Acvila Posted October 23, 2019 Share Posted October 23, 2019 can you make something like experience for every mission, in RL you get experience for number of repetitive actions not for doing once.. if you do once something you get no skills i mean for every take of with a plane 1 xp, orbit 2xp, kerbin sistem 4xp so on...(pilots), for every science collected xp for scientist and, for engineers... every day in mission should give them xp. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 23, 2019 Author Share Posted October 23, 2019 1 hour ago, Acvila said: can you make something like experience for every mission, in RL you get experience for number of repetitive actions not for doing once.. if you do once something you get no skills i mean for every take of with a plane 1 xp, orbit 2xp, kerbin sistem 4xp so on...(pilots), for every science collected xp for scientist and, for engineers... every day in mission should give them xp. interesting. far beyond the scope of this mod and light years beyond my current abilities as a C# programmer. One could modify say Final Frontier to do such (each medal worth so much xp). Quote Link to comment Share on other sites More sharing options...
Acvila Posted October 23, 2019 Share Posted October 23, 2019 Even so, your mode is better than stock, installing... Quote Link to comment Share on other sites More sharing options...
Jognt Posted October 23, 2019 Share Posted October 23, 2019 (edited) Suggestion: Add a “Studies summary” or sorts to the training parts. It could pop up a Science window worth 0 science that says something based on the profession. Pilots: “How weird, so you speed up to slow down?”, ”What is this “deltavee thing anyway?” to “Ah yes, of course ¼ the orbital [science term] is equal to [hard science], elementary.” Engineers: “Why do chutes have wires?”, “These spring physics are fascinating!”, “Chute goes out, chute goes in!”, “Who is this Scotty guy anyway?” Scientists: “Hmm, goo, zzzz, yummy goo, zzz.”, “Why are we green?”, “Ohh, so THAT’S what that button does!”, “I can’t wait to study [unvisited planet]!” And some generics like: “I forgot my homework on [visited planet]”, “The more I learn, the less I know! MADNESS!”. That’s it for my morning mind moment. edit: Actually, a whole new mod that adds thoughts to kerbals in relation to what unvisited planet they wanna go to would be nice too... one of these days I’ll start modding myself I tell you! xD Edited October 23, 2019 by Jognt Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted October 23, 2019 Author Share Posted October 23, 2019 @Jognt so like a science report - but for training - a training report card - *chuckle* interesting.... love the examples. Quote Link to comment Share on other sites More sharing options...
zoaz123 Posted November 12, 2019 Share Posted November 12, 2019 does this work in 1.8.1? i dont see any dependencies so i would assume so? Quote Link to comment Share on other sites More sharing options...
Covert Posted November 13, 2019 Share Posted November 13, 2019 Working fine in my 1.8.1 install... Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 16, 2020 Author Share Posted March 16, 2020 Heads up - this week I plan on updating and releasing (for both) final builds/releases for 1.7.3 initial and final builds/releases for 1.8.1 initial builds/releases for 1.9.1 Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 16, 2020 Author Share Posted March 16, 2020 (edited) Pre-release versions will be made available through the respective GitHub repo's. Currently on GitHub (as pre-release) for FTF there is 1.0.3.5 (1.7.3), 1.1.0.0 (1.8.1), and 1.2.0.0 (1.9.1). I haven't tested them yet but they compiled without any issues. Once I have the same for FTL I will post pre-release builds and then test them. Edited March 16, 2020 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 16, 2020 Author Share Posted March 16, 2020 These probably will be the last of the separate builds. I see no compelling reason to not merge them into one entity (Field Training) with the next version of KSP (1.10 or whatever it is) Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted March 16, 2020 Share Posted March 16, 2020 On 10/12/2019 at 3:21 AM, zer0Kerbal said: Field Training Lab (FTL) So are you saying a kerbal can gain exp... at relativistic speeds??? Like when saiyans use the Hyperbolic Time Chamber? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 22, 2020 Author Share Posted March 22, 2020 Field Training Facility Version 1.0.3.5 - Automation Motivation Moderization zer0Kerbal released this 15 Mar 2020 Automation Motivation Modernization for KSP 1.7.3 with .NET 3.5 Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 22, 2020 Author Share Posted March 22, 2020 On 12/21/2018 at 11:54 PM, flart said: Also I'd like to see modules info panels for parts in the VAB. Another feature is depending on stupidity value. A not stupid kerbal studied faster in the "school" https://github.com/zer0Kerbal/FieldTrainingFacility/issues/1 https://github.com/zer0Kerbal/FieldTrainingFacility/issues/2 Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 22, 2020 Author Share Posted March 22, 2020 On 10/23/2019 at 8:09 AM, Jognt said: Suggestion: Add a “Studies summary” or sorts to the training parts. It could pop up a Science window worth 0 science that says something based on the profession. Pilots: “How weird, so you speed up to slow down?”, ”What is this “deltavee thing anyway?” to “Ah yes, of course ¼ the orbital [science term] is equal to [hard science], elementary.” Engineers: “Why do chutes have wires?”, “These spring physics are fascinating!”, “Chute goes out, chute goes in!”, “Who is this Scotty guy anyway?” Scientists: “Hmm, goo, zzzz, yummy goo, zzz.”, “Why are we green?”, “Ohh, so THAT’S what that button does!”, “I can’t wait to study [unvisited planet]!” And some generics like: “I forgot my homework on [visited planet]”, “The more I learn, the less I know! MADNESS!”. That’s it for my morning mind moment. edit: Actually, a whole new mod that adds thoughts to kerbals in relation to what unvisited planet they wanna go to would be nice too... one of these days I’ll start modding myself I tell you! xD how about adding a GitHub feature request for this? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 22, 2020 Author Share Posted March 22, 2020 Version 1.0.3.5 for Kerbal Space Program 1.7.3 Released on 2020-03-22 []LINK:license []LINK:license Version 1.0.3.5 - Automation Motivation Modernization Automation Motivation Modernization KSP 1.7.3 with .NET 3.5 this preps mod for much easier releases Code and Code Related added Version.tt and AssemblyVersion.tt automation moved AssemblyVersion.tt/.cs into Properties/ updated to v2 of InstallChecker.cs moved Textures/ -> Plugins/Textures/ Deployment and Backend update changelog to include new Kerbal Changelog features updated _deploy and _buildRelease automated Readme.md -> Readme.htm Readme.htm now included in release CONTRIBUTING.md now included in repository updated .version to be avc compliant added avc github checker and badge updated .gitattributes .gitignore added json's updated / modernized .csproj updated Readme.md updated Releases.layout.md See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Kerbal Space Program 1.7.3 Unity 2017.1.3p1 .NET Framework 3.5 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Quote Link to comment Share on other sites More sharing options...
Jansn67 Posted March 25, 2020 Share Posted March 25, 2020 Could it be possible to put an Training-is-finished-Alarm to the Alarm Clock? Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 25, 2020 Author Share Posted March 25, 2020 10 hours ago, Jansn67 said: Could it be possible to put an Training-is-finished-Alarm to the Alarm Clock? yes, and is an interesting idea. Don't know how difficult to code - suggest putting in a feature request (on both repos) on Github. Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 25, 2020 Author Share Posted March 25, 2020 For Both Field Training Facility and Field Training Lab Field Training Lab Version 1.1.0.0 for Kerbal Space Program 1.8.1 Released on 2020-03-25 Spoiler []LINK:license []LINK:license Version 1.1.0.0 - Automation Motivation Modernization Automation Motivation Modernization KSP 1.8.1 with .NET 4.8 isn't that enough? started adding in JoyntMail See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Kerbal Space Program 1.8.1 Unity 2019.2.2f1 .NET Framework 4.8 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Field Training Facility Version 1.1.0.0 for Kerbal Space Program 1.8.1 Released on 2020-03-25 Spoiler []LINK:license []LINK:license Version 1.1.0.0 - Automation Motivation Modernization for KSP 1.8.1 with .NET 4.8 isn't that enough? See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Kerbal Space Program 1.8.1 Unity 2019.2.2f1 .NET Framework 4.8 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Quote Link to comment Share on other sites More sharing options...
