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[1.10] Mk2 Lander Can doors fix


peteletroll

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In latest 1.10 release, Mk2 Lander Can doors don't work: it can be easily fixed with a single ModuleManager patch:

Spoiler

@PART[mk2LanderCabin_v2]:HAS[!MODULE[ModuleAnimateGeneric]]

        MODULE
        {
                name = ModuleAnimateGeneric
                animationName = Mk2Doors
                startEventGUIName = #autoLOC_502058 //#autoLOC_502058 = Open Doors
                endEventGUIName = #autoLOC_502059 //#autoLOC_502059 = Close Doors
                actionGUIName = #autoLOC_502060 //#autoLOC_502060 = Toggle Doors
                evaDistance = 1.85
                useMultipleDragCubes = false
        }
}

Put this text in a new *.cfg file anywhere under GameData, and restart the game. This will fix ships in flight too. This patch should disable itself when the bug will be fixed, so it'll be ok to forget to remove the file.

Make sure you have ModuleManager installed too.

I posted a report on the bug tracker here: https://bugs.kerbalspaceprogram.com/issues/25703

Edited by peteletroll
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I did a fresh install on 1.10 and I seem to have forgotten the MM. Getting the last version now and It should work.
Thanks and as Softweir said please mention dependancy.
Hopefully that fix won't be needed for long, ofcourse!

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