Citizen247

MAD - Aerospace Parts (v0.6.1) KSP 1.8+

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I've started working on some more parts. I'm aiming at primarily producing WW2 era bomber parts this time, starting with a Lancaster style nose.

zLtA4GJ.jpg

I'll probably add bubble cockpits designed to look like gun emplacements, 2.5m oval parts and fill in some gaps in the 1.25m oval parts.
 

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I love your oval parts. :) Would you consider making a 5 deg slice hoz and vert, like you did for the oval, for the regular round fuselage. Thanks!

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5 hours ago, Svm420 said:

I love your oval parts. :) Would you consider making a 5 deg slice hoz and vert, like you did for the oval, for the regular round fuselage. Thanks!

 

There's one already in Airplane plus. Generally, I'm only trying to plug gaps with this mod. Having said that I would like to make some angled parts that are more versatile, I.e. that can do more arbitrary angles than just 5 degrees, eventually.

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9 hours ago, Citizen247 said:

 

There's one already in Airplane plus. Generally, I'm only trying to plug gaps with this mod. Having said that I would like to make some angled parts that are more versatile, I.e. that can do more arbitrary angles than just 5 degrees, eventually.

Honestly didn't realize it did. i don't know how since I've always had it installed, but thanks for pointing out the not so obvious ;) If you ever go back to 60-70s jets i have a few ideas.

Edited by Svm420

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17 hours ago, Svm420 said:

Honestly didn't realize it did. i don't know how since I've always had it installed, but thanks for pointing out the not so obvious ;) If you ever go back to 60-70s jets i have a few ideas.

I will undoubtedly at some point. I actually want to improve the existing surface attached cockpits as well. What were you thinking?

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@Citizen247

Well f-5 and f-4 would be a cool cockpits in the oval cross section. Maybe f-106 cockpit as well.

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On 5/12/2019 at 6:24 AM, Citizen247 said:

Generally, I'm only trying to plug gaps with this mod.

How about a short section of oval fuel fuselage?

Edited by Svm420

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8 hours ago, Svm420 said:

How about a short section of oval fuel fuselage?

Good call. I needed a short section for a craft I built recently. I try and add one in the next update.

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On 7/3/2019 at 4:08 PM, Dim5678 said:

Any chance of an F-4 style cockpit?

I think that's one that's already on the list.

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Love this mod, especially the radial cockpits. Any chance of getting some fuselages with different fuel types (cryo/RCS etc) in the oval form? Alternatively making the existing ones able to use something like Interstellar Fuel Switch?

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7 minutes ago, foxbat2525 said:

Love this mod, especially the radial cockpits. Any chance of getting some fuselages with different fuel types (cryo/RCS etc) in the oval form? Alternatively making the existing ones able to use something like Interstellar Fuel Switch?

I'm stalled at the moment. Lots going on. I'm pretty sure all the Fuel tanks work with Real Fuels, I'll look into Intestellar compatibility ASAP.

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1 minute ago, Citizen247 said:

I'm stalled at the moment. Lots going on. I'm pretty sure all the Fuel tanks work with Real Fuels, I'll look into Intestellar compatibility ASAP.

No worries. Thanks for the rapid response. I haven't been using real fuels recently so I might go back to it in the meantime in that case.

Thanks for the great work, fly safe.

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@Citizen247 two issues for your next update: missed some texture reassignment for the new Squad folder structure and you also have two MoS_RBSpine05Long entries in your MoS_MM_SpineFuel.cfg patch file. They have different fuel levels so likely an unfinished copy/paste but not sure what the second one should refer to.

Until an update, anyone else can use the patch below to deal with both issues

@PART[MoSCone1|MoSCone2|MoS_NoseIntake1]:FINAL
{
  @MODEL
  {
    !texture=0
    !texture=0
    texture = Cones, Squad/Parts/Aero/cones/Assets/Cones
    texture = Cones_Heat, Squad/Parts/Aero/cones/Assets/Cones_Heat
  }
}

@PART[MoS_RBSpine05Long]:FINAL
{
  !RESOURCE[LiquidFuel] {},1
}

 

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On 2/22/2020 at 4:00 AM, Drew Kerman said:

@Citizen247 two issues for your next update: missed some texture reassignment for the new Squad folder structure and you also have two MoS_RBSpine05Long entries in your MoS_MM_SpineFuel.cfg patch file. They have different fuel levels so likely an unfinished copy/paste but not sure what the second one should refer to.

Until an update, anyone else can use the patch below to deal with both issues


@PART[MoSCone1|MoSCone2|MoS_NoseIntake1]:FINAL
{
  @MODEL
  {
    !texture=0
    !texture=0
    texture = Cones, Squad/Parts/Aero/cones/Assets/Cones
    texture = Cones_Heat, Squad/Parts/Aero/cones/Assets/Cones_Heat
  }
}

@PART[MoS_RBSpine05Long]:FINAL
{
  !RESOURCE[LiquidFuel] {},1
}

 

Thanks, sorry I've not been around, I've got this fixed on my configs, I'll try and push a bug fix update in ASAP.

I'll also try to get some actual updates done in the not to distant. Unfortunately I'm a key worker and doing a course and doing training so I'm a little short on time and motivation at the moment (and the last like, six months...)

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So, I've been looking at getting back to work on this, and honestly the state of the source files and project is an insurmountable obstacle to my motivation. Problem is I was learning how to create models and rig them for KSP and over time the project has become a mess that's getting increasingly difficult to deal with. I'm not happy with some of the assets while also struggling to deal with fixing them as they are. Also, while not making my own textures makes the mod relatively light-weight and easier to add assets, it also makes it extremely difficult to get things looking how I want.

So. My current plan is to start again from scratch. Recreate much of what I have here better and better organised with my own texture assets. I'd also like to set things up to reuse certain assets like IVAs so I can create higher quality ones with less effort. So my next update to be expected at some point, probably be to recreate what you have here, but with better assets. So a refresh, which will hopefully also make it easier for me to start adding new parts.

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