traisjames Posted January 24, 2019 Share Posted January 24, 2019 (edited) 1 hour ago, Tonka Crash said: I've had less than stellar results. Simple items like a stack of batteries worked, but anything like an actual ship has failed miserably for me. I have a ship in construction that when it hits 100% KSP completely locks up. No crash, CPU stays active, but KSP is off in never-never land. I've also had other problems I described a few posts above back in 1.5.1. The mod creator has basically been MIA since October, so I'd look at this one as dead at this time. I'm switching to EPL, at least it's currently active. what is EPL? Edited January 24, 2019 by traisjames Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted January 25, 2019 Share Posted January 25, 2019 35 minutes ago, traisjames said: what is EPL? Quote Link to comment Share on other sites More sharing options...
JeffreyCor Posted January 30, 2019 Share Posted January 30, 2019 I really hope this gets picked up or development resumed. I like it a lot more than EPL Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted February 4, 2019 Share Posted February 4, 2019 could someone fix this up? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted February 5, 2019 Share Posted February 5, 2019 5 hours ago, PyjackMeat said: could someone fix this up? What exactly is the problem with it? Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted February 5, 2019 Share Posted February 5, 2019 4 minutes ago, RoverDude said: What exactly is the problem with it? In following this thread it seems people are running into some bugginess in 1.6 I'm not sure if anyone added issues to GitHub (haven't looked) Quote Link to comment Share on other sites More sharing options...
RoverDude Posted February 5, 2019 Share Posted February 5, 2019 1 hour ago, goldenpsp said: In following this thread it seems people are running into some bugginess in 1.6 I'm not sure if anyone added issues to GitHub (haven't looked) Odd, given the lack of API changes. Quote Link to comment Share on other sites More sharing options...
goldenpsp Posted February 5, 2019 Share Posted February 5, 2019 49 minutes ago, RoverDude said: Odd, given the lack of API changes. I'm not the expert, but according to @allista most recent post the last release of the mod is for 1.4.5. Not sure if there was any issues with the jump from that to 1.6 Quote Link to comment Share on other sites More sharing options...
RookFett Posted February 6, 2019 Share Posted February 6, 2019 On 2/4/2019 at 10:08 PM, goldenpsp said: I'm not the expert, but according to @allista most recent post the last release of the mod is for 1.4.5. Not sure if there was any issues with the jump from that to 1.6 I am running this version of Global Construction with 1.6.1 and I have not seen any issues. I made a testbed install to test various MKS/USI mods and construction techniques - here is a list of what I am using: KSP: 1.6.1 (Win64) - Unity: 2017.1.3p1 - OS: Windows 10 (10.0.0) 64bit 000_AT_Utils - 1.6.2 ClickThroughBlocker - 0.1.6.10 Toolbar - 1.7.17.15USI Tools - 1.1 ToolbarControl - 0.1.6.20 Action Group Manager - 2.2.4 Bon Voyage - 0.14.3 Community Category Kit - 4.1 Community Resource Pack - 1.1 Crew Light - 1.19 Easy Vessel Switch - 1.10.6933.41006 EditorExtensionsRedux - 3.3.19.10 Firespitter - 7.12 FuseBoxContinued - 0.1.16.7 GroundConstruction - 2.2KAS - 1.1.6876.38030 Kerbal Engineer Redux - 1.1.5.7 HyperEdit - 1.5.8 Kerbal Inventory System - 1.18.6971.42939 KSP-AVC Plugin - 1.2.0.7 MechJebForAll - 1.3.0.5 PartCommanderContinued - 1.1.5.2 SCANsat - 1.1.8.10 Surface Mounted Lights - 1.11.6951.3656 ThrottleControlledAvionics - 3.5.3 Alternate Resource Panel - 2.9.3USI Core - 1.1USI Exploration Pack - 1.1 Freight Transport Tech - 1.1 Karbonite - 1.1 Konstruction - 1.1USI-LS - 1.1 Malemute Rover - 1.1 MKS - 1.1 NuclearRockets - 1.1 Sounding Rockets - 1.1 Waypoint Manager - 2.7.5 OSE Workshop - 1.2.7.4 Quote Link to comment Share on other sites More sharing options...
kirksland Posted February 12, 2019 Share Posted February 12, 2019 (edited) Hey! i have an issu with the ground assembly line in 1.6.1, i can't close it. so i can't build any kit container or else my vessel explode inside. i'm using the lattest version of : - mks - Usi life support - kos - mechjeb - KAS - KIS - Scan sat Edited February 12, 2019 by kirksland Quote Link to comment Share on other sites More sharing options...
Brigadier Posted February 12, 2019 Share Posted February 12, 2019 8 hours ago, kirksland said: Hey! i have an issu with the ground assembly line in 1.6.1, i can't close it. so i can't build any kit container or else my vessel explode inside. i'm using the lattest version of : - mks - Usi life support - kos - mechjeb - KAS - KIS - Scan sat Welcome to the forums. Read this post about submitting problems/issues/bugs. If you follow this guidance, it'll help those trying to assist you. I'm not saying you're wrong, but you'd be surprised by the number of times people have said that they have the latest mod versions when they didn't. Could you describe the process you're trying to follow when you get your problem? A picture might be a good idea, too. How did you install the mods, manually or by CKAN? Quote Link to comment Share on other sites More sharing options...
