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Found 28 results

  1. I'm planning building one with mk4 parts to hold 16 kerbals in it, but all I know is you need rapier engines that can get you to LKO, and then just nuclear engines to the rest of your flight... though should i calculate the delta-V with that little community map? or just test if the rapiers work, and then just off we go? I really would like to know if I would need to make any calculations with the nuclear engines...
  2. BILL KERMAN'S MISSION LOG: Y16D120 - 4H15M Perhaps I should start this log with some context. After Orange Squadron and their wingmen returned from Dres, I had the guts to propose to Val. Okay, I lied, Val proposed to me before we landed on Kerbin. I was surprised at first, as it was tradition for the male to propose to the female. However, Jeb warned me that I shouldn't be surprised that Val's doing it. After we married, we hopped on board the Pluto 1 and were in-transit to Eeloo for over three years. The two of us stepped out of the lander craft as soon as we touched the ground and did our EVA and surface sample runs. When we hopped back in the lander to warm ourselves up - we have two big boxes of plutonium for that (as solar panels are useless here), we realized that we had a major problem WE DID NOT HAVE ENOUGH FUEL TO RETURN - OR EVEN AEROBRAKE We immediately notified Mission Control of our situation and they agreed to send a rescue craft capable of refueling itself. Below are the coordinates of our craft. It will take a few years and a refueling stop at Jool, but the current plan is to get the lander in orbit and have the rescue craft grab the lander and extract the science we collected while Val and I board. We then dispose of the lander since it's useless at that point, then we're on our way back to Kerbin. To anyone who reads this log, I hope you all have other ideas to save Val and I. I know we want to stay warm here, but I don't want it to get "too warm" between us while we're on a remote planet with no way to get back home. In the meantime, the Chyna rover on the other side of the planet should transmit some sweet science for us.
  3. I have a launch window for Eeloo coming up in about 120 in game days, and I am considering sending a mobile ground base all the way out there. The question is would it be worth it. I've noticed there are a few new biomes that I haven't observed yet, and the dwarf's terrain is flat enough to make long range drives worth it, but the distance from Kerbol makes solar power useless. So to power the electric wheels I'd need either a metric f*ckton of NUK's and fuel cells, or need to experiment with alternative propulsion methods. As I'm typing this I just thought of using NERV's to push it a long the ground, like I do with et engines on my boat bases. So anyway, does anyone think its worth it to send a mobile base out there? I'm probably going to do it. I like the idea of a nuclear rocket propelled ground vehicle. That makes me smile.
  4. I made this mobile base a while back that could take seven kerbals along Eeloo's surface and get some sweet science points. As small as the base itself is, the delivery craft has the delta-V to make it all the way to Eeloo and safely land the rover on the surface. All I need to do is get some scientists to process the data gathered on Eeloo, and we're cooking.* * ironic since Eeloo is practically a giant snowball.
  5. Original Text After one thread (Which shall not be named) started the Eeloo, fake, society, I've decided to prove that Eeloo is not evil! Eeloo and Dres! We love both! Appreciation!
