Alshain Posted July 22, 2017 Share Posted July 22, 2017 I had an idea for a feature. Would it be possible to get the Quick Add dialog added to the right click function of the App Launcher button. Then we wouldn't even have open the main window, can't get much quicker than that. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted July 26, 2017 Share Posted July 26, 2017 @TriggerAu Just wanted to say thank you for creating the KACWrapper, it works great! Quote Link to comment Share on other sites More sharing options...
strudo76 Posted July 29, 2017 Share Posted July 29, 2017 Hey there I'm trying to figure out the usefulness of the jump to ship and restore node function. I can't really find much information or use for it. Anyone care to enlighten me? Thanks Quote Link to comment Share on other sites More sharing options...
KerbMav Posted July 29, 2017 Share Posted July 29, 2017 27 minutes ago, strudo76 said: Hey there I'm trying to figure out the usefulness of the jump to ship and restore node function. I can't really find much information or use for it. Anyone care to enlighten me? Thanks In the olden days KSP did not save nodes when switching to another vessel, so KAC offered a way to do so. Now you might use it - depending on your settings of auto-updating alarms - as some kind of backup before playing around with your node and not liking the result. Quote Link to comment Share on other sites More sharing options...
strudo76 Posted July 29, 2017 Share Posted July 29, 2017 24 minutes ago, KerbMav said: In the olden days KSP did not save nodes when switching to another vessel, so KAC offered a way to do so. Now you might use it - depending on your settings of auto-updating alarms - as some kind of backup before playing around with your node and not liking the result. Ah ok. So set the alert, then muck about with the node. If I stuff it up, just jump ships and restore the node, and I'll get the original one back that was saved when I set the alarm? Could be handy. I stuff up a lot Quote Link to comment Share on other sites More sharing options...
KerbMav Posted July 29, 2017 Share Posted July 29, 2017 3 minutes ago, strudo76 said: Ah ok. So set the alert, then muck about with the node. If I stuff it up, just jump ships and restore the node, and I'll get the original one back that was saved when I set the alarm? Could be handy. I stuff up a lot That might not be 100% how it works, as KAC also updates the alarms while you edit the node - you would need to fiddle with the settings a bit, because I never used it that way really, just a thought that it could be used that way. Quote Link to comment Share on other sites More sharing options...
danielboro Posted July 30, 2017 Share Posted July 30, 2017 19 hours ago, strudo76 said: Ah ok. So set the alert, then muck about with the node. If I stuff it up, just jump ships and restore the node, and I'll get the original one back that was saved when I set the alarm? Could be handy. I stuff up a lot 19 hours ago, KerbMav said: That might not be 100% how it works, as KAC also updates the alarms while you edit the node - you would need to fiddle with the settings a bit, because I never used it that way really, just a thought that it could be used that way. no need to jump ship just press restore node i use it often Quote Link to comment Share on other sites More sharing options...
Trann Posted August 3, 2017 Share Posted August 3, 2017 On 5/15/2016 at 7:59 PM, Trann said: Ah! You may want to edit the ReadMe-KerbalAlarmClock.txt and change the name of the file listed there (this is why I was looking for config.xml). 8) Much thanks! @TriggerAu This is still a "Little Things" issue. Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted August 16, 2017 Share Posted August 16, 2017 A feature that I would find useful "Show the next n instances of a repeating alarm". I use a repeating alarm to define when I can launch (kind of a poor man's KCT), and being able to see future occurrences would allow me to plan ahead better. Quote Link to comment Share on other sites More sharing options...
strudo76 Posted August 16, 2017 Share Posted August 16, 2017 5 hours ago, DerekL1963 said: A feature that I would find useful "Show the next n instances of a repeating alarm". I use a repeating alarm to define when I can launch (kind of a poor man's KCT), and being able to see future occurrences would allow me to plan ahead better. FYI, the dev version of KCT for 1.3 is stable as far as I've used it. Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted August 16, 2017 Share Posted August 16, 2017 8 hours ago, strudo76 said: FYI, the dev version of KCT for 1.3 is stable as far as I've used it. I roll my own not because KCT is unstable, but because it's inflexible and does not meet my needs. Quote Link to comment Share on other sites More sharing options...
pp3d Posted August 21, 2017 Share Posted August 21, 2017 (edited) Have you had any complaints/issues with the amount of backups KAC creates by default? My settings say keep 20 but my disk says 152 files zKAC* created in 4 days of gameplay. Edited August 21, 2017 by pp3d Quote Link to comment Share on other sites More sharing options...
