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[WIP Plugin] Extraplanetary Space Centers!


skykooler

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Whats the ETA till the release?

None at the moment. Until Skykooler can actually get the permissions and licensing stuff figured out then all we can do is wait. It would be good to at least have some sort of pre-release without the resource stuff, as that's just fluff that isn't critical to the actual vessel spawning.

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None at the moment. Until Skykooler can actually get the permissions and licensing stuff figured out then all we can do is wait. It would be good to at least have some sort of pre-release without the resource stuff, as that's just fluff that isn't critical to the actual vessel spawning.

Agreed, the resource stuff is just fluff. Get the main part out and leave that to later - if the licensing is going to be a problem, abandon it until official resources are implemented, just make generic resources slowly respawn until then.

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Agreed, the resource stuff is just fluff. Get the main part out and leave that to later - if the licensing is going to be a problem, abandon it until official resources are implemented, just make generic resources slowly respawn until then.

IIRC, that was how it was supposed to be initially. I love that idea

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I PM'ed him a couple days ago, and he let me know that he's still waiting on the licensing, but if he doesn't hear back by tomorrow then he will most likely do a "debug mode" release, which basically means that there won't be the Kethane-esque resource spawning, making it like what it says in the OP (the smelter has infinite ore).

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screenshot41.png

Have fun! The two arms of the launchpad without landing legs fold up to make it (a little) smaller and easier to manage. What I might do is make my own launchpad model for this, like the one germalto posted on page 3.

I'll be using KAS to do my connections, just to simplify things.

Edited by OrbitusII
elaborated, added URLs
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I PM'ed him a couple days ago, and he let me know that he's still waiting on the licensing, but if he doesn't hear back by tomorrow then he will most likely do a "debug mode" release, which basically means that there won't be the Kethane-esque resource spawning, making it like what it says in the OP (the smelter has infinite ore).

If what you say is true, then today must be the day

Edited by willneu97
then/than
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Unfortunately I don't know all of what's going on with skykooler's real life, so it's safe to assume it was only an estimate. I don't want to PM him too much, but if you're interested in getting a debug release within the next couple of weeks/days then I would recommend sending him a message yourself. :)

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Where do you all plan on putting space centers? I was thinking I'd land one each on Minmus, Gilly, Dres, and Vall.

In shallow water on Laythe, and might hack a one-use into a smaller part, as foundations for substantial permanent bases.

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Well, so it seems that notifications to thread replies weren't turned on. Sorry I haven't answered anything in a while.

Majiir hasn't got back to me yet about Kethane, so I will release the "debug" version instead. Right now I'm just fixing a few things that were broken by 0.20 first.

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