  6. *Minor Notification • The author is very unlikely to be familiar with English, so grammar is likely to be destroyed. • More than 95 percent of this article has been translated into Google Translator. •This article was uploaded during the writing due to a mistake by the author (;;;) ***Important Notification • I am not the "original author" of "this Craft" and the "original Korean text" of this article. The "original author" was a user named "HoDeok(호덕)" of Korean KSP Forum, and this article is translated into English with permission of the original author. • The author of this article are not familiar with the Western forum system. If there is a problem with this article (?) It will be deleted or modified immediately. • "original auther"s message : This rocket was made by mixing two rockets developed by Turbo Pumped. ______________________________________ <Light & Powerful! Eeloo and back with 2.3 ton tocket> World Record! Eeloo is the planet of Pluto in KSP. The distance is so long that we need a big rocket on the roundabout. Because it is so difficult, I did not go there for half a year, So I decided to go there today. Of course, I'm bored if I just go., let's try mixing some rockets developed by others! 1.7 ton minmus rocket by Turbo Pumped + 2.7 ton Eeloo rocket by Turbo Pumped FUUUUUUUSION!! Creating a spaceship is easy, is not it? It took only 8 hours to fuse properly. The weight of this spacecraft is 2.3 tons, and when it is astronaut, it is 2.394 tons. Wait, Kerbals are 90 centimeters tall, 94 kilograms, it's obese. Maybe it's because of the weight of the spacesuit. Liftoff! This plane can speed up to 700m/s with only two J-20 Juno engines. It's an engine that's normally used for low-speed airplanes, and it's amazing how fast it is. At full speed, slowly raise the nose and ignite the 48-7s spark engine at an altitude of 10 km! Take off the used fuel tank and keep moving! Using an ion engine to make the final acceleration, LKO Reached! I don't want to get too long, so I'll just write it down. First, get out of Kerbin, get help from Eve's gravity, Get another gravity assist by Eve, I went into the Jool System and got gravity assist from Jool and Laythe. It's been a long time since I've been on the Orbit for Eloo, so I've had a lot of trial and error. It took 41 years for the Kerbal time. But it's better than not getting there. Approcahing Eeloo! Eeloo is about five times farther from the sun than Kerbin, making solar panels less efficient than 1/35 or 1/36. So, the ion engine that eats a lot of electricity is often turned off. Turbo Pumped solved it by taking a huge battery! That's a great idea! Touchdown! It's been seven months? It's been a long time since I went Eeloo! It's been a long time since Kerbal put a flag on the frozen ground! I think Kerbal misses home a little. Forty-one years is a really long time no matter how happy a creature is. Good. We don't have much to do here, so let's go home. Two small solar panels have charged up electricity, so getting to Orbit is a piece of cake! Low Eeloo Orbit Reached! Keep accelerating, make an orbit that meets the jool, With two gravitational help from Jool, Go to Duna, KSP's Mars! I came here because I thought my head would explode if I got more gravity assist. It's been more than five hours since i started the game. So i took a less fuel-efficient but easier way to get back to the Kerbin. As shown in the picture, a single collision in the upper atmosphere of the Duna, can create an elliptical orbit of the Duna! Hahah. It's the best way to save 1500m/s. Final Burn To Kerbin! Kerbin in 84 years! REEEEENTRY!! Many parts were smashed, but the spacecraft managed to decelerate safely! Kerval's parachute for the last time, Landed safely? He is ALIVE! Phew... It's been a long time since I've been a Eeloo mission. I've had a lot of trial and error. It's the longest mission I ever had. *Crying* Instead, I got a sense of how to do Gravity assist, so I got a lot of things. Turbo Pumped's Youtube Channel: https://www.youtube.com/channel/UCrfWUNq3XCKoAo_E8JMJpfg Craft File: https://steamcommunity.com/sharedfiles/filedetails/?id=1651455293
  7. I'm planning on flying to Eeloo, landing there, and coming back home when the next launch window opens. I realize that I cannot send just one ship if I am to leave my mark and return; after all, I plan to leave some things in orbit before I leave, like: A space station A weather satellite An "Ultimate Relay Antenna" Below is a list of items I will send at the next launch window. I consulted this website and this one after I got my ships into orbit, checked my "Delta-V Gauge" with MechJeb, and I can reasonably say that the ships in these photos are gassed up and ready (except for one - the rover). As for the nuclear-powered return pod, my space station has plenty of plain liquid fuel in reserve just to fill it up. U.S.S. Defiant: (Yes, I'm aware that's it's not loaded with crew yet - that will come later). It can hold