TriggerAu

[1.3.x] KSP Alternate Resource Panel v2.9.2.0 (June 7)

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I tested it in KSP 1.3.

 

It seems to work in a craft with stock resources. I do no tested it in a craft with custom resources.

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On 5/25/2017 at 7:17 PM, TriggerAu said:

A little slowly/busily ?

Aight Cool. Just asking cause I love this mod, Seems to work in 1.3 so that's Cool. :D

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Your a steely eyed missile man @TriggerAu thanks for the update 

Edited by Virtualgenius

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Hey @TriggerAu, I guess you missed it because it happened during the 1.3 crunch, but I opened a very small pull request fixing a bug in the last stage calcs for the ARP API wrapper. Doesn't affect actual plugin usage at all, but hopefully it's worth merging regardless. :) 

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11 hours ago, stibbons said:

Hey @TriggerAu, I guess you missed it because it happened during the 1.3 crunch, but I opened a very small pull request fixing a bug in the last stage calcs for the ARP API wrapper. Doesn't affect actual plugin usage at all, but hopefully it's worth merging regardless. :) 

Thanks Stibbons, Ill try and look at it this week

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Alternate Resource Panel has an issue, looks like when it tries to auto-click its button:

[EXC 23:08:27.422] NullReferenceException: Object reference not set to an instance of an object
        KSPAlternateResourcePanel.KSPAlternateResourcePanel.SetAppButtonToTrue ()
        KSPAlternateResourcePanel.KSPAlternateResourcePanel.RepeatingWorker ()
        KSPPluginFramework.MonoBehaviourExtended.RepeatingWorkerWrapper ()

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Something is just making the KSP ARP UI disappear, there is something actually borked again in my install.

I mean, I get neat acceptable fps with the new scatterer, but FAR, Trajectories and ContractConfigurator do something. StageRecovery is borked.

Trying to find the culprit I ask you if you can tell me which mod is is killing the KSP ARP UI ?

Log:
https://www.dropbox.com/s/kmw7f6sik2c6skz/2017-07-07-2 KSP.log.zip?dl=1

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I've recently reinstalled KSP and now ARP is not behaving.

IXgSnFn.png

As you can see from the screenshot, it's not showing the LF/OX resources for an individual stage. It might not be showing other stage resources but LF/OX are the only ones I've got to so far.

Not sure If this is a result of conflicts with other mods, Mis-configuration or a problem with 1.3.1 compatibility but being that so many ppl use this mod and 1.3.1 has been out for some time now and I'm the first to post here, it makes me think it's a conflict or mis-configuration.

Has anyone else seen this or do I need to post a long list of installed mods?

Any help would be appreciated,

 

 

Edited by Coyote21

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1 hour ago, Coyote21 said:

Has anyone else seen this or do I need to post a long list of installed mods?

Might I suggest that, when you need to, instead of positing a long list of mods directly to the thread you post a link to your output_log.txt that you've uploaded to a popular file sharing service, such as Dropbox or Google Drive (see How To Get Support (READ FIRST) - Technical Support (PC, modded installs) - Kerbal Space Program Forums).  That way it doesn't clutter a post with info only a few people will want to see.

Out of curiosity, what does your staging look like and are any LF/OX resources locked?

 

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4 hours ago, Coyote21 said:

I've recently reinstalled KSP and now ARP is not behaving.

IXgSnFn.png

As you can see from the screenshot, it's not showing the LF/OX resources for an individual stage. It might not be showing other stage resources but LF/OX are the only ones I've got to so far.

Not sure If this is a result of conflicts with other mods, Mis-configuration or a problem with 1.3.1 compatibility but being that so many ppl use this mod and 1.3.1 has been out for some time now and I'm the first to post here, it makes me think it's a conflict or mis-configuration.

Has anyone else seen this or do I need to post a long list of installed mods?

Any help would be appreciated,

As a quick question: Is your main engine part of your current stage?  If the launch stage is just the two side boosters, not having LF/OX shown for that stage makes sense - there isn't any LF/OX in that stage, just solid fuel.

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Thanks all for the prompt suggestions, and especially for the link to "How To Get Support" never read that before.

To answer your questions, yes the staging did not include the main LF/OX engine so that screenshot sux'd at properly conveying my issues. On the other hand even if removing the boosters ARP did not detect the two LF/OX stages properly anyway.

But I have since fixed the issue, thou I don't know how. I went through and removed/reinstalled a few mods and now ARP works correctly again. I suspect, but can't be sure, that it was a new mod I was trying out that caused all the problems.

Thanks again all

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Posted (edited)

I realize this is a long shot, but is there any way to scale this up for a larger screen/higher resolution? (Like the stock resource panel does.)

I tried changing:

WindowPositionStored
    {
        x = 2446.19995
        y = 833
        width = 682
        height = 334

In the .cfg file but no luck. Any suggestions/thoughts appreciated.

Edited by Rocket In My Pocket

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