Trigonaut Posted February 22, 2019 Share Posted February 22, 2019 All my assembly parts start opened by default, with no way to close them, meaning I can't actually build anything in them. How do I fix that? Quote Link to comment Share on other sites More sharing options...
Brigadier Posted February 23, 2019 Share Posted February 23, 2019 Read the post just above yours and follow the instructions in the How To Get Support thread. We need more information than you're providing to help you. Quote Link to comment Share on other sites More sharing options...
Marschig Posted February 23, 2019 Share Posted February 23, 2019 9 hours ago, Trigonaut said: All my assembly parts start opened by default, with no way to close them, meaning I can't actually build anything in them. How do I fix that? Check the presence of "Plugins\001_AnisotropicPartResizer.dll" and "Plugins\PluginData\001_AnisotropicPartResizer\001_AnisotropicPartResizer.glob" in "000_AT_Utils" Quote Link to comment Share on other sites More sharing options...
Terrestris Posted March 6, 2019 Share Posted March 6, 2019 On 2/12/2019 at 9:28 PM, kirksland said: Hey! i have an issu with the ground assembly line in 1.6.1, i can't close it. so i can't build any kit container or else my vessel explode inside. i'm using the lattest version of : - mks - Usi life support - kos - mechjeb - KAS - KIS - Scan sat Have a same problem on ksp 1.5.1. Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 6, 2019 Share Posted March 6, 2019 5 hours ago, Dr.Lxweei said: Have a same problem on ksp 1.5.1. Same answer as several posts above yours (How To Get Support). The mod author, or wiser users than me, will probably need more information than "it doesn't work". Do yourself a favour, and help the people trying to help you by providing information related to the problem. Quote Link to comment Share on other sites More sharing options...
infinite_monkey Posted March 10, 2019 Share Posted March 10, 2019 On 12/29/2016 at 1:32 PM, allista said: Any stock part, non-stock part, any part that have space for a crew already have the GroundWorkshop module. By default. But some of these parts are simply too small to be effective, so the module switches itself off. Look at the part's tooltip in Editor before considering using it as a workshop. Is this still the case? I can't see workshop info in tooltips on any part that isn't explicitly a workshop. Quote Link to comment Share on other sites More sharing options...
Raccoon Posted March 13, 2019 Share Posted March 13, 2019 (edited) Following up with all the complaints about assembly space not closing and being unable to work with. Installed via CKAN, tried manually. Latest version running 1.6.1. Scoured my KSP.log and there's no exceptions or errors at all. Don't have any other logs other than Kopernicus logs and MM logs which aren't useful, no output log that the How To Get Support thread talks about. The orbital assembly space just doesn't work at all and other people have mentioned the assembly line not working so I think it's safe to say something's busted. EDIT: Tried a fresh install with only dependencies, Ground Construction and MKS and still not working. Real shame too since author seems gone since October 2018. Guess we'll have to move over to EPL until author returns or someone makes GroundConstruction Continued Edited March 13, 2019 by Raccoon Quote Link to comment Share on other sites More sharing options...
PotatoAndBeanHarvester Posted March 17, 2019 Share Posted March 17, 2019 There are a number of recent posts regarding ground construction difficulty, notably the non-closing door symptom. I too have had this problem, and have found a bandaid approach that has worked, so hope this might be able to help others. Summary: Scope Ground Construction installed as bundled with MKS 1.1.0.0. Manual install of mods (copying files to GameData) KSP version 1.6.1.2401 Symptom Ground construction's ground assembly line door is initially open, not closing, and the assembly plant is unable to produce kits. The proposed fix Backup your savefiles. Download GroundConstruction 2.2 from SpaceDock then unzip. Manually install the relevant folders to the GameData folder, first removing the namesake folders and files that came bundled with MKS 1.1.0.0. Load up KSP and try your ground assembly line for operation. (I am using a ground assembly line that was launched before the proposed fix was implemented, and it behaves as expected post implementing, despite having existed in the save file before the change). Limits and tests to date I have only found this solution recently (last 24hrs) and whilst I have had success in correcting the ground construction problem, I have not yet discovered negative side effects that this solution may bring. I have managed to get the ground assembly line working, and have successfully gone through the whole (1) build a kit to (2) deploy a kit to (3) launch the constructed kit path. Hence testing is not "robust", but I am posting this now, as I hope that my bandaid fix might help others. Background to the proposed fix: Having recently upgraded to MKS 1.1.0.0 from MKS 0.55.0.0, my career save file has finally reached maturity to have a ground assembly line installed at my Munbase. I was having the problem of the ground assembly line door being open initially, and not able to close, nor build kits. Precedent activity for using non-MKS bundled Ground Construction When I initially started exploring MKS (circa 0.5 or 0.55) and Ground