up to 7 Kerbals at once {1 viewing cupola, 1 lab (and I also carry all science but the telescope and ore scanner), 1 hitchhiker}, has 12 Mk. 2 docking ports and 12 Mk. 1 docking ports, 8835 charge, and ~4,216 m/s worth of Delta-V in the tanks when I get to 92 km above Kerbin. Signal coverage won't be a problem, as it has 4 RA-100 relay antennae. I also have 7200 units worth of pure liquid fuel in reserve for when the return pod comes by to pick up the crew. (Note: Crew will consist of 2 pilots, 2 engineers, and 3 scientists) Interplanetary Weather Satellite: Will put up in polar orbit around Eeloo and scan for rich ore deposits around the equator. Once I find a spot with a satisfactory minimum concentration (let's say 30% cutoff), I will set up a waypoint there and put my rover and lander there. I also carry some reusable scientific instruments on it. Ultimate Relay Antenna: Originally intended to be left in Kerbol orbit (honestly, I don't care if it gets to Eeloo as long as the relays work), it has 1 RA-100 and 4 RA-15 relay antennae. The final stage has 3 ion engines and 11,400 worth of xenon (and over 8,000 m/s worth of Delta-V), so I think it's good for Eeloo. What do you think? Interplanetary Moon Lander: Capable of carrying up to 3 Kerbals at a time, has some science on board, and 5,180 m/s worth of Delta-V at the time of LKO. I plan to rendezvous with the Defiant when I arrive at Eeloo, then pick up three Kerbalnauts (pilot, scientist, engineer) before sending it down to a designated landing spot. Then, I shall refuel the ship using a small rover and send it back up to the Defiant. Note: Be sure your spot is rich in ore deposits BEFORE landing Return Pod: A nuclear-powered beauty, driven by pure liquid fuel (main stage has 6,400 units of it), designed to follow the fleet unoccupied to Eeloo and remain in a standby orbit. When it comes close to the return window, I shall rendezvous the pod with the Defiant and pick up the crew - and not forgetting to refuel it. After the window opens, I will launch the pod out of Eeloo's sphere of influence on a return trajectory to Kerbin - leaving the Defiant unmanned until the next crew arrives. Mini-Bus (PENDING REDESIGN): Capable of carrying five Kerbals at a time (but will send unmanned), it will carefully land on a spot along Eeloo's Equator that's rich in ore deposits and start mining ore. When the lander gets there, I will use the claw and dock the rover with the lander before refueling it - it may take a while, but I can't risk running out of fuel during the lander's return rendezvous with the Defiant. DISCLAIMER: This video (that I made all by myself) is just a demonstration of what the rover is capable of when landed. I currently don't have Delta-V to get to Eeloo's surface. What do you all think? Do all my ships have enough Delta-V to get to Eeloo safely? Am I good for the first Eeloo fleet, or am I missing something besides the rover? Speaking of which, any ideas on how to get it all the way to Eeloo? Your input is greatly appreciated. Thank you.
  8. So, say that i have a lander/surface base on Eeloo. Outer planets mod moves it so it becomes a moon of Sarnus. Would my craft just be moved with it, would they dissapear or would it corrupt my save? Has anybody tried that yet? Help, Lusbax.
  9. I have a launch window for Eeloo coming up in 39 in game days, so I'm preparing three relay satellites for launch to the frozen dwarf. These sats all have 36 Nuks and 7000 battery storage, but I still feel compelled to outfit them with 5 or 6 gigantor solar arrays. Satellite just don't look/feel right without them. Does anyone else include useless solar panels on extreme deep space craft?
  10. Got a comnet with complete coverage on Eeloo and planet is inspected. Im ready for the spacestation insertion. On jool system i use 14 xl solarpanels (bit overkill) , what is needed for eeloo to run 1 science module at furtest distance from sun. Ill add a lander and a ore craft aswell.
  11. even though it's cold out here, there's plenty of room for a base. Regular Challenge: send any kind of base to Eeloo that can return to Kerbin if needed. Difficult Challenge: send any kind of base to Plock (OPM) that can retuern to Krbin if needed. Extra Challenge: exactly what you'd expect. impress me.
  12. Here's my SSTO to Eeloo with some passengers. I hope you guys enjoy. For mission planning and getting that K-E-K-K-J transfer, I used Flyby Finder and followed @PLAD's posts about Eeloo and Jool (without Mun assist or Jool aerobrake). For Kerbin ejection burns I used Precomputed Low-TWR Interplanetary Transfer Burns by @Red Iron Crown. Thank you both!
  13. Try to get to Eeloo... for less than 50,000! I tried, trust me. you may see a crater near the equator. that was my launch crash location. HINT:
  14. Have to go and rescue 2 orange suits from the surface of Eeloo, after a Kraken attack mid decent. Wanna see if I can do it? http://twitch.tv/tosclive Two Orange suits stuck here.
