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Balloon into orbit


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Just now, FireKerb said:

We already have planes.

And how would using balloons to support a relay be useful compared to having it on the ground. Or in orbit.

Besides, a remodel of on-rails will have to happen for this to work.

 

What is on-rails?

Also the ballon would remain stationary for example if I'm in a canyon in eve and I do not have a data link I could delay a ballon which would allow for the link to be carried with the craft. It's like a micro satilites being deployed except it's stationary in atmosphere. 

Again science ballons too.

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On rails is how KSP physics works when either on "Green" time warp or outside the physics bubble. Aero is not simulated, so the balloon would drop dead.

And again, you can still have the dish on the ground.

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1 minute ago, FireKerb said:

On rails is how KSP physics works when either on "Green" time warp or outside the physics bubble. Aero is not simulated, so the balloon would drop dead.

And again, you can still have the dish on the ground.

Not of you are in a canyon. When you hit green time warp an "cheat" could be applied to just the balloon.

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11 minutes ago, Cheif Operations Director said:

I suppose the higher the pressure the quicker they will rise based on the EXISTING model we have with the light blue, blue, black atimiter. The ballon with cap at 30,000 feet. The aeromodel already works like this.

I can answer this stuff pretty quickly I'm sure the Dev's can spend 20 minutes coming up with the statistics and the art team can handle the graphic model

You haven't answered half the questions yet, and these things need to be defined in code as exact values before it ever gets into stock.

Will the balloon be bouncy or hard like a steel shell? 
Are players really going to enjoy sitting at 4x physical warp, waiting at least 20min for this balloon to reach it's max altitude of 10km (or 30 000 feet)?
How does it act when on-rails warp like @FireKerb pointed out?

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Just now, FireKerb said:

How does being in a canyon disrupt communication.

And this "cheat" you talk about...


if timeWarp = true
{ move = don't; }

If only it were that easy.

No the cheat would say 

If Timewarp= true

move at constant rate with (AltLim) until 30,000 and then activate space physics. (Weightlessness)

*AltLim refers the pressure ratios for light blue blue dark blue and black altitudes.

Just now, Blaarkies said:

You haven't answered half the questions yet, and these things need to be defined in code as exact values before it ever gets into stock.

Will the balloon be bouncy or hard like a steel shell? 
Are players really going to enjoy sitting at 4x physical warp, waiting at least 20min for this balloon to reach it's max altitude of 10km (or 30 000 feet)?
How does it act when on-rails warp like @FireKerb pointed out?

You do not need to personally control it! You can just let it float up and get back to it a year later. 

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Just now, Cheif Operations Director said:

No the cheat would say 

If Timewarp= true

move at constant rate with (AltLim) until 30,000 and then activate space physics. (Weightlessness)

Cool!

Now program it into KSP.

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1 minute ago, Blaarkies said:

You haven't answered half the questions yet, and these things need to be defined in code as exact values before it ever gets into stock.

Will the balloon be bouncy or hard like a steel shell? 
Are players really going to enjoy sitting at 4x physical warp, waiting at least 20min for this balloon to reach it's max altitude of 10km (or 30 000 feet)?
How does it act when on-rails warp like @FireKerb pointed out?

Furthur I'm not developing the game!

Just now, FireKerb said:

Cool!

Now program it into KSP.

I do not know how to code

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Just now, Cheif Operations Director said:

Furthur I'm not developing the game!

I do not know how to code

That might be a good idea to not dismiss arguments from others that know how to code, that know how much effort it takes to add something this simple. Its all good to have cool stuff in the game, but the majority of the players want other stuff before they want balloons

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Just now, Blaarkies said:

That might be a good idea to not dismiss arguments from others that know how to code, that know how much effort it takes to add something this simple. Its all good to have cool stuff in the game, but the majority of the players want other stuff before they want balloons

Fair point, all I'm saying is that It is not the most difficult thing in the world

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1 minute ago, Cheif Operations Director said:

This is more worthwhile than a new DLC rocket engine 

Making a new engine is easy. All you have to do is plug in a few numbers.

Making a new game mechanic is hard.

Just now, Cheif Operations Director said:

Fair point, all I'm saying is that It is not the most difficult thing in the world

When you have world hunger and war as some of the harder things, that analogy sorta falls apart.

And if you don't know how to program, then how do you know how easy it is?

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Just now, FireKerb said:

Making a new engine is easy. All you have to do is plug in a few numbers.

Making a new game mechanic is hard.

When you have world hunger and war as some of the harder things, that analogy sorta falls apart.

