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[1.12.3] Oblivion Aerospace (AOP) Version 0.2.99.0-adoption - <Moho HVAC> edition (20 Apr 2022)


zer0Kerbal

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Oblivion Aerospace KSP version License
Curseforge ckan.json GitHub SpaceDock
KSP-AVC Validate AVC .version files

GitHub Pages

Oblivion Aerospace (OAP)

A small parts package of heat shields for Kerbal Space Program (KSP) that also works with the Deadly Reentry (DR) add-on.

By @zer0Kerbal, originally by @LostOblivion

adopted with express permission and brought to you by KerbSimpleCo

Oblivion Aerospace

Cabin notes by LostOblivion

  • Features:
    • Currently features the Conical Heat Shield inspired by the sphere-cone heat shield on the Mars Science Laboratory.
    • Comes in three sizes: 1.25m, 2.5m, and 3.75m.
    • Works great with Ferram Aerospace Research (FAR) by ferram4, in that here-cone shaped heat shields offer greater control (by lift) over blunt ones.
    • Comes with an auto-shroud adapter that meets flush with the shield. It works st like the stock heat shields. Just add something to the heat shield's bottom de (like a decoupler) and the shroud/adapter will appear!
    • Supports the Deadly Reentry plugin by Starwaster, based on the works by thanKell, ialdabaoth (who is awesome), and r4m0n.
    • Unlike the heat shields in DR, the Conical Heat Shield does not have an ni-decoupler. Instead, it has a single decoupler on the top attachment point ellow/black ring), allowing for more custom designs.
  • Known issues:
    • Stock KSP has an issue with rescaleFactor on root parts. Since this mod uses rescaleFactor, you should avoid using these shields as the root part on your vessel.
  • Future:
    • More heat shields based on real-life ones, like a Galileo-style reflective heat shield.
    • I've been playing with the idea of a giant heat shield with a "hatch" at the center, allowing for engines to fire through it once the hatch is open, allowing for a more realistic spaceship design with g-forces pointing the same direction during both burns and aerobraking (like the one in BBC's documentary Space Odyssey: Voyage to the Planets).
    • I have plans on making all heat shields tweakable in size, like the brilliant Procedural Fairings mod by e-dog.

Help Wanted

  • Variant Textures and code to make it work always welcome!
  • Model updates to Unity 2019
  • Have a request? Glad to have them, kindly submit through GitHub.

Localization

  • English English
  • your translation here

HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!


How to support this and other great mods by zer0Kerbal

Support Github Sponsor Patreon Buy zer0Kerbal a snack


See More

  • Discussions and news on this mod: See Discussions or KSP Forums
  • Changelog Summary for more details of changes : See ChangeLog
  • Known Issues for more details of feature requests and known issues : See Known Issues
  • GitHub Pages : See Pages

Installation Directions

Use CurseForge/OverWolf App (currently does not install dependencies) 1

CurseForge/OverWolf App

or CKAN 1

Dependencies

Suggests

Supports



*red box below is a link to forum post on how to get support*

How to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date

Credits and Special Thanks

see Attribution.md for comprehensive list

Legal Mumbo Jumbo (License provenance)

Current (1) - zer0Kerbal

Forum: Thread - Source: GitHub
License: License 76x22.png

Disclaimer(s)

All bundled mods are distributed under their own licenses
All art assets (textures, models, animations, sounds) are distributed under their own licenses

Original (0) - Author: @LostOblivion

Forum: Thread - Download: CurseForge - Source: GitHub License: License76x22.png

Footnotes

  1. this isn't a mod. ;P  2

  2. may work on other versions (YMMV) 

  3. Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! 

Edited by zer0Kerbal
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  • 3 weeks later...

Great mod! Curious would you be able to have a heatshield that has a ability to store a docking port in it Like the proposed Gemini space station? Also would be cool if you could add a heatshield that can retract and detract and act like a decoupler so you could put it on a second stage of a rocket for full reuse. Those would be cool additions!

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On 4/13/2022 at 8:34 PM, Cloakedwand72 said:

Great mod! Curious would you be able to have a heatshield that has a ability to store a docking port in it Like the proposed Gemini space station? Also would be cool if you could add a heatshield that can retract and detract and act like a decoupler so you could put it on a second stage of a rocket for full reuse. Those would be cool additions!

You should be able to fit a docking port on the inside - but not on the outside, not unless you want it to burn like a marshmallow tossed into the sun.