  15. Since Pluto has a thin atmosphere, why shouldn't Eeloo? If there could be one, I would suggest a really thin one, thin enough where you can't just land by parachute, or thin enough that you can still see stars from the surface. Anyways, still a suggestion. Also, isn't there a mod that adds one? It would still be nice in the stock game.
  16. I’ve never orbited Eeloo, but I had 2 flybys and I took some pictures of it. What I saw is a planet covered in fractures and strange surface features. But what caused them to appear? I have 3 hypothesis about this strange planet Eeloo once had a large object orbiting close. That might cause tidal friction and as a result fractures, valleys and hills all over the surface. But where did this large moon go? It is possible that it was kicked off from its orbit by a massive collision! And then escaped Eeloo’s SOI. Perhaps it is Pol that once orbited Eeloo and the escaped? But what if Eeloo is still geologically active? Maybe it has its own cryogenic volcanoes. Or powerful steams of nitrogen and ice, rushing from underground to surface really quick. But how does cryogenic volcanism work? It’s quite simple. A lot of gasses like nitrogen, methane etc. are buried under ice in the caves and all sorts of places like that, but when the pressure is way too big, ice cracks and let gasses escape and fly away from the surface. This explains all those sudden brown spots… The last theory is that Eeloo has its own divided tectonic plates. That move and collide with each other causing earthquakes that leave fractures on surface. But that all are just theories and they need your support and ideas!.... P.S im not really sure if you get the word ''fractures'' as i expect And yeah about cryovolcanism, i would really love if you will mark where i made a mistake!
  17. After procrastinating for several weeks, I finally finished the mission and have completed the video I made out of footage of it. How did I do? Do you like the craft? If you do you can download it here: https://kerbalx.com/JacobJHC/Double-Tanker-Exploration-Vehicle
  18. Parking Troll on Eeloo, no not a parking Troll a Kerbal named Troll! I try a mission to hunt for an anomaly on Eeloo because I have never tried but things dont go to plan 'One of those days' I guess, I also rapidly convert a rover into a base while having the most creative crash landings I have ever had. Be warned I read my comments during the video
  19. In my most difficult and tedious mission yet, I send Jeb on an 84 year mission to Eeloo and back, requiring 12 gravity assists overall, using a craft that weighs just 3.6 tons! So much effort went into this one, from building the rocket and all the cars, writing custom configs for my visual mods to make Eeloo look just right, to actually performing each of the many many stages in the video! I really hope you like and appreciate what I've done here! Enjoy!
  20. How to Drive Eeloo As you can see by my sig, I have done the Eeloocano challenge. My mission report is in the Mission Report section and it is stickied. But enough of advertising. You are here to learn how to drive around Eeloo. Let's check Eeloo's terrain before building a sutiable rover. Eeloo's Equilateral Terrain Very hilly, paired with low gravity, can launch your rovers to their doom. Lots of canyons and valleys. I experienced 3 on my journey. Lots of brown. It's cool to look at. If there's no brown, there's white. Very bright midday. Now that you know the terrian, let's build the rover. What should my rover have? The Rover RTGs. Solar power is almost useless regardless of where you land in its orbit. Batteries should be included just in case you use mainly solar power. Low suspension. If your rover is tall, it will probably fall. The wider the better. It really helps for your wheels to take the brunt force and not the pod. The ability to climb and descend without exploding. Pretty straight forward. It should be pretty light, seeing as you need to bring it to Eeloo. How do I get to and/or land on Eeloo? It takes about 2 to 3 kms of Delta V to transfer to Eeloo from Kerbin. Make sure your rocket can afford any transfer burns in Kerbin or Kerbol SOI. Also, make sure the rocket can get into Eeloo orbit, and has a landing stage that can deliver it. Landing on Eeloo is like landing on the Mun. Make sure your landing stage can do that. use ksp.olex.biz for transfer windows. Some more tips If you are going past 30 m/s, take your finger off the W key and only steer it. If it goes past 35 m/s, brake until 25 m/s and then drive as normal. Brake while driving down hills. You only have to do it a bit, though. Quicksave if you feel like you have to. Eeloo is easy to drive and you only have to hit F5 and F9 only a few times. I do not recommend driving at night. The terrain is very hard to see. If you must, pack lights. Don't stop at landmarks unless they are in your immediate direction. Any trailing off will make you longer to drive around the equator. You must be patient. It took me 4 IRL days to drive around. Do not expect this to be quick. Have fun. If there's anything else I could add, please tell me. Hoped this helped.
