Drew Kerman Posted August 5, 2014 Share Posted August 5, 2014 whoops, my bad. I didn't revert back to the App Launcher properly and just chose "basic button". Then I just didn't notice the floating button amongst all my window clutter. That's what I get for not looking closely at the selections :/ Quote Link to comment Share on other sites More sharing options...
Targa Posted August 6, 2014 Share Posted August 6, 2014 Here's a screenshot of what I was talking about. Pretty typical that when I have SRB's + normal LF/OX engines in the same stage, there's no stage info for the LF/OX until the SRB is burned out/jettisoned.Also just wanted to say that I agree 100% with Ramarren regarding the Panel State. This latest version always turns itself off, so every time I switch ships, load a save, etc, I find the panel closed and have to click the button to open it again. Would love to have a hotfix for that so it stays open once it's toggled on. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted August 6, 2014 Author Share Posted August 6, 2014 Here's a screenshot of what I was talking about. Pretty typical that when I have SRB's + normal LF/OX engines in the same stage, there's no stage info for the LF/OX until the SRB is burned out/jettisoned.http://i58.tinypic.com/2m2wdi8.pngAlso just wanted to say that I agree 100% with Ramarren regarding the Panel State. This latest version always turns itself off, so every time I switch ships, load a save, etc, I find the panel closed and have to click the button to open it again. Would love to have a hotfix for that so it stays open once it's toggled on.Yeah that certainly dont look right. I have the panel fix queued up for release tonight, was waiting on one other thing for a pull request and its all sorted now. I'll publish that then, but have a look at this one first in case its a simple thingThanks Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted August 6, 2014 Author Share Posted August 6, 2014 I can definitely see whats going on here, so the Blue bars show you the resources that are remaining in the "Last" stage - ie the one that will be jetisonned when you stage - because the LF engine isnt going to be jetisonned until the stage event after that it doesnt count as being in the last stage. I'm gonna need a little bit of time to think about how to logically work that one out and make sure i dont impact something else. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted August 6, 2014 Author Share Posted August 6, 2014 v2.5.1.0 Now Available - Download from GitHub or Download from Curse* * Once it's approvedJust the two things: Fixed issue with toggle state of panel not sticking on scene change (Issue #43) Merged pull request with smaller PNGs (Issue #44) - 20% reduction in texture sizesSee you tomorrow Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted August 6, 2014 Share Posted August 6, 2014 I updated my icons with some new ones for Asteroidal Resources. Same link as before, just updated zip.Download from DropboxNow these icons are also available on GitHub.Download from GitHub Quote Link to comment Share on other sites More sharing options...
elfindreams Posted August 6, 2014 Share Posted August 6, 2014 I updated my icons with some new ones for Asteroidal Resources. Same link as before, just updated zip.Download from Dropboxhttp://i.imgur.com/2fp9sc8.png http://i.imgur.com/bJNI9aN.png http://i.imgur.com/rX57m9V.png http://i.imgur.com/ZjnzlrR.png http://i.imgur.com/NXsorD9.png http://i.imgur.com/eMVNa6r.pngNow these icons are also available on GitHub.Download from GitHubCan we get these folded into the main release from now on? Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted August 6, 2014 Share Posted August 6, 2014 Can we get these folded into the main release from now on?That depends on TriggerAu. If he want's to include it he may, but because some icons can change, I should wait. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted August 17, 2014 Author Share Posted August 17, 2014 I'll bring em in, just need a little time, am neck deep in something else at the moment and dont want to get distracted Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted August 18, 2014 Share Posted August 18, 2014 I have some time now to review the icons, because I was 5 days to France by bike (my ass hurts as hell ). I will post a link when something changed or not to the GitHub repo. Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted September 8, 2014 Share Posted September 8, 2014 Would it be possible to make the alternate resource menu not overlay the stock toolbar stuff like contracts etc? A bit annoying having to close the alternate resource panel to see your contracts, currencies, completed contracts etc. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted September 8, 2014 Author Share Posted September 8, 2014 Would it be possible to make the alternate resource menu not overlay the stock toolbar stuff like contracts etc? A bit annoying having to close the alternate resource panel to see your contracts, currencies, completed contracts etc.You can unlock the window position and move it wherever you like in the settings pane, or if you using the applauncher icon you can also set it to be mutualy exclusive.Can you tell me what scenario it is where you cant stop the overlapp? Quote Link to comment Share on other sites More sharing options...
K3-Chris Posted September 14, 2014 Share Posted September 14, 2014 You can unlock the window position and move it wherever you like in the settings pane, or if you using the applauncher icon you can also set it to be mutualy exclusive.?I got the latest version of the mod, I don't get a icon for it in the stock toolbar thing, I still have a small text button like before, can't find any setting to change that. Quote Link to comment Share on other sites More sharing options...
