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Trailer oddity, mistake or new feature?


Jarin

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18 seconds into the trailer for KSP Enhanced Edition for consoles, it shows a rocket under construction:

Spoiler

 

But it uses a tri-coupler for a mid-stage, then back to a tri-adapter for the lower stage! Is this something we may be able to do in the future? Or is their poor example craft likely to be less structurally stable than they'd like?
 

Edited by Jarin
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You can also turn on rigid attachment (I'm assuming, anyway.  I believe the console port is 1.2.2, which I've never played), should help.

 

I try not to build that way, because it would bother me to know that it's not really connected.  It would be handy if the crafts could be built that way, but I understand it's impossible with Unity.

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What bothers me more about this trailer, that there is low framerate launch.

Are we going to get a cinematic experience with 10fps even on consoles?

I mean, I get it why we could, this game IS cpu-heavy, but man, this is not something you should put in a trailer...

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6 hours ago, The Aziz said:

What bothers me more about this trailer, that there is low framerate launch.

Are we going to get a cinematic experience with 10fps even on consoles?

I mean, I get it why we could, this game IS cpu-heavy, but man, this is not something you should put in a trailer...

It’s better than lying to the consumers about the gameplay speed.

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6 hours ago, The Aziz said:

What bothers me more about this trailer, that there is low framerate launch.

Are we going to get a cinematic experience with 10fps even on consoles?

I mean, I get it why we could, this game IS cpu-heavy, but man, this is not something you should put in a trailer...

I wonder if the new consoles will run the game faster?

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On 1/13/2018 at 6:24 AM, Confused Scientist said:

Actually, there is a mod for this. Let me see if I can find it.

EDIT: Here we are!

 

That's what I was thinking of! The trailer was making me hopeful that they might have done something like that fix in stock.

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