benjee10

[1.6.X] HabTech2 | Stockalike ISS Parts! | 0.2.0 - Solar Arrays, Truss, Radiators release!

Recommended Posts

1 hour ago, banditsan said:

Why every single ISS build with this mod has incorrect trusses? There is a reason mod has hex part with ofset node. S3 to S1 and P3 to P1 needs ofset :)

International_Space_Station_pillars.jpg

 

Probably because I haven't documented it properly :P

Hopefully when it's in a near-complete state I'll put together a little build guide. 

Share this post


Link to post
Share on other sites
2 minutes ago, benjee10 said:

Probably because I haven't documented it properly :P

Hopefully when it's in a near-complete state I'll put together a little build guide. 

ISS should not need any documentation, i think nasa.gov have all documentation in details :D

Share this post


Link to post
Share on other sites
23 minutes ago, benjee10 said:

Probably because I haven't documented it properly :P

Hopefully when it's in a near-complete state I'll put together a little build guide. 

I'll happily improve my rough guide if you can point out glaring errors!

Share this post


Link to post
Share on other sites

@benjee10, could you add a robotics-based SARJ in a foreseeable future? It would be a really nice addition and shouldn't require any new models. It would also allow builds in which the whole truss rotates, not just the panels.

Share this post


Link to post
Share on other sites
On 3/1/2020 at 11:58 AM, Friznit said:

I'll happily improve my rough guide if you can point out glaring errors!

No glaring errors that I'm aware of! Will probably shoot you a PM after the next update just to clarify a few things. Might be good to have some explanations of specific parts is the only thing I'm thinking, I see a lot of people struggling with the truss connectors in particular and a more specific guide might be useful there. 

17 hours ago, Dragon01 said:

@benjee10, could you add a robotics-based SARJ in a foreseeable future? It would be a really nice addition and shouldn't require any new models. It would also allow builds in which the whole truss rotates, not just the panels.

Will add that to the list, I can definitely see the utility of that. Would probably need a little remodeling of the SARJ to make it work as a separate part. 

Share this post


Link to post
Share on other sites

Hi! i have some problem with the titanis solar pannels.. When i add them, my craft start in mid air :confused:

Share this post


Link to post
Share on other sites
1 hour ago, Eras said:

Hi! i have some problem with the titanis solar pannels.. When i add them, my craft start in mid air :confused:

I’m aware of this issue and am working on a fix. It’s probably gonna take a while... weird bug.

Share this post


Link to post
Share on other sites
2 hours ago, benjee10 said:

I’m aware of this issue and am working on a fix. It’s probably gonna take a while... weird bug.

Ok, thx! I hope not to much ahaha! :D 

Share this post


Link to post
Share on other sites
On 3/1/2020 at 6:59 AM, banditsan said:

Why every single ISS build with this mod has incorrect trusses? There is a reason mod has hex part with ofset node. S3 to S1 and P3 to P1 needs ofset :)

 

 

oh jeez, Now I wouldn't be able to sleep :P     kidding!   

Share this post


Link to post
Share on other sites

Hi everyone, i was wondering if there were any RO configs for these parts yet, or tweakscale cfg's for that matter. im personally too stupid to do it myself. :D

Share this post


Link to post
Share on other sites

Awesome mod works in 1.9.1 with out a problem even though it’s for version 1.6 would be nice to give it a little compatibility update.

Share this post


Link to post
Share on other sites
On 3/12/2020 at 5:30 PM, Cloakedwand72 said:

Awesome mod works in 1.9.1 with out a problem even though it’s for version 1.6 would be nice to give it a little compatibility update.

might not need one. depends on if between 1.6 and 1.9 the part.cfg format got updated. if its working without a problem then the format probably wasn't changed

Share this post


Link to post
Share on other sites

wish this mod kept getting updated, sadly now we cant even make a good looking iss replica :(

On 2/25/2020 at 8:40 AM, Jiraiyah said:

this version gives a serious error on B9 part switch

vCAT594.png

At least I think this error is related to Hab Tech ? Anyone knows how to solve this?

i got that on the "stable" release aswell

Share this post


Link to post
Share on other sites
13 minutes ago, Mlgisawsome02 said:

wish this mod kept getting updated, sadly now we cant even make a good looking iss replica :(

i got that on the "stable" release aswell

Has no effect, the mod works fine in the latest version aside from the known solar array spawn bug. I’m only updating when that’s fixed and I have new content to add.