Zapo147 Posted August 22, 2017 Share Posted August 22, 2017 Anyone know anything about KAC having RPM integration? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted August 22, 2017 Share Posted August 22, 2017 On 7/29/2017 at 7:24 AM, KerbMav said: In the olden days KSP did not save nodes when switching to another vessel, so KAC offered a way to do so. I've always wondered about that. Any way to turn it off? Quote Link to comment Share on other sites More sharing options...
KerbMav Posted August 22, 2017 Share Posted August 22, 2017 2 hours ago, linuxgurugamer said: I've always wondered about that. Any way to turn it off? I think you can at least not restore the node when jumping to the ship. Quote Link to comment Share on other sites More sharing options...
MOARdV Posted August 22, 2017 Share Posted August 22, 2017 3 hours ago, Zapo147 said: Anyone know anything about KAC having RPM integration? KAC has a very good interface for other mods to talk to it, and RPM uses some of that interface to allow an IVA maker to create props or MFD pages that report whether there are active alarms for the current vessel, along with more detail about the next scheduled alarm. However, RPM does not allow anything more advanced than that, because RPM's architecture makes it challenging to implement. Quote Link to comment Share on other sites More sharing options...
Yakvi Posted September 9, 2017 Share Posted September 9, 2017 I've seen this asked around, but still didn't find a comprehensible solution. Sorry if I missed it. Any way to make KAC compatible with Kronometer? if not, what's the best way to add new "Calendars" to the dropdown selection? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Tyko Posted September 15, 2017 Share Posted September 15, 2017 Is there a way to change to default length of the Raw Alarm option shown when you click the "+" button. The default time is 10 mins and I'd like to change it to 5 days (I'm imposing a 5 day minimum between launches and this would be a really easy way to advance 5 days) Thanks! Quote Link to comment Share on other sites More sharing options...
Aelfhe1m Posted September 15, 2017 Share Posted September 15, 2017 (edited) 5 hours ago, Tyko said: Is there a way to change to default length of the Raw Alarm option shown when you click the "+" button. The default time is 10 mins and I'd like to change it to 5 days (I'm imposing a 5 day minimum between launches and this would be a really easy way to advance 5 days) Thanks! I don't see anything in the settings UI specifically for raw alarms but you could set up a repeating raw alarm to get an alarm to go off every 5 days (although I'd suggest changing the cadence later in game since even a simple flight to Minmus takes longer than that). Edited September 15, 2017 by Aelfhe1m Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted September 16, 2017 Share Posted September 16, 2017 2 hours ago, Aelfhe1m said: I don't see anything in the settings UI specifically for raw alarms but you could set up a repeating raw alarm to get an alarm to go off every 5 days Though my cadence is slower, this is exactly what I do - set up a repeating alarm. Quote Link to comment Share on other sites More sharing options...
Tyko Posted September 16, 2017 Share Posted September 16, 2017 2 hours ago, DerekL1963 said: Though my cadence is slower, this is exactly what I do - set up a repeating alarm. What cadence do you use? Quote Link to comment Share on other sites More sharing options...
DerekL1963 Posted September 16, 2017 Share Posted September 16, 2017 12 hours ago, Tyko said: What cadence do you use? 5 launches/yr at the beginning (426/5=85 days between launches), increasing every 3rd year until I hit 10 launches/yr. Slow at the start, then ramping up as my simulated infrastructure is built out. As always, YMMV. Quote Link to comment Share on other sites More sharing options...
Tyko Posted October 9, 2017 Share Posted October 9, 2017 On 9/9/2017 at 10:59 AM, Yakvi said: I've seen this asked around, but still didn't find a comprehensible solution. Sorry if I missed it. Any way to make KAC compatible with Kronometer? if not, what's the best way to add new "Calendars" to the dropdown selection? Thanks in advance! Any word on if KAC and TWP will be supporting Kronometer at some point in the future? Seems like scaled systems are becoming pretty popular. Thanks for the great work Quote Link to comment Share on other sites More sharing options...
klgraham1013 Posted October 15, 2017 Share Posted October 15, 2017 On 10/9/2017 at 4:14 PM, Tyko said: Any word on if KAC and TWP will be supporting Kronometer at some point in the future? This would be nifty. Quote Link to comment Share on other sites More sharing options...
Space Kadet Posted November 6, 2017 Share Posted November 6, 2017 (edited) So i keep going crashed between scene loads usually after 4 or so, and now the finger of blame is pointing here..... a quick search has suggested the this is a known issue, so here are my logs if they help and if someone knows who is looking at this can they be pointed to the logs. Much thanks for the mods regardless, this is a major part of my kerbals not dying!https://www.dropbox.com/s/ptb9za2bu0xo5ye/output_log.txt?dl=0https://www.dropbox.com/s/9942ok630d8acqj/KSP.log?dl=0 Edited November 6, 2017 by Space Kadet Quote Link to comment Share on other sites More sharing options...
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