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Spin the Challenge Wheel- Everyone gets a unique challenge to do, Over 200k Unique Challenges, More being added


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How does it work?

The challenge wheel is a new way for you to do KSP challenges of varying difficulty and varying rules, I will spin wheels for: 

  • Planet - Where Are you going, (there are wheels for Stock, OPM, GU, Beyond Home, GPP, GEP, Quack Pack, Kcalbleoh, More planet mod compatibility is coming soon)
  • Goal - What are you doing when you get there (Build a base, simply plant a flag, rescue a kerbal, etc.)
  • Restrictions, Parts - (Low Part Count, No Ion Engines, No Nuclear Engines, etc.) You get one of these
  • Restrictions, Craft - (Low Mass, No ISRU, SSTO, Single Launch, etc.)

Difficulties

People have different skill levels, and getting an eve return mission right off the bat can be difficult, So pick the difficulty level of challenge you want

  • Easy - You will get a challenge for destinations which are easy to reach, no part count/mass restrictions, Large structures are not required to be single launch: Mun, Minmus, Duna, Ike
  • Normal - No planets which have any sort of above average difficulty, Part count and mass restrictions can appear, No large crafts in 1 launch: Mun, Minmus, Duna, Ike, Gilly, Dres(Stock Only, Planet Mods are assumed to be played at Hard Difficulty)
  • Difficult - Distant destinations, Large crafts may need to go up in 1 launch: Mun, Minmus, Duna, Ike, Gilly, Dres, Laythe, Vall, Pol, Bop, Moho, Eeloo(Stock Only, Planet Mods assumed to be played at Hard Difficulty)
  • Hard - Difficult except you may need to land and return from Eve or Tylo, You can get Grand Tours(For stock this is Jool 5 Automatically)(Planet Mods assumed to be played at this difficulty)
  • Stratzenblitz - Unreasonable restrictions, Megastructures, Large Builds in 1 Launch(You may do a planet mod at this difficulty if you like)

Are Mods Supported?

Yes, Modded planets and parts are supported (there are separate wheels which will be spun if playing modded)

The only mods which are banned are

  • Mods that provide infinite fuel
  • Mods that use no fuel(IntakeAtm counts as a fuel)

General rules (Breaking these will appear in the "Honorable mentions" section)

  • No Kraken drives(this renders things too easy)
  • Modded and stock entries are considered equal, I prefer modded, some prefer stock, neither is considered better for the purposes of this challenge
  • Play fair, if you want a reroll, just ask, but you can only reroll 3 times, then you are stuck with what you got
  • Stations/Bases need to be multiple modules(No, you cant just do something that is technically a station, it needs to have distinct sections for different uses/to look pretty) View Rutabaga's Moho Station for example
  • No Alt+F12

How do I play?

Just tell me that you want to play and what mods you are using(just the major ones)

Spoiler your modlist to avoid a Wall of Text

I will spin the wheel for you and give you your challenge

Have fun

Submissions

Rutabaga's wheel spin challenge 1: Moho Station, One Launch, No Nuclear, Must have multiple modules. - Mission Reports - Kerbal Space Program Forums
Challenge Wheel - Journey to Wal (OPM) - Mission Reports - Kerbal Space Program Forums
https://youtu.be/jr526eV1tPw Rutabaga's 2nd Challenge
https://forum.kerbalspaceprogram.com/index.php?/topic/210319-challenge-wheel-1000-units-of-dres-ore-to-minmus/ - Hauling 1000 ore from dres to minmus

Honorable Mentions

Spin the Challenge Wheel, Mission Report. "Go to Bop and return with minimal mass, no Ion Engines" - Mission Reports - Kerbal Space Program Forums

 

Edited by kspnerd122
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20 hours ago, Rutabaga22 said:

May I reroll? This thing is kraken city.
unknown.png

I would suggest having "Levels" of wheels. Each level being harder.

Rescue a Kerbal from the surface of Duna Under 25 Parts No Mining Struts do not count as parts

Will Work on adding Difficulty levels, I have a question

How should they work?

Should harder destinations be removed from the list, should the restrictions be eased?

Just say what yall think

Edited by kspnerd122
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Difficulty should be based on distance and restrictions.
Level 1(easy):
Engine type restrictions
Close destinations (Mun, Minmus, Duna, Ike, Kerbol)
No large crafts in one launch
part restrictions above 25 parts.
Level 2(Difficult):
Everything above plus:
Medium range destinations(Jool, Eve[No Landings], Gilly, Dres)
Unrestricted part restrictions
Weight restrictions
Level 3(Difficult+):
Everything above plus:
Far destinations (Jool Moons[No Tylo Landings], Moho,  Eeloo)
Large Crafts in one lunch
Level 4(Hard):
Tylo and Eve landings
Transfer window restrictions
Jool V
Level 5(Stratzenblitz):
Unreasonable restrictions
Megastructures
Ultra Large builds in one launch

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