Construction (initially the MKS bundled version) last year, the loading kit in the SPH/VAB window had a glitch of not being able to select a craft. Whilst trying to problem solve that issue, I found a post (going from memory) from Allista responding to someone with a similar problem which led me to not use the MKS bundled Ground Construction. Upon installing ground construction separately, the problem was resolved. Homage to RoverDude et.al. Please read NO disrespect to RoverDude regarding my comments on the bundling of GC in MKS. On the contrary; RoverDude is and his friends are held in high esteem by me. I am a novice offering this "fix" as a workaround I have had success with should people be encountering similar problems. To the present issue: After encountering the ground assembly line not working problem, and previously having success with ground construction from GC2.2, then Seeing RoverDude's comment above, On 2/5/2019 at 12:17 PM, RoverDude said: Odd, given the lack of API changes. I saw little reason as to why Ground Construction should not work, as my old mod install had been working as KSP versions incremented from 1.4 to the present 1.6. So I took a punt on seeing whether the bundling might be causing grief again. After having installed the folders and files of ground construction 2.2 in the relevant areas of the GameData folder, I have had success in ground assembly line operation. Thoughts for expanding the bandaid fix to a systemic fix... Though I do not understand the criteria used in paring down a mod on bundling (I am aware of the integrated space crane being omitted in the MKS bundle), I can only speculate that something else may have been excluded critical to the ground assembly line. I am only a novice, so this line of thought may be completely rubbish too! Again RoverDude et. al. are held in high esteem, and I only provide the above thoughts in case this helps to iron out a wrinkle for future releases of MKS. Quote Link to comment Share on other sites More sharing options...
Wyzard Posted March 17, 2019 Share Posted March 17, 2019 12 hours ago, PotatoAndBeanHarvester said: Symptom Ground construction's ground assembly line door is initially open, not closing, and the assembly plant is unable to produce kits. This happens because the copy of GC bundled in the latest MKS is missing one file: 000_AT_Utils/Plugins/001_AnisotropicPartResizer.dll. If you copy that file from the full GC release, it should work. Quote Link to comment Share on other sites More sharing options...
PotatoAndBeanHarvester Posted March 18, 2019 Share Posted March 18, 2019 (edited) 1 hour ago, Wyzard said: This happens because the copy of GC bundled in the latest MKS is missing one file: 000_AT_Utils/Plugins/001_AnisotropicPartResizer.dll. If you copy that file from the full GC release, it should work. Thank you very much for your insight Wyzard, that is one of the files that was "extra" in the GC2.2 (not with MKS) package. Your comment narrows down the field, and sounds like a clue that may also help others with this matter. I have (as Username Chempipeline) listed this as an issue at MKS on GitHub, as it appears to be an MKS issue more so than a GC issue. As people may be coming to GC as that's where the symptom seems to lie, I have put the URL below for following the trail across. https://github.com/UmbraSpaceIndustries/MKS/issues/1448 Thanks again! Edited March 18, 2019 by PotatoAndBeanHarvester forgot to confirm the indicated file was an inclusion in the broad fix approach originally indicated Quote Link to comment Share on other sites More sharing options...
Brigadier Posted March 18, 2019 Share Posted March 18, 2019 (edited) 3 hours ago, Wyzard said: This happens because the copy of GC bundled in the latest MKS is missing one file: 000_AT_Utils/Plugins/001_AnisotropicPartResizer.dll. If you copy that file from the full GC release, it should work. Odd, since I have MKS 1.1.0.0 and GC Core 2.2 installed via CKAN and the above file appears where it's supposed to be. Is GC Core not the same as GC bundled with MKS? Edited March 18, 2019 by Brigadier Quote Link to comment Share on other sites More sharing options...
Wyzard Posted March 18, 2019 Share Posted March 18, 2019 12 hours ago, Brigadier said: Odd, since I have MKS 1.1.0.0 and GC Core 2.2 installed via CKAN and the above file appears where it's supposed to be. Is GC Core not the same as GC bundled with MKS? CKAN is a different story and I have no idea how things are packaged there. I'm just talking about the MKS_1.1.0.0.zip file from the MKS GitHub releases page. Quote Link to comment Share on other sites More sharing options...
CdRKerbal Posted March 29, 2019 Share Posted March 29, 2019 (edited) I can't get the ground assembly line working, I'm using the latest version of MKS, and it keeps telling me to close the assembly space first. I tried to hit the close button, but it doesn't work. Any clue I what I should do? Edit: I just saw some other post about this, I'll try that. Edited March 29, 2019 by CdRKerbal Didn't see the other post Quote Link to comment Share on other sites More sharing options...
lunaris69 Posted March 30, 2019 Share Posted March 30, 2019 i feel it should be pointed out again, the scout landing module workshop is completely redundant, as the scout cannot have a worker added to it anyway so the workshop inside it cannot be used ever Quote Link to comment Share on other sites More sharing options...
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