cukkoo Posted September 8, 2020 Share Posted September 8, 2020 What does it mean PM Quote Link to comment Share on other sites More sharing options...
Cattette Posted September 8, 2020 Share Posted September 8, 2020 1 minute ago, cukkoo said: What does it mean PM Private message. Usually used interchangeably with DM (direct message). If you open someones profile page you'll see a wide 'Message' button on their banner. Quote Link to comment Share on other sites More sharing options...
Neros7 Posted September 8, 2020 Share Posted September 8, 2020 How can you make low caliber guns mroe effective? I don't like shooting something with the 50. cal for half an hour until it is destroyed... (I know destroying buildings is supposed to be hard with 50. cal, but shooting a plane in front of you shouldn't take that much ammo and time) Quote Link to comment Share on other sites More sharing options...
cukkoo Posted September 8, 2020 Share Posted September 8, 2020 1 hour ago, Neros7 said: How can you make low caliber guns mroe effective? EDIT THE CFG FILE Quote Link to comment Share on other sites More sharing options...
Xd the great Posted September 9, 2020 Share Posted September 9, 2020 @cukkoo maybe this page will help? 14 hours ago, Neros7 said: How can you make low caliber guns mroe effective? I don't like shooting something with the 50. cal for half an hour until it is destroyed... (I know destroying buildings is supposed to be hard with 50. cal, but shooting a plane in front of you shouldn't take that much ammo and time) Or try upping the damage multiplier in BDArmory/settings Quote Link to comment Share on other sites More sharing options...
Neros7 Posted September 9, 2020 Share Posted September 9, 2020 (edited) Yeah, but doesn't the multiplier also make heavy cannons more effective, or is it a balance factor just applied to small weaponry, or does the multiplier change the floatcurve or smth? And does anybody know how you would have to set configs for a hvar, specifically the one of NAS? Edited September 9, 2020 by Neros7 Quote Link to comment Share on other sites More sharing options...
Xd the great Posted September 10, 2020 Share Posted September 10, 2020 9 hours ago, Neros7 said: Yeah, but doesn't the multiplier also make heavy cannons more effective, or is it a balance factor just applied to small weaponry, or does the multiplier change the floatcurve or smth? And does anybody know how you would have to set configs for a hvar, specifically the one of NAS? Yes, multiplier buffs damage of everything. You can try changing the config so .50 bmg fires some custom bullets that are more powerful, but .50 is weak because it is .50, not 20mm, not 30mm, not 120mm. Quote Link to comment Share on other sites More sharing options...
Neros7 Posted September 10, 2020 Share Posted September 10, 2020 Thanks a lot! Quote Link to comment Share on other sites More sharing options...
Vault_Buster Posted September 13, 2020 Share Posted September 13, 2020 I dunno if this is the result of using the mod that's made for 1.9.1 for 1.10, but I've noticed that AIM-9s simply don't lock; at all. I though it was because my aircraft has an internal bay with the missiles. I then placed some on the wings, and still no luck. Even when aiming at an afterburning engine, rear aspect, from two miles away, the missile still acts as if there's no heat signature there. Has anyone else encountered this problem? Quote Link to comment Share on other sites More sharing options...
Xd the great Posted September 14, 2020 Share Posted September 14, 2020 10 hours ago, Vault_Buster said: I dunno if this is the result of using the mod that's made for 1.9.1 for 1.10, but I've noticed that AIM-9s simply don't lock; at all. I though it was because my aircraft has an internal bay with the missiles. I then placed some on the wings, and still no luck. Even when aiming at an afterburning engine, rear aspect, from two miles away, the missile still acts as if there's no heat signature there. Has anyone else encountered this problem? That could be the cause. There is also a related branch of BDAc for Scott Manley's runway project. That works for 1.10 And if your missile is inside cargo bay, make sure they are set to In Cargo Bay = True. Also Ensure the two crafts are of different teams. Quote Link to comment Share on other sites More sharing options...
Jeb_Needs_A_Parachute Posted September 14, 2020 Share Posted September 14, 2020 I personally am using this mod on 1.10 (can say it will not crash ksp, unlike 1.9 kerbel engineer redux...) and have had no problem. However, maybe it's I'm just that I haven't properly tested this. However, all of the other missiles seem to work. Quote Link to comment Share on other sites More sharing options...
Exxon21 Posted September 17, 2020 Share Posted September 17, 2020 On 9/14/2020 at 9:26 AM, Xd the great said: That could be the cause. There is also a related branch of BDAc for Scott Manley's runway project. That works for 1.10 And if your missile is inside cargo bay, make sure they are set to In Cargo Bay = True. Also Ensure the two crafts are of different teams. What's the difference between the Runway version and the original version of BDAc? Quote Link to comment Share on other sites More sharing options...
Guest Posted September 17, 2020 Share Posted September 17, 2020 15 minutes ago, Exxon21 said: What's the difference between the Runway version and the original version of BDAc? That the Runway version is a fork modified for Scott Manley's Runway Project. Quote Link to comment Share on other sites More sharing options...