Jansn67 Posted March 26, 2020 Share Posted March 26, 2020 (edited) 23 hours ago, zer0Kerbal said: Don't know how difficult to code There is an Mod (KEES) that have such kind of functionality... Maybe Nehemiah or his code could help. https://spacedock.info/mod/1393/Nehemiah Engineering Orbital Science Edit: just a thought: if starting training at a (orbit-)mpl, it goes through from 1 to 5, so it would not be neccessary to do alarms at all stages, only when they reach level 5... Edited March 26, 2020 by Jansn67 Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted March 26, 2020 Author Share Posted March 26, 2020 (edited) 2 hours ago, Jansn67 said: There is an Mod (KEES) that have such kind of functionality... Maybe Nehemiah or his code could help. https://spacedock.info/mod/1393/Nehemiah Engineering Orbital Science thank you. I still suggest to submit through GitHub - that way I won't forget, because many things ahead of this including merging the two into one, but with both modules still intact (one .dll instead of two) Edited March 26, 2020 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Jansn67 Posted March 26, 2020 Share Posted March 26, 2020 (edited) 8 minutes ago, zer0Kerbal said: submit through GitHub Oh, i am not firm with github, (only with downloading releases, betas and grab through .cfg-files) Next time i will try there.. thank you very much for your attention. Edited March 26, 2020 by Jansn67 Quote Link to comment Share on other sites More sharing options...
Jansn67 Posted April 3, 2020 Share Posted April 3, 2020 What means the "KSPMail"-Switch in the TrainingLab-Settings? Either i dont understand the MouseOver-Explanation or i am blind for what it "mail to me"... Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted April 5, 2020 Author Share Posted April 5, 2020 Field Training Facility (FTF) Version 1.2.0.0 for Kerbal Space Program 1.9.1 zer0Kerbal released this on 2020 04 05 Version 1.2.0.0 - New Carpets! Automation Motivation Modernization DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL KSP 1.9.1 with .NET 4.8 update Editor GetInfo() to be more informative include assembly version in PAW isn't that enough? added game settings page - disabled for now added global setting to enable/disable PAW color added option to globally enable/disable added option: use science and ratio added option: use reputation and ratio added option: use funds and ratio See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Kerbal Space Program 1.9.1 Unity 2019.2.2f1 .NET Framework 4.8 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Quote Link to comment Share on other sites More sharing options...
zer0Kerbal Posted April 5, 2020 Author Share Posted April 5, 2020 (edited) Field Training Lab (FTL) Version 1.2.0.0 for Kerbal Space Program 1.9.1 zer0Kerbal released this on 2020 04 05 Version 1.2.0.0 - New Carpets! Automation Motivation Modernization - DO A CLEAN INSTALL: DELETE EXISTING THEN RE-INSTALL- KSP 1.9.1 with .NET 4.8 - update Editor GetInfo() to be more informative - include assembly version in PAW - isn't that enough? added game settings page - disabled for now added global setting to enable/disable PAW color added option to globally enable/disable added option: use science and ratio added option: use reputation and ratio added option: use funds and ratio See Full Changelog for full details of changes See Known Issues for known issues red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Kerbal Space Program 1.9.1 Unity 2019.2.2f1 .NET Framework 4.8 Edited April 5, 2020 by zer0Kerbal Quote Link to comment Share on other sites More sharing options...
Jansn67 Posted April 5, 2020 Share Posted April 5, 2020 Oh, i did an update by CKAN, will this be a clean install? Its still running fine. No need to restart Trainings. Quote Link to comment Share on other sites More sharing options...
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