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[KSP 1.11] Astronomer's Visual Pack - Beyond (v4.1 - April 12th, 2021)

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Is it normal for gpu to hit 99% usage on KSC and R&D window?

I have gtx1060 6gb which doesn't go beyond 80% usage while playing. But the only time it goes 99% and over 80'c is when im KSC and R&D building.

Look at top left corner for gpu usage and temp.


Here's the Player.log and mod list.



AECS_Motion_Suppressor (air brake, engine, & control surface) (AECS-Motion-Suppressor
AlphaMensae's Modular Launch Pads (ModularLaunchPads 2.0.8)
Antenna Helper (AntennaHelper 2:
ASET Agency  (ASETAgency 1.0)
ASET Avionics (ASETAvionics 2.1)
ASET Props (ASETProps 1.5)
Astronomer's Visual Pack (AstronomersVisualPack 2:v4.04)
Astronomer's Visual Pack-8k Textures (AVP-8kTextures v1.11)
AtmosphereAutopilot (Fly-By-Wire) (AtmosphereAutopilot v1.5.16)
AutoAGL (AutoAGL 1.2)
B9 Part Switch (B9PartSwitch v2.16.0)
BetterBurnTime (BetterBurnTime 1.10)
BetterTimeWarpContinued (BetterTimeWarpCont
BonVoyage (BonVoyage 1:
Camera Focus Changer (CameraFocusChanger 1:1.1.0)
Camera Tools (CameraTools v1.14.0)
Chatterer (Chatterer 0.9.99)
Chatterer Extended (ChattererExtended 0.6.2)
ClickThrough Blocker (ClickThroughBlocker
Community Category Kit (CommunityCategoryKit
Community Delta-V Maps (CommunityDeltaVMaps v2.6.0)
Community Resource Pack (CommunityResourcePack
Contract Configurator (ContractConfigurator 1.28.0)
Contract Parser (ContractParser 9.0)
Contracts Window + (ContractsWindowPlus 9.4)
Craft Manager (CraftManager 1.2.0)
Critical Temperature Gauge (CriticalTemperatureGauge
Custom Barn Kit (CustomBarnKit
Custom Pre Lauch Checks (CustomPreLaunchChecks 1.8.1)
DE IVAExtension (DE-IVAExtension v1.0.2)
Decoupler Shroud (DecouplerShroud 0.7.2)
Destruction Effects (DestructionEffects 2:v1.11.0)
Distant Object Enhancement Continued (DistantObject v2.0.0.2)
Distant Object Enhancement Continued default config (DistantObject-default v2.0.0.2)
Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.9.1)
Docking Port Descriptions (DockingPortDescriptions
Docking Port Sound FX (DockingPortSoundFX v2.1.12)
Earn Your Stripes! (EarnYourStripes 4.0.2)
Easy Vessel Switch (EVS) (EasyVesselSwitch 2.1)
Engine Lighting Relit (EngineLightRelit
Environmental Visual Enhancements (EnvironmentalVisualEnhancements 2:EVE-1.8.0-2)
Extended information about scientific experiments in VAB (ScienceSituationInfo 1:1.3.4)
Field Training Facility (FieldTrainingFacility
Filter Extensions - Plugin (FilterExtensions 3.2.5)
Final Frontier (FinalFrontier 1.8.1-3479)
Flight Tracker (FlightTracker
HeapPadder (HeapPadder 0.0.2)
HullcamVDS Continued (HullcamVDSContinued 0.2.0)
Improved and Updated Chase Camera (ImprovedUpdatedChaseCam 1.6.4)
Jet Sounds Continued (JetSoundsContinued
JSIPartUtilities (JSIPartUtilities
Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0)
Kerbal Attachment System (KAS 1.6)
Kerbal Changelog (KerbalChangelog v1.3.0)
Kerbal Construction Time (KerbalConstructionTime 1:
Kerbal Engineer Redux (KerbalEngineerRedux
Kerbal Inventory System (KIS 1.25)
Kerbal Joint Reinforcement - Next (KerbalJointReinforcementNext v4.1.15)
Kerbalism (Kerbalism 3.9)
Kerbalism - Default Config (Kerbalism-Config-Default 3.9)
Kerbal-Konstructs (KerbalKonstructs
Kourageous Tourists (KourageousTourists 0.5.2)
KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.33)
Kronal Vessel Viewer Continued (KVVContinued 0.1.1)
KSC Extended (KSCExtended 2.2)
LightsOut Relit (LightsOutRelit v0.3.0.1)
MagiCore (MagiCore
Magpie Mods (MagpieMods 1.5.5)
MechJeb 2 (MechJeb2
Minimum Ambient Lighting Updated (MinAmbLightUpd 1.2.6)
Module Manager (ModuleManager 4.1.3)
Navball Docking Alignment Indicator CE-2 (NavballDockAlignIndCE 1.1.0)
NavHud (NavHudRenewed
NavUtilities continued (NavUtilitiesContinued 0.7.2)
Omega's Stockalike Structures: No Textures Required (StockalikeStructures 0.0.12)
One Window (OneWindow 4.0)
Persistent Thrust (PersistentThrust 1:1.4.3)
PersistentRotation (PersistentRotation 1.8.7)
PlanetShine (PlanetShine
PlanetShine - Default configuration (PlanetShine-Config-Default
Progress Parser (ProgressParser 11.0)
RasterPropMonitor (RasterPropMonitor 1:v0.31.3)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.3)
RCS Build Aid Continued (RCSBuildAidCont 1:0.10.0)
Real Plume (RealPlume 2:v13.3.1)
Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.1)
Reentry Particle Effect Renewed (ReentryParticleEffect
ReStock (ReStock 1.1.2)
ReStock Extra - Rigid Legs (RestockRigidLegs 1.1.2)
ReStock+ (ReStockPlus 1.1.2)
SafeChute (SafeChute v2.1.19)
SCANsat (SCANsat v20.1)
scatterer (Scatterer 3:v0.0610)
Scatterer Default Config (Scatterer-config 3:v0.0610)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0610)
ScrapYard (ScrapYard
Ship Effects Continued (ShipEffectsContinued 1.0.11)
SIMPLEX TechTree (SimplexTechTree 1:1.16.2020)
SmokeScreen - Extended FX Plugin (SmokeScreen
StageRecovery (StageRecovery
Strategia (Strategia 1.8.0)
TextureReplacer (TextureReplacer v4.1.3)
Textures Unlimited (TexturesUnlimited
The Janitor's Closet (JanitorsCloset 0.3.7)
Time Control (TimeControl 1:2.9.8)
Toolbar Controller (ToolbarController 1:
TooManyOrbits (TooManyOrbits
Tracking Station Evolved (TrackingStationEvolved 6.0)
Training Laboratory (FieldTrainingLaboratory
Tundra's Space Center (TundraSpaceCenter 2.0.1)
Vessel Viewer Continued (VesselView 2:
VesselView-UI-RasterPropMonitor (VesselView-UI-RasterPropMonitor 1:
Waypoint Manager (WaypointManager 2.8.1)
Zero MiniAVC (ZeroMiniAVC 1:


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On 7/2/2020 at 2:00 PM, Dogmeat551 said:

Is OPM compatible with the latest AVP Version???

Yup. But be aware of any potential bugs caused by Kopernicus because it is not quite stable on 1.9.1 yet

5 hours ago, Not a Spy said:

how do i get rid of the citys?

and is there dust on minimus?

You can try deleting Kerbal Space Program\GameData\AstronomersVisualPack\AVP_Configs\Stock\CityLights.cfg

Yes there is dust on Minmus

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I love playing with AVP. I don't think i can play without AVP anymore. Thank you for creating this beautiful mod.


However, there's some things i would like to be changed.

I'm using Sunflares of Maar as suggested by AVP. As you can see in the picture above, the sunflare doesn't appear until the sun is fully visible.

Same applies to the kerbin's atmosphere. (Sorry i don't have a picture on this) Sunflare doesn't appear until the sun is fully out of the atmosphere of kerbin when looked from the space. (I don't know if i'm explaining this clearly enough, ill post some more pictures on this maybe after sometime)

So is there any way to make the sunflare visible even if the sun isn't fully visible? (Make the sunflare gradually appear like the stock sun?)




[Without TUFX]


[With TUFX] (vessel becomes very dark, when its behind kerbin i can't see anything other than citylights)

Also, the TUFX's AVP config makes the dark side way too dark. I tried changing my ambient light settings but it doesn't change much since TUFX is applying the profile over the stock graphic.

They look perfect in screenshot. But i don't think they are really suitable for actual gameplay. Any tips for adjusting the TUFX config to make them bright while maintaining the same look?

Edited by One eyed Smile
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4 hours ago, star_krafter said:

You do know that most of the "optional" downloads are only compatible with other versions of the game

Every single optional mod has been tried and tested to fully work on the latest version (1.10) of Kerbal Space Program, regardless of what versions their latest updates are for.

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