  21. After months of planning, the Kerbals decided that they needed something to do. Something that would shock the whole of Kerbin... They decided that they would send something to every planet in the Kerbol system. Levels: Basic Send a probe to orbit every planet in the Kerbol system. Advanced: Send crew to orbit every body in the Kerbol system. Expert: Land crew on every body (except Jool and Eve) in the Kerbol system. Bob level: Expert + collect as much science as possible. Val level: Expert + with a plane. Bill level: Expert + with as little fuel as possible. JEB LEVEL: Expert + EVE LANDING! (and no, HyperEdit isn't allowed.) Allowed mods: MechJeb Infernal Robotics DMagic Science Any life support DeepFreeze OPT Space Plane (but not the dark drives) KIS and KAS Modular Rocket Systems RLA Stockalike Hullcam Vessel Viewer Kerbal Engineer RasterPropMonitor FAR Tundra Exploration ToolBar Kerbal Krash System Dang It! Idiot Lights Docking Port Alignment Indicator Universal Storage Fuel Tanks Plus Deadly Re-entry Scatterer/E.V.E Banned Mods HyperEdit Vessel Mover UKS/MKS Stockalike Mining Expansion Any mod not mentioned (unless you ask) Good luck and have fun! Post screenshots and level attempted, and whether any crew were lost!
  22. Ahh, yes. The classic drive around somewhere challenge. I have decided on Eeloo as my target. I have landed close to its Apoapsis, which means the sun is small and output is small. But, I brought 2 RTGs to generate power! This should be easy, and fast. A snowball sized like the Mun is an easy drive. Or is it really? DAY 1: Rough Driving We have landed on Eeloo. We have already driven 27km from the landing site. The rover is not it tiptop shape, but it still works. We are going to push on. Valentina will ace this drive! Day 2 is obviously tomorrow! Day 2: Not so small steps We have driven so far today! Both the landing site flag and the flag in the dirt are both gone. We have entered and driven out of an abyss. The rover has ended up on the dark side. Nothing has been lost. We will keep going. I might add another one today. MIGHT ;] I felt lazy so no titles or descriptions. You decide what happened today. Day 3 or 4 Part 1: Halfway Halfway! We have made the mark. Only another half and it's all over. It's not boring, it's just taking a while. Also, no titles or descriptions for these 45 pictures. Why part 1? Because there will probably be another part tonight. I have become obsessed with finishing this challenge. I can do this. Day 3 or 4 part 2: Game Over I did it. 210km driven. The snowball has been conquered. All I need to do is rescue her. I probably won't, to honor here. It's finally over. Here it is. 66 pictures with no titles or descriptions again.
  23. hi guys, I'm going to Eeloo for the first time and I have done the calculations and I have more than enough. But as Eeloo is on an inclined elliptical orbit, and ksp.olex.biz assumes things are circular, which they arent. so how do I know the transfer window? and Idk how to use alexmoons thing so if someone could explain me that would be helpful
  24. Eeloo is often forgotten, it's cold, distant, and overshadowed by Jool. Well, it's time for Eeloo to get the attention it deserves. RULES: You cannot use any mods (that add or alter any parts) or cheats (alt+f12, editing the .config files), and you have to land the craft legitimately. The rover must detach, and from there, it's a race across the equator! Footage (even sped up) must be provided, and whoever makes it across the fastest (based on mission clock from rover detachment) wins. If you don't want to cross the equator, there's also the Polar challenge. --- LEADERBOARDS: EQUATOR: 1: 2: 3: 4: 5: --- POLAR: 1: 2: 3: 4: 5: ---