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Space Race against an AI controlled agency


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The parallel-sequential missions system (having recorded mission events placed on the main timeline and returning to the past) proposed in another thread enables having this feature in the stock game.

AI agency could use the stock craft. There's a lot of work needed to make a balanced AI and get the timings right, but it is doable.

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Just now, Vl3d said:

The parallel-sequential missions system (having recorded mission events placed on the main timeline and returning to the past) proposed in another thread enables having this feature in the stock game.

How?

Just now, Vl3d said:

AI agency could use the stock craft. There's a lot of work needed to make a balanced AI and get the timings right, but it is doable.

KSP is a very complicated game, and unless you give the AI the ability to build its own rockets (which in of itself entails training an advanced AI to be able to make educated decisions in building rockets), just using the stock crafts isn't a feasible solution. At some point the AI will need a rocket built for a specific purpose.

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46 minutes ago, Bej Kerman said:

KSP is a very complicated game, and unless you give the AI the ability to build its own rockets (which in of itself entails training an advanced AI to be able to make educated decisions in building rockets), just using the stock crafts isn't a feasible solution. At some point the AI will need a rocket built for a specific purpose.

AI can also be faked by having pre-recorded milestone missions with events placed on the main player timeline. Computer can just use pre-designed craft for each mission.

32 minutes ago, The Aziz said:

The fun part about AI is that it doesn't fight back.

Happy sabotaging!

The simple way to do it would be to have the AI craft be pass through (no interaction possible). Sabotaging means interaction which runs the risk of resetting the timeline recorded events from that point onward.

Although if I think about it.. recorded milestones could be just something that the AI attempts. If the physics simulation doesn't allow it to be successful (not enough Delta V for example of broken solar panels) then.. yes it would fail. So you could technically sabotage it.

46 minutes ago, Bej Kerman said:

How?

Also read discussions regarding the parallel-sequential missions system and how the event recorder works.

Edited by Vl3d
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Just now, Vl3d said:

The simple way to do it would be to have the AI craft be pass through (no interaction possible).

Where's the fun in that?

3gv6eg.gif

2 minutes ago, Vl3d said:

Sabotaging means interaction which runs the risk of resetting the timeline recorded events from that point onward.

You're so focused on that idea that it effectively limits your other ideas, as seen right here. But that's beyond the point.

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7 minutes ago, The Aziz said:

You're so focused on that idea that it effectively limits your other ideas, as seen right here. But that's beyond the point.

You know, I think you're right. If you have mechjeb-like automation following recorded milestones, the craft would just try to adapt and continue with the mission even if crippled.

Edited by Vl3d
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22 minutes ago, Vl3d said:

AI can also be faked by having pre-recorded milestone missions with events placed on the main player timeline. Computer can just use pre-designed craft for each mission.

Pre-recorded missions take a lot of time to make and don't react to external events. This would also fall flat very quickly.

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22 minutes ago, Vl3d said:

AI can also be faked by having pre-recorded milestone missions with events placed on the main player timeline. Computer can just use pre-designed craft for each mission

Which is a bit pointless IMO.  

You aren't then playing 'against' anything other than pre determined time constraints.  Why not just have a 'contract' that says do 'x' before 'this date'?

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8 minutes ago, Bej Kerman said:

Pre-recorded missions take a lot of time to make and don't react to external events. This would also fall flat very quickly.

 

2 minutes ago, pandaman said:

Which is a bit pointless IMO.  

You aren't then playing 'against' anything other than pre determined time constraints. 

 

24 minutes ago, Vl3d said:

I think you're right. If you have mechjeb-like automation following recorded milestones, the craft would just try to adapt and continue with the mission even if crippled.

@The Aziz... what do you truly know!? Are you under a NDA? Is everyone under a NDA!?

Edited by Vl3d
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1 hour ago, Vl3d said:

... what do you truly know!? Are you under a NDA? Is everyone under a NDA!?

As I'm sure you are aware, most employees (whoever they work for, and whatever job they do) are under an NDA of some sort to not release confidential company information.  Whether that be related to product/design or financial details etc. etc.

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