don't enjoy atmospheric flight with a controller and I abhor flying with a mouse. My suggestions for the console version, -Kerbal Alarm clock, add this function to the admin building ( even as a paid level unlock )..."Admin wants a mission to Duna, the transfer window is in three weeks." this will give console players an in game transfer planning resource that is sorely needed. Same for an interplanetary course correction Alarm clock, " Admin wants you to know your TPS reports are out of date, and Duna 1 is due for a course correction..". Or alarm reminder "That Duna 1 probe should be hitting the atmosphere by now, did you turn it on yesterday like we planned?" -Kerb-net, turn on this power hungry application and anomalies will show up if and when they do, also acts as a science reminder, "we're over Mun pole, should probably take a picture or something..", "Admin wants to know what this anomaly is on the front page of the newspaper", have Kerb-net show console players the Biomes and the places they haven't explored. -Kerbal skills, seriously. Engineers need to be able to scavenge parts from one craft to another, that's kinda how engineers become engineers in the first place. Science guys should be able to find/identify biomes and anomalies in the game. Pilots should be able to make a guess as to where they will land on a given trajectory, I'm talking about trying to land a pod at KSP. By level 3 these skills should be completely possible. -Contracts. Really really need to more clear. I can't stress this enough, they need some proof reading. If I'm continually missing a specific biome or science objective, you could offer a contract and show me what it is I'm missing. Same with Historical records and milestones. Also, If I have a Space Hotel, don't ask me to build another, ask me to fill it. As I suggested, Flight Joystick is something I'm missing in this game. I offer these suggested changes to the console game, mainly because it's a console game, not a computer game that has a readily accessible google tab I can refer to. I can and do play this console game without Kerb-net, um, without internet connection. That's all I have for now, I'm sure most of the problems I'm having are mostly because of me. I just wanted to add my input thus far as a console gamer. I'm looking forwards to any expansion or DLC for this Fantastic game!!! Cheers all!
  11. This is a thread that is completely focused on the console version of K.S.P. I started this request thread because I feel that it is unfair that us console players are restricted from mods from a game that has one of the best mod support. So in this thread hopefully it's reviewed and considered by the devs is a list of mods that i think should be added to the console edition as stock parts and features. K.A.S (Kerbal attachment system) so players have better attaching options. K.I.S (Kerbal inventory system) so players can have more inventory items BD Armory continued to give players more diversity with flight. Giving them more things to do with space planes. Hullcams vds because what is space without telescopes. And cameras are everywhere now so let's bring kerbol to the 21st century. Magic smoke industries Infernal robotics so that we can have more robotic parts an control over them. B9 Aerospace and airplane plus giving the player a wider variety with space plane parts Kerbal planetary base systems giving the players better base modules to build on planets Feline utility rovers for better Rover builds. Tac live support (as a difficulty option) to give the players a more realistic space travel experience. If you support this notion please leave a list of your own requests or comment about why certain request should or shouldn't be.
  12. The offset tools in the VAB are... lets say, unintuitive. I cannot get any sort of fine control. Is there an updated PS4 console controls list somewhere???
  13. Its to the point where anytime I finish a maneuver, change a setting, switch to the space center, the game decides to make an autosave. In most games its not an issue, because it doesnt affect the gameplay. But in KSP, the autosave causes the game to "hang" over a minute each time. Which doesnt sound like much, but it definitely feels excessive when it happens every 5 minutes, or less. It gets REALLY frustrating. At this point, at the very least, I dont think it would be too much to ask for the ability to turn autosave off, so I can play a $40 game for more than 5 minutes at a time.