Nicky21 Posted September 18, 2020 Share Posted September 18, 2020 (edited) Is there a stand alone burn together mod that works with bad armory ? If i extract it from the bdarmory mod, does it have any dependencies i shoudl know of ? (I just tested teh papajoe release for 1.4, it does not work properly with 1.9. the follower ship spins wildly out of control) Edited September 18, 2020 by Nicky21 Quote Link to comment Share on other sites More sharing options...
pleasehelpme Posted September 19, 2020 Share Posted September 19, 2020 I am having an issue with loading the mod. It always stops at this point. What do i do? Quote Link to comment Share on other sites More sharing options...
Xd the great Posted September 20, 2020 Share Posted September 20, 2020 8 hours ago, pleasehelpme said: I am having an issue with loading the mod. It always stops at this point. What do i do? Something is wrong with your Gamedata. It should be KSP/Gamedata/BDArmory/Parts/something, not KSP/Gamedata/BDArmoryContinued-1.2.2.2/Gamedata/BDArmory/something. Also, which version of KSP are you running? Quote Link to comment Share on other sites More sharing options...
Military Supplies Co. Posted September 21, 2020 Share Posted September 21, 2020 I have an issue with the missiles. They don't do any damage at all. They just sorta..explode and nothing else. Dunno if this is a damage issue in settings, or if i need to switch to the runway project version since im in 1.10.1 Quote Link to comment Share on other sites More sharing options...
Xd the great Posted September 21, 2020 Share Posted September 21, 2020 2 hours ago, Military Supplies Co. said: I have an issue with the missiles. They don't do any damage at all. They just sorta..explode and nothing else. Dunno if this is a damage issue in settings, or if i need to switch to the runway project version since im in 1.10.1 Yeah, switch to runway version. Also, this may occur if your game has been running nonstop for hours. Quote Link to comment Share on other sites More sharing options...
cptnoname Posted October 3, 2020 Share Posted October 3, 2020 Anyone know of a fix to make projectile weapons fire in orbital space not appear offset and/or better account for orbital drift? i'm very happy that the kinetic missile works again now, but it still doesnt work as expected... is this being addressed to anyone's knowledge? Quote Link to comment Share on other sites More sharing options...
Sidestrafe2462 Posted October 4, 2020 Share Posted October 4, 2020 On 10/2/2020 at 5:38 PM, cptnoname said: Anyone know of a fix to make projectile weapons fire in orbital space not appear offset and/or better account for orbital drift? i'm very happy that the kinetic missile works again now, but it still doesnt work as expected... is this being addressed to anyone's knowledge? I'm pretty sure that's just a quirk of BDAC. Try going to high Gilly orbit, orbital velocities there are hella low and everything should work fine. Quote Link to comment Share on other sites More sharing options...
kerbalk Posted October 9, 2020 Share Posted October 9, 2020 Great mod 4/5 stars, will there ever be Ground combat on thescale as Air combat? Right now its mainly just aircraft and AA guns, but i have a few tanks i have made and id like to get them to fight each other. if this isnt the place for requests, im sorry! Quote Link to comment Share on other sites More sharing options...
Guest Posted October 9, 2020 Share Posted October 9, 2020 21 minutes ago, kerbalk said: Great mod 4/5 stars, will there ever be Ground combat on thescale as Air combat? Right now its mainly just aircraft and AA guns, but i have a few tanks i have made and id like to get them to fight each other. if this isnt the place for requests, im sorry! There's actually Ground combat. The missile launcher is one of those. Quote Link to comment Share on other sites More sharing options...
kerbalk Posted October 9, 2020 Share Posted October 9, 2020 (edited) 2 minutes ago, gabo04 said: There's actually Ground combat. The missile launcher is one of those. I Know that, but you cant,, for example, make tanks follow you, and the ground ai (I believe) is meant to be stationary, shooting at aircraft. If im wrong, and im just being stupid, im sorry. I was more picturing a tank VS tank, or tanks, and i think thats impossible right now. Edited October 9, 2020 by kerbalk Quote Link to comment Share on other sites More sharing options...
Xd the great Posted October 9, 2020 Share Posted October 9, 2020 9 hours ago, kerbalk said: I Know that, but you cant,, for example, make tanks follow you, and the ground ai (I believe) is meant to be stationary, shooting at aircraft. If im wrong, and im just being stupid, im sorry. I was more picturing a tank VS tank, or tanks, and i think thats impossible right now. Actually, tanks have their own dedicated AI to drive around and shoot stuff. I am not 100% sure if wing command works on ground vehicles, but you can do massive tank battles with the AI doing everything for you. Quote Link to comment Share on other sites More sharing options...
kerbalk Posted October 9, 2020 Share Posted October 9, 2020 4 hours ago, Xd the great said: Actually, tanks have their own dedicated AI to drive around and shoot stuff. I am not 100% sure if wing command works on ground vehicles, but you can do massive tank battles with the AI doing everything for you. Huh, didn't know that. I'll have to do some more testing... Quote Link to comment Share on other sites More sharing options...
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