linuxgurugamer Posted December 19, 2017 Author Share Posted December 19, 2017 On 10/8/2017 at 8:49 AM, Waxing_Kibbous said: Thanks for keeping this mod updated LGG , one question- can I use the latest version in 1.2.2 or do I need to use the version on github that is the one previous to the 1.3 update? You should be able to use this in 1.2.2 On 12/17/2017 at 1:42 AM, Jesusthebird said: lol...I placed an MM error report in the wrong thread for ya. woops!! Reveal hidden contents [ERR 00:06:48.878] [ModuleManager] Error - more than one pass specifier on a node: MunarIndustries/MFTX_ModularFuelTanks/@PART[MI*]:FOR[MunarIndustries]:HAS[@RESOURCE[LiquidFuel],@RESOURCE[Oxidizer],!MODULE[ModuleFuelTanks]]:AFTER[ModularFuelTanks] Oh yuck. I’ll fix it tomorrow. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 19, 2017 Author Share Posted December 19, 2017 New release, 0.9.5.5 updated cfg files for new version of MM Quote Link to comment Share on other sites More sharing options...
Red Shirt Posted December 20, 2017 Share Posted December 20, 2017 Any chance anyone has the willingness/technical know how to make a compatible cfg for Textures Unlimited? I tried. Looks simple enough but I just can't wrap my head around it. Quote Link to comment Share on other sites More sharing options...
Mecripp Posted December 20, 2017 Share Posted December 20, 2017 19 minutes ago, Red Shirt said: Any chance anyone has the willingness/technical know how to make a compatible cfg for Textures Unlimited? I tried. Looks simple enough but I just can't wrap my head around it. On it will see how it goes now TU has new update Quote Link to comment Share on other sites More sharing options...
Mecripp Posted December 20, 2017 Share Posted December 20, 2017 (edited) @Red Shirt Here is a TU patch https://www.dropbox.com/s/5odo6rp1tjnpll0/TexturesUnlimited_MunarIndustries_A2.zip?dl=0 with TU updating things are changing old setting don't look that same but what would need change will be faster now Edited December 20, 2017 by Mecripp Edit - Updated patch Quote Link to comment Share on other sites More sharing options...
Mecripp Posted December 20, 2017 Share Posted December 20, 2017 @Red Shirt Fixed new download https://www.dropbox.com/s/5odo6rp1tjnpll0/TexturesUnlimited_MunarIndustries_A2.zip?dl=0 Quote Link to comment Share on other sites More sharing options...
Red Shirt Posted December 20, 2017 Share Posted December 20, 2017 Thanks downloaded. Works great. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 20, 2017 Author Share Posted December 20, 2017 @Mecripp I've added this patch to this mod using PatchManager. I won't release it until the weekend, let me know if there is an update for it Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 22, 2017 Author Share Posted December 22, 2017 New release, 0.9.6: Added TexturesUnlimited patch by @MeCripp Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted October 18, 2018 Share Posted October 18, 2018 1.5 flags this as incompatible. Will this be updated? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 19, 2018 Author Share Posted October 19, 2018 16 hours ago, MikeO89 said: 1.5 flags this as incompatible. Will this be updated? Patience is a virtue Quote Link to comment Share on other sites More sharing options...
MikeO89 Posted October 19, 2018 Share Posted October 19, 2018 Yes sir. Was just askin Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 19, 2018 Author Share Posted October 19, 2018 8 hours ago, MikeO89 said: Yes sir. Was just askin Please give all modders some time. It's not even 4 days since 1.5 was released. Even though you are "just askin", it takes time to respond, and eventually even the best modders will give up because of too much noise Quote Link to comment Share on other sites More sharing options...
Frostiken Posted January 19, 2019 Share Posted January 19, 2019 Am I the only one seeing all these tanks with shiny chrome mirrored textures? Quote Link to comment Share on other sites More sharing options...
Tonka Crash Posted January 19, 2019 Share Posted January 19, 2019 6 hours ago, Frostiken said: Am I the only one seeing all these tanks with shiny chrome mirrored textures? Yes. Seriously, I use tanks from this a lot and they have a flat finish for me. Quote Link to comment Share on other sites More sharing options...
Lisias Posted July 29, 2019 Share Posted July 29, 2019 Gosh… I plain forgot to talk to you! I'm sorry! There's a fix for a double patching problem detected by TweakScale here:https://github.com/linuxgurugamer/ModularFuelTankExpansion/pull/2 This is proven to solve the issue by two or three "beta testers" already. Sorry for the delay, this is there for some days already. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 29, 2019 Author Share Posted July 29, 2019 Will get on it, thanks Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted July 29, 2019 Author Share Posted July 29, 2019 New release, 0.9.6.5 Thanks to @Lisias for this: Fixing **FATAL** problems found on TweakScale patches. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted December 10, 2019 Author Share Posted December 10, 2019 New release, 0.9.7 Updated for KSP 1.8 Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted March 20, 2020 Share Posted March 20, 2020 Title update for 1.8.1 perhaps? And it should be fine in 1.9, yes? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted March 20, 2020 Author Share Posted March 20, 2020 59 minutes ago, Murdabenne said: Title update for 1.8.1 perhaps? And it should be fine in 1.9, yes? Do you know how many mods I have? I don't have time to fully update threads every time a new release is out, I'd never get anything done. I update them as I get to them, as I'm going to do with this when I'm done typing. And yes, it should be fine in 1.9 Quote Link to comment Share on other sites More sharing options...
Murdabenne Posted March 20, 2020 Share Posted March 20, 2020 Yes I do have an idea - sorry, it wasn't meant in the spirit of bugging you. Could you use some help with the administrative side of things, like posting the "This works with 1.X.y per LGG"? Id rather help you with this than simply point it out. You have more important things to do than post such stuff to old threads. Quote Link to comment Share on other sites More sharing options...
kirmie44 Posted June 1, 2020 Share Posted June 1, 2020 On 3/19/2020 at 8:19 PM, linuxgurugamer said: Do you know how many mods I have? I don't have time to fully update threads every time a new release is out, I'd never get anything done. I update them as I get to them, as I'm going to do with this when I'm done typing. And yes, it should be fine in 1.9 A bit off topic, but is this a full time gig for you? Its crazy how it seems you and a few other modders are basically keeping everything afloat. Thanks for all the hard work! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted June 2, 2020 Author Share Posted June 2, 2020 12 hours ago, kirmie44 said: A bit off topic, but is this a full time gig for you? Its crazy how it seems you and a few other modders are basically keeping everything afloat. Thanks for all the hard work! No, not by a long shot. Quote Link to comment Share on other sites More sharing options...
kirmie44 Posted June 3, 2020 Share Posted June 3, 2020 13 hours ago, linuxgurugamer said: No, not by a long shot. Well Thankyou for all the hard work! Besides KSP, what are your other projects? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.