Dante Montana Posted September 14, 2014 Share Posted September 14, 2014 HelloFirst off all. Very nice plugin, thanks for sharing this with us.I have a question about an issue I found flying an airplane. When I switch to show off how much time is left until the liquid fuel is empty and the displayed time hits a full or a half hour (0:30,1:00,1:30...), the counter goes one hour up or down. From 1:30:00 to 29:59 for example.If have the latest version installed and tested some aircrafts (modded and stock).Dante Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted September 14, 2014 Author Share Posted September 14, 2014 I got the latest version of the mod, I don't get a icon for it in the stock toolbar thing, I still have a small text button like before, can't find any setting to change that.In the visuals section of the settings there is a drop down for button style. I'm at work so cant take a new shot, but its on this screen, below the window style (a new dropdown)HelloFirst off all. Very nice plugin, thanks for sharing this with us.I have a question about an issue I found flying an airplane. When I switch to show off how much time is left until the liquid fuel is empty and the displayed time hits a full or a half hour (0:30,1:00,1:30...), the counter goes one hour up or down. From 1:30:00 to 29:59 for example.If have the latest version installed and tested some aircrafts (modded and stock).DanteThanks Dante,nice to hear people like it.There is a gap in the current code that does that (https://github.com/TriggerAu/AlternateResourcePanel/issues/46) I've actually commited a fix a little while ago. just need to release a new version, will see if I can get something done soon - lots on now Quote Link to comment Share on other sites More sharing options...
vocas Posted September 15, 2014 Share Posted September 15, 2014 Hello sir, I think this mod is causing baaad things.Basically sometimes when I come back from flight into KSCenter, I cant click any building, its not even highlighting them. Onely restarting game helps for a while... Did some search on net, and it lead me here. Got rid of this resources pannel and it didnt happen yet again... game version tested: 32bit 0.24.2 for windows Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted September 16, 2014 Author Share Posted September 16, 2014 Hello sir, I think this mod is causing baaad things.Basically sometimes when I come back from flight into KSCenter, I cant click any building, its not even highlighting them. Onely restarting game helps for a while... Did some search on net, and it lead me here. Got rid of this resources pannel and it didnt happen yet again... game version tested: 32bit 0.24.2 for windowsThat is a weird one. This mod has no code in it that does input locks so it shouldn't be happening. If you are able to provide an output_log file and also check teh input locks using the debug tool that might help us see what's going on there Quote Link to comment Share on other sites More sharing options...
vocas Posted September 16, 2014 Share Posted September 16, 2014 I am so sorry, its not this mod causing that... I was just lucky to dont get that issue yesterday.suspicious repetitive log:ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at KConfigDocumentationGenerator.GenerateAssemblyDocumentation (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0 at KConfigDocumentationGenerator.Generate () [0x00000] in <filename unknown>:0 at KConfigDocumentationGenerator.OnLevelWasLoaded (Int32 level) [0x00000] in <filename unknown>:0 (Filename: Line: -1)+ few "cannot"s found so im going to retinker my modpack and put resources panel back :3Sorry! Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted September 17, 2014 Author Share Posted September 17, 2014 no probs at all vocas, happy to help whenever I can Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted September 17, 2014 Share Posted September 17, 2014 ARP Icons for MKS - Version 7I updated my icons with a new one for Karbonite Plus. Also moved EnrichedSoil and ScoopedAir to a LEGACY pack.Download from Dropbox or Download from GitHub Quote Link to comment Share on other sites More sharing options...
TMS Posted September 20, 2014 Share Posted September 20, 2014 Trigger: any chance of you hosting your wares on KerbalStuff? Quote Link to comment Share on other sites More sharing options...
John FX Posted September 20, 2014 Share Posted September 20, 2014 Trigger: any chance of you hosting your wares on KerbalStuff?+1 for this, I like kerbalstuff... Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted September 20, 2014 Author Share Posted September 20, 2014 Done - https://kerbalstuff.com/mod/195/Alternate%20Resource%20PanelAlthough I really got get all this stuff automated as its taking longer and longer to upload to more sites Quote Link to comment Share on other sites More sharing options...
TMS Posted September 20, 2014 Share Posted September 20, 2014 Cheers Trigger.Just a heads up, but the author of KerbalStuff has stated that he is developing Github integration into the site, so each public release would be synced automatically. Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted September 21, 2014 Author Share Posted September 21, 2014 Yeah, I have been keeping up with Kerbal Stuff a bit - but was waiting for a non-beta release before digging in and then missed it. Thanks for the heads up - I have most of the API stuff right and I'll try and add the others soonish to there Quote Link to comment Share on other sites More sharing options...
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