  14. PS4 Enhanced Edition, 1.01, default controls, normal difficulty, career mode. I haven't messed around with any settings at all, I have only ever played Kerbal on my PS4 console. Lots of useful chatter going on here. I'm glad to see the KSP community and Dev's are still actively pursuing the Kerbal Space Program for Console. I'm thrilled that the EE 1.01 patch fixed so many of the problems that were plaguing the console version. I have now for my first time, completed the science tree in Career mode, Year 2 and 50-ish days. Was really expecting some sort of party, but research is never really finished. My first interplanetary sortie to Duna was a partial success. I was able to get there with two space probes, deploy some comm satellites, and attempt landings on both Duna, and Ike. Unfortunately I didn't install proper relay (any relay comms ) so, yeah. Partial success. Duna has a new crater with some litter around it, Ike has a lander that only occasionally wants to talk with Kerbal Space Command. My Probes currently enroute to Jool will no doubt have the same success rate... if I'm lucky. Right now my Kerbals and I are learning to spell the words efficient launch profile, and I have discovered a couple of different ways of how not to do interplanetary transfers. Also found out how to level Kerbals skills up, way, way, way late in the game. The Space Tourism market seems to be a reliable source of Income , so hopefully I'll eventually be able to land a fuel rover on Mun and Minmus for less cost than the Kerbal Space Hotel I'm currently assembling in orbit. I love this Game. Current gameplay concerns; -Physical Time warp, sounds like the nuke and Ion engine crowd want this. I've only been using chemical rockets so it haven’t bothered me... yet. -Since I started playing early on in the console release phase, I do not like the new throttle arrangement, because it's backwards to how I learned. Console controller is very busy and could use some work eliminating overlapping command button combinations. -Something needs to be sorted out with the trim setting being so easy to accidentally turn on, HAL keeps trying to crash my spacecraft. I suppose somebody might want to set the trim while making a burn in space, But I sure haven't wanted to. -Kerb-net remains a complete mystery to me. I haven't even accidentally landed on an anomaly yet. If I turn it on, I need to escape back to the space centre to get it off the UI. -Kerbal skills and abilities, I have landed bases on Mun and Minmus, I have Space Stations orbiting Kerbin, Mun, and Minmus, and I'm building a 40 room space hotel, I have docked , clamped, landed, recovered, rendezvoused, transferred, rescued, space walked, Mun walked, drilled and refined... while the pilots have gained useful skills, and the scientists have gotten faster, the engineers have only learned how to pack a chute or to fix a flat tire. -Seriously, the contracts need a proof reader. Please. For real. -The Admin building... just... why? I guess it might add something to the game, I just don't know what it is. Haven't used it at all, until recently I didn't bother opening the screen. I'm done the tech tree now so I guess I'll sell some science... -Interplanetary travel, Console Career players need some sort of alarm clock. and some sort of rough transfer planner. Unless I'm suppose to attempt all my interplanetary stuff in sandbox mode, the game needs some sort of alarm clock. - Haven't touched an asteroid and I don't want to.... yet. -VAB I haven't made any use of the advanced tabs, subassembly seems to be a mysterious method of telling me I can't attach things I might want to save. -I hear that console players can use a keyboard and mouse, haven't tried. If this is true, great, if it's not the game should have this option. -Flight controls for planes, I've read that there is an option for using a joystick, this is a must have for flying aircraft. I haven't tried yet. I like the idea of building and flying my own planes, and I have built and flown a few planes in KSP, but I mostly avoid it because I personally don't enjoy atmospheric flight with a controller and I abhor flying with a mouse. My suggestions for the console version, -Kerbal Alarm clock, add this function to the admin building ( even as a paid level unlock )..."Admin wants a mission to Duna, the transfer window is in three weeks." this will give console players an in game transfer planning resource that is sorely needed. Same for an interplanetary course correction Alarm clock, " Admin wants you to know your TPS reports are out of date, and Duna 1 is due for a course correction..". Or alarm reminder "That Duna 1 probe should be hitting the atmosphere by now, did you turn it on yesterday like we planned?" -Kerb-net, turn on this power hungry application and anomalies will show up if and when they do, also acts as a science reminder, "we're over Mun pole, should probably take a picture or something..", "Admin wants to know what this anomaly is on the front page of the newspaper", have Kerb-net show console players the Biomes and the places they haven't explored. -Kerbal skills, seriously. Engineers need to be able to scavenge parts from one craft to another, that's kinda how engineers become engineers in the first place. Science guys should be able to find/identify biomes and anomalies in the game. Pilots should be able to make a guess as to where they will land on a given trajectory, I'm talking about trying to land a pod at KSP. By level 3 these skills should be completely possible. -Contracts. Really really need to more clear. I can't stress this enough, they need some proof reading. If I'm continually missing a specific biome or science objective, you could offer a contract and show me what it is I'm missing. Same with Historical records and milestones. Also, If I have a Space Hotel, don't ask me to build another, ask me to fill it. As I suggested, Flight Joystick is something I'm missing in this game. I offer these suggested changes to the console game, mainly because it's a console game, not a computer game that has a readily accessible google tab I can refer to. I can and do play this console game without Kerb-net, um, without internet connection. That's all I have for now, I'm sure most of the problems I'm having are mostly because of me. I just wanted to add my input thus far as a console gamer. I'm looking forwards to any expansion or DLC for this Fantastic game!!! Cheers all!
  15. PS4, Enhanced edition, 1.01, default controls, normal difficulty, career mode. I have noticed that the 'white markers' showing closest approach, for transfer orbits only show the distance in m (meters). For instance, the markers will indicate 1,234 m when the actual distance is 1,234 Mm. Any others seeing this?
  16. So for some of us, July 2016 seems like so long ago. Now we finally have what we have been promised, reworked from the ground up, A console friendly version of KSP. Did we get what we want? Did we get what was promised? I only had a chance to play with it for 20 mins last night so a few questions, Are the controls clunky or is it just me? I saw no launch button in assembly build and have to access it from the start menu. Is this intentional? Is there a Debug menu? wasnt that supposed to be part of the update? Auto-struts, is that was the Rigid assembly button it all about? i thought there was supposed to be more options than that? Still....pretty Shadows right?