Share this post


Link to post
Share on other sites
4 minutes ago, benjee10 said:

Has no effect, the mod works fine in the latest version aside from the known solar array spawn bug. I’m only updating when that’s fixed and I have new content to add.

oh cool :), hope this gets as big as a replica mod like bdb or tantares ;)

Share this post


Link to post
Share on other sites
On 3/8/2020 at 4:24 AM, EpicPants said:

Hi everyone, i was wondering if there were [...]tweakscale cfg's for that matter. 

There's an optional patch somewhere in Tweakscale's folder (examples.cfg, i believe) in which you can remove some // to make all parts tweakable. It's intuitively explained in the .cfg itself.

Share this post


Link to post
Share on other sites
Posted (edited)

Hi, I want to build the ISS on my ksp, but is there any RO configuration that i can use for this mod? I'm playing with RSS/RO

Edited by UZZO007

Share this post


Link to post
Share on other sites
On 3/21/2020 at 5:32 PM, UZZO007 said:

Hi, I want to build the ISS on my ksp, but is there any RO configuration that i can use for this mod? I'm playing with RSS/RO

No, this has been answered already.

Share this post


Link to post
Share on other sites
On 3/11/2019 at 2:50 PM, MacLuky said:

Meanwhile for those who can't wait for the IVA's, you can use HabTech-1 and a little patch.


//Simple patch for iva

@PART[ht2_moduleUnity]:NEEDS[HabTech]
{
	@INTERNAL
	{
		@name = habtech_nodeInternal
	}
}

@PART[ht2_moduleQuest]:NEEDS[HabTech]
{
	@INTERNAL
	{
		@name = habtech_airlockInternal
	}
}

@PART[ht2_moduleLabNode]:NEEDS[HabTech]
{
	@INTERNAL
	{
		@name = habtech_labInternal
	}
}

@PART[ht2_moduleKibo]:NEEDS[HabTech]
{
	@INTERNAL
	{
		@name = habtech_shortInternal
	}
}

@PART[ht2_moduleJEMlogistics]:NEEDS[HabTech]
{
	@INTERNAL
	{
		@name = habtech_jemInternal
	}
}

@PART[ht2_moduleHarmony]:NEEDS[HabTech]
{
	@INTERNAL
	{
		@name = habtech_bigHabInternal
	}
}

@PART[ht2_moduleDestiny]:NEEDS[HabTech]
{
	@INTERNAL
	{
		@name = habtech_labInternal
	}
}

@PART[ht2_moduleCupola]:NEEDS[HabTech]
{
	@INTERNAL
	{
		@name = habtech_cupolaInternal
	}
}

@PART[ht2_moduleColumbus]:NEEDS[HabTech]
{
	@INTERNAL
	{
		@name = habtech_columbusInternal
	}
}

Awesome work!

Noob question, where should we install this patch for IVA from HabTech 1 to HabTech 2, and what should we name the file? P.S. thanks for posting this MacLucky, IVAs FTW.

Share this post


Link to post
Share on other sites
47 minutes ago, MonkeyCan'tDock said:

Noob question, where should we install this patch for IVA from HabTech 1 to HabTech 2, and what should we name the file? P.S. thanks for posting this MacLucky, IVAs FTW.

This is only a config. You can place it everywhere in GameData. The name of this config does no matter.

Share this post


Link to post
Share on other sites

Not *quite* true: The name has to end in .cfg to for it to be read and applied.  ;)

Share this post


Link to post
Share on other sites

Tested the config file, they all work except there was one module in HabTech2 that was still all black. Cupola worked too, only with minor clipping on the windows.

Share this post


Link to post
Share on other sites
34 minutes ago, Ioannes_Dallasinos said:

Is this mod compatible with RO/RSS?

Did you read the last posts? There is the answer.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.