And if you don't know how to program, then how do you know how easy it is?

Ok let me rephrase this. I've done some programming before some true-false but I despise it. It's not like your adding a new physics system! It's a balloon. It goes up. It does not go down unless popped. It's not rocket science!

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5 minutes ago, Cheif Operations Director said:

 It's not like your adding a new physics system! It's a balloon. It goes up. It does not go down unless popped. It's not rocket science!

Thats why we are posing these massive lists of questions. At first it does seem that easy, but the more you think about edge case situations, the more you realise there are a lot of new things to implement before balloons are a stable feature....get it, stable? :lol:

Edited by Blaarkies
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Just now, Blaarkies said:

Thats why we are posing these massive lists of questions. At first it does seem that easy, but the more you think about edge case situations, the more you realise there are a lot of new things to implement before balloons are a stable feature....get, stable? :lol:

I'm going to reply to this after I get some rest I'm quite tired.

Then I will answer your questions in full

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8 minutes ago, Cheif Operations Director said:

It's not rocket science!

So how do balloons work in real life? How is the air kept in? Why do they go up? Why do some materials expand but others not?

Just because it's not rocket science doesn't mean it's easy.

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Now how long do you think it took to get all that knowledge about balloons? A year? A decade? A millennium? Maybe two?

If you don't know how hard programming is, don't act like an expert about it.

Edited by FireKerb
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8 hours ago, FireKerb said:

Now how long do you think it took to get all that knowledge about balloons? A year? A decade? A millennium? Maybe two?

If you don't know how hard programming is, don't act like an expert about it.

Ad hominem (Latin for "to the man" or "to the person"[1]), short for argumentum ad hominem, is a fallacious argumentative strategy whereby genuine discussion of the topic at hand is avoided by instead attacking the character, motive, or other attribute of the person making the argument, or persons associated with the argument, rather than attacking the substance of the argument itself.

-Wikipedia 

8 hours ago, FireKerb said:

Now how long do you think it took to get all that knowledge about balloons? A year? A decade? A millennium? Maybe two?

If you don't know how hard programming is, don't act like an expert about it.

How about do actually address what I'm suggesting.. For you or me to make a suggestion in this thread does not mean that you are master computer programmer with 60 years of a coding experiance. It means you are a owner of KSP and want to it succeed and have an interest in the game. I think that we can discuss the Actual suggestion better than make Ad Hominem attacks because I'm not a "master programmer". 

 

Nor was I acting like an expert

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9 hours ago, FireKerb said:

Now how long do you think it took to get all that knowledge about balloons? A year? A decade? A millennium? Maybe two?

If you don't know how hard programming is, don't act like an expert about it.

Balloons work on the pricipal of buoyancy which has been around for thousands of years as Archimedes discovered the concept circa 287 - 212 BCE and the Chinese have been using the principles of his discovery thousands of years before he discovered it (Chinese floating paper lamps for example)

As for being an expert in programming, criticism on that front is kind of uncalled for ... calling the kettle black there, no?

As for coding an addon for ballons, that's really not all that difficult if you put your mind to it (well, you'd have to know something about coding for KSP though :wink:)

9 hours ago, FireKerb said:

So how do balloons work in real life? How is the air kept in? Why do they go up? Why do some materials expand but others not?

Just because it's not rocket science doesn't mean it's easy.

Good questions, and although they are pertinent to the discussion at hand, the only consideration for those questions would be when coding the balloon control system to simulate what you would see in real life

A balloon mod is achievable and Squad could put them into the game with very little difficulty, I can think of 2 methods off the top of my head that would work to make balloons float in an atmo in KSP

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11 hours ago, FireKerb said:

Anybody can strap a few balloons to a rocket

anybody can strap a few boosters to a rocket... I'm failing to see your point with that one.

It's just yet another thing to do in game plus im sure the community would find some really unique ways of using them

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4 minutes ago, MR L A said:

anybody can strap a few boosters to a rocket... I'm failing to see your point with that one.

It's just yet another thing to do in game plus im sure the community would find some really unique ways of using them

Like I said strapping a few to a Saturn V now all of a sudden we have 2000 or m/s of delta V

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46 minutes ago, Cheif Operations Director said:

Like I said strapping a few to a Saturn V now all of a sudden we have 2000 or m/s of delta V

Ummm, really?

Balloons really can't  lift that much compared to volume.  You can't just "strap on a few balloons".  You would need a huge amount of balloons to do anything significant with any rocket, let alone a Saturn V.

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