Well - there is the stock inflateable heatshield, and then there are popup heatshields in Radial Heatshields (RHS) which I am currently trying to update. I am trying to put both a top and bottom decoupler on them.(top off by default)

 

On 4/15/2022 at 4:39 AM, KerbalabreK said:

Wait, is it a new mod?

*Posted March 28* but only supports ver1.0.5

Bruh i'm just interested in these cone shaped heatshield

expecting a new version for 1.12.x

 am working on updating it. Just needed to get the link for the OP for the documentation. Old version should still work. YMMV

 

8 hours ago, Raqnick said:

What mods i need for bundled craft ?

This parts addon's only dependency is Kerbal Space Program.

from the OP

 

On 3/28/2022 at 12:50 AM, zer0Kerbal said:

Dependencies

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  • 2 weeks later...

OblivionAerospace Version
KSP version License
AVC .version files Pages

Version 0.2.99.0-adoption - <Moho HVAC> edition

30 Apr 2022
Release for Kerbal Space Program [KSP 1.12.x]

DO A CLEAN INSTALL:
DELETE EXISTING INSTALLATION THEN RE-INSTALL

Download from CurseForge

Adoption

Parts

 

 

Spoiler
  • Updated

    • added Cargo volume
    • added DRAG_CUBES
    • updated modules
    • updated [category]
    • updated [mass]]
    • part thumbnail images
    • [ObInterstageAdapter125To250.cfg]
    • [ObCommandPodHeatShield.cfg]
    • [ObConicalHeatShield-125.cfg]
    • [ObConicalHeatShield-250.cfg]
    • [ObConicalHeatShield-375.cfg]
    • [ObConicalHeatShield-1875.cfg]
  • docs/

Localization

  • Add
    • <en-us.cfg>
    • Localization/
      • [readme.md]
      • [quickstart.md]
  • closes #9 - American English <us-en.cfg>
  • closes #25 - Part Localization
  • updates #7 - updates Localization - Master

Status

  • Issues
    • closes #4 - Oblivion Aerospace 0.2.99.0-adoption <Moho HVAC>
    • closes #5 - 0.2.99.0-adoption Legal Mumbo Jumbo
    • closes #6 - 0.2.99.0-adoption Update documentation
    • closes #7 - 0.2.99.0-adoption Social

 

 


See More

  • Changelog Summary for more details of changes : See ChangeLog
  • Discussions and news on this mod : See Discussions or KSP Forums
  • Known Issues for more details of feature requests and known issues : See Known Issues
  • GitHub Pages : See Pages

Localization

  • English English
  • your translation here

HELP WANTED - See the README in the Localization folder for instructions for adding or improving translations. GitHub push is the best way to contribute. Additions and corrections welcome!

*red box below is a link to forum post on how to get support*

How to get support

Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date


How to support this and other great mods by zer0Kerbal

Support Patreon Github Sponsor Buy zer0Kerbal a snack


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Although it says it supports Deadly Reentry, it references the stock ModuleAblator and not ModuleHeatShield, which is DRE's extension of ModuleAblator. That's probably not too much of a problem since DRE will patch any references to ModuleAblator it finds. The main difference between the two being that DRE's version has handling for what happens when ablator resources are exhausted. It also establishes soft limits with gradual failure for max temperatures of parts, which you may or may not want to do anything with in the heat shield config.

 

Also, I see that you are thinking about doing a  heat shield with a door for engines. If you're interested in suggestions, might I suggest an inflatable shield with a hard cap? (this could be a single part or two parts; a hard heat shield with openings for engines + inflatable attachable shield extending the diameter). What I have in mind is based on a concept they are considering for manned Mars missions. (see below)(note landing gear. The shield would not be jettisoned, rather would be retained and inflatable retracted after landing)

PDF] New Method for Systems and Cost Analysis of Human Mars Entry Vehicles  | Semantic Scholar

 

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3 hours ago, Starwaster said:

Although it says it supports Deadly Reentry, it references the stock ModuleAblator and not ModuleHeatShield, which is DRE's extension of ModuleAblator. That's probably not too much of a problem since DRE will patch any references to ModuleAblator it finds. The main difference between the two being that DRE's version has handling for what happens when ablator resources are exhausted. It also establishes soft limits with gradual failure for max temperatures of parts, which you may or may not want to do anything with in the heat shield config.

Thank you @Starwaster. All the stats were adjusted to reflect stock (including maxTemp) - so what you are saying is all 'stock' heat shields are compatible?

Would you kindly PR a module manager patch for this? Would be very much appreciated!

I would love to do one of those - just don't currently have the texturing nor the modeling ability; so was some verbiage included from the original author.

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