  17. PS4, Enhanced Edition, 1.01, default controls, normal difficulty, career mode. Finally arrived at Duna with my first sortie consisting of of two landers, their delivery vehicles, and a couple of communications satellites. In orbit everything has great comm strength, but nothing is communicating with each other. My scan Sat directly overhead of my lander at a range of 44 km with; 4x 88-88, 2x Communotron DTS-M, and a Communotron-16S (lots of electricity, and deployed) was no help to my now vaporized Duna lander that had a communotron 16 deployed... Displaying the communication comm-net has all my Duna satillites only communicating with Kerbin, and not with each other even when one has signal drops because Duna or Ike are is the way....
  18. Honestly, when i saw 1.4 and the features coming with it i got excited. But when i found out my computers a complete potato for 1000th time i wondered if it is on consoles. Not to my surprise it wasn't. Please bring it to enhanced edition!
  19. Does anyone know the controls for RCS on console edition? Like the wasd + hn + ijkl keys on the PC but translated onto a console controller? also is it on docking mode? I'm not sure if so because the last time I played was with my Grandpa who loves KSP. If anyone can list the controls to use the "hn + ijkl" keys for console, please do reply with them. (Yes I have checked the control menu but none is listed)
  20. I've been wanting to know is 1.4 coming to consoles?
  21. I'm playing KSP Enhanced Edition 1.01 on PS4, Career Mode, normal difficulty, default controls. My Kerbals seem to have stopped earning experience, "No Experience Gained" after every mission. I've been trying to do things like cycle all the Kerbals to the space station, and Mun base do do their various jobs but I seem to be capping out at level 2. I have rescued quite a few Kerbals, and they are all very low level, so I'm about to launch a few missions specifically to earn some experience and get them to a useful level. My space program is about to launch it's first Duna probe, so interplanetary Kerbals aren't happening yet. After looking at some videos on how to accomplish this, I have a couple questions; -Do Kerbals gain experience for doing job specific tasks? -Do all Kerbals on a Mission have to EVA and plant flags on the Mun and Minmus? Or will one flag be enough for the group? -If I orbit the Mun or Minmus, do I have to come back on a different mission to get the experience for doing a landing? It "seems" that they will only get experience for one thing per celestial body. -Do my Kerbals all have to orbit Kerbal and then on a different mission plant flags on Kerbal? Any tips or suggestions would be appreciated...
  22. I'm playing KSP Enhanced Edition 1.01 on PS4, Career Mode, normal difficulty, default controls. My Kerbals seem to have stopped earning experience, "No Experience Gained" after every mission. I've been trying to do things like cycle all the Kerbals to the space station, and Mun base do do their various jobs but I seem to be capping out at level 2. I have rescued quite a few Kerbals, and they are all very low level, so I'm about to launch a few missions specifically to earn some experience and get them to a useful level. My space program is about to launch it's first Duna probe, so interplanetary Kerbals aren't happening yet. After looking at some videos on how to accomplish this, I have a couple questions; -Do Kerbals gain experience for doing job specific tasks? -Do all Kerbals on a Mission have to EVA and plant flags on the Mun and Minmus? Or will one flag be enough for the group? -If I orbit the Mun or Minmus, do I have to come back on a different mission to get the experience for doing a landing? It "seems" that they will only get experience for one thing per celestial body. -Do my Kerbals all have to orbit Kerbal and then on a different mission plant flags on Kerbal? Any tips or suggestions would be appreciated...
  23. I'm playing KSP Enhanced Edition 1.01 on PS4, Career Mode, normal difficulty, default controls. My Kerbals seem to have stopped earning experience, "No Experience Gained" after every mission. I've been trying to do things like cycle all the Kerbals to the space station, and Mun base do do their various jobs but I seem to be capping out at level 2. I have rescued quite a few Kerbals, and they are all very low level, so I'm about to launch a few missions specifically to earn some experience and get them to a useful level. My space program is about to launch it's first Duna probe, so interplanetary Kerbals aren't happening yet. After looking at some videos on how to accomplish this, I have a couple questions; -Do Kerbals gain experience for doing job specific tasks? -Do all Kerbals on a Mission have to EVA and plant flags on the Mun and Minmus? Or will one flag be enough for the group? -If I orbit the Mun or Minmus, do I have to come back on a different mission to get the experience for doing a landing? It "seems" that they will only get experience for one thing per celestial body. -Do my Kerbals all have to orbit Kerbal and then on a different mission plant flags on Kerbal? Any tips or suggestions would be appreciated...
  24. Hi, don't know if everyone is having this problem or if there is a fix. My game must have crashed at least a dozen times today with me trying to launch larger ships. The fps drops to low single fingers and if I have to revert to VAB/hanger, quite often the game will just crash. This is making the game unplayable unless you only use small ships. Anyone have any suggestions? Thanks
  25. There is a pink indicator in all of the three axis of movement (pitch, roll, yaw), that moves as it like tries to correct me, but doesn’t allow me to fly manually, how can I get rid of it?
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