smunisto Posted July 22, 2014 Share Posted July 22, 2014 Same thing here. x64.Output log here: https://www.dropbox.com/s/vznkrb3qyosuke7/output_log%20%284%29.txt Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted July 22, 2014 Author Share Posted July 22, 2014 Well Damn I says, just Damn. I must have borked something in there when I reordered the drag and drop code. Sorry all.If someone doesnt mind pastebinning a simple craft file and their ARP Settings file that will save me a bunch of time to fix it Quote Link to comment Share on other sites More sharing options...
smunisto Posted July 22, 2014 Share Posted July 22, 2014 Interestingly enough when I launched the game after I posted - it worked normally...I wonder if this queer behaviour has something to do with the random game crashes I am experiencing too. They don't seem to be related to a mod, but then again, if ARP is playing up...I'm at work, and can't present you with a craft file, unfortunately. Quote Link to comment Share on other sites More sharing options...
SMILIE Posted July 22, 2014 Share Posted July 22, 2014 Here is a new save with just one vessel which has the bug.KSP.log and output_log.txt are also in the archive.And I forgot to mention it happens for me on the 32 Bit Windows version!https://www.dropbox.com/s/1d6vhzu4cwjadpd/alt_res_panel_bug.rar Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted July 22, 2014 Author Share Posted July 22, 2014 v2.4.2.0 Now Available - Download from GitHub or Download from Curse* * Once it's approvedThanks heaps for the files and the logs. It took all of 35 seconds once I saw it all together to realise I had commented one section one line too far. Fixed it up and republished (and also changed the applauncher icon slightly).Sorry for the balls up and thanks for the help Quote Link to comment Share on other sites More sharing options...
Renegrade Posted July 22, 2014 Share Posted July 22, 2014 Sorry for the balls up and thanks for the helpHey man, don't sweat it. Mistakes happen, nobody died. ARP is an excellent mod and I consider it a must-have. Thanks for all of your updates Quote Link to comment Share on other sites More sharing options...
Ignath Posted July 22, 2014 Share Posted July 22, 2014 Hey man, don't sweat it. Mistakes happen, nobody died. ARP is an excellent mod and I consider it a must-have. Thanks for all of your updates Second this response! No biggie on the balls up TriggerAu! Both ARP and KAC are must-have mods for me as well! Thanks for all the work you do and the beautiful mods you've given the community. Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted July 22, 2014 Share Posted July 22, 2014 Better you than me!No wait, I mean no problem. We all appreciate the work you put into this and your other mods Quote Link to comment Share on other sites More sharing options...
Khatharr Posted July 23, 2014 Share Posted July 23, 2014 This mod is among my favorites. Any chance of adding an option to replace the stock resource panel? It wasn't as much of an issue before, but now it keeps popping up and looking weird when I mouse over it while interacting with the stock toolbar. I dunno if the API allows for that kind of thing.Also, I'm sort of confused about the 'hide empty/full' functionality. I've never been able to get it to work. For instance, if I empty all the mono-propellant from my craft in the VAB, there's still an empty monoprop bar during the whole flight. I have it set to hide empty stuff and I think the delay is at the default value, but the monoprop display never goes away. Am I interpreting this functionality incorrectly, or is there something else that I need to do to get it working? Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted July 24, 2014 Author Share Posted July 24, 2014 This mod is among my favorites. Any chance of adding an option to replace the stock resource panel? It wasn't as much of an issue before, but now it keeps popping up and looking weird when I mouse over it while interacting with the stock toolbar. I dunno if the API allows for that kind of thing.Also, I'm sort of confused about the 'hide empty/full' functionality. I've never been able to get it to work. For instance, if I empty all the mono-propellant from my craft in the VAB, there's still an empty monoprop bar during the whole flight. I have it set to hide empty stuff and I think the delay is at the default value, but the monoprop display never goes away. Am I interpreting this functionality incorrectly, or is there something else that I need to do to get it working?Replacing the stock button is dependant on something happening in the core game so its accessible, am waiting same as you For the Hide resources stuff there are two places where its configured - read this one and see if it covers your question - http://forum.kerbalspaceprogram.com/threads/60227-0-24-0-KSP-Alternate-Resource-Panel-v2-4-2-0-%28July-22%29?p=1270489&viewfull=1#post1270489 Quote Link to comment Share on other sites More sharing options...
Khatharr Posted July 25, 2014 Share Posted July 25, 2014 That's got it. Thanks. Quote Link to comment Share on other sites More sharing options...
cpast Posted July 25, 2014 Share Posted July 25, 2014 Now that you can enable the only-one-active-at-a-time behavior in the AppLauncher, is there a chance of a 2.4.3.0? Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted July 26, 2014 Author Share Posted July 26, 2014 Now that you can enable the only-one-active-at-a-time behavior in the AppLauncher, is there a chance of a 2.4.3.0?The short answer is Yes, the long answer is yyyyyeeeeeeeeesssssssssss. Gotta fix a KAC issue first, and will recompile ARP against 24.2 with that mutually exclusive bit enabled... although wondering a little if I should wait and see if theres a 24.3. Quote Link to comment Share on other sites More sharing options...
cpast Posted July 26, 2014 Share Posted July 26, 2014 The short answer is Yes, the long answer is yyyyyeeeeeeeeesssssssssss. Oh god, first Rowsdowser and now you? I'm surrounded by snakes!Really looking forward to it; the not-hiding was getting annoying Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted July 26, 2014 Author Share Posted July 26, 2014 v2.4.3.0 Now Available - Download from GitHub or Download from Curse* * Once they have a 0.24.2 category and it's approvedJust the two things: Compiled against 0.24 binaries Mad Resource Display Mutually exclusive to other apps (Fixes #37)Not on Curse due to no 24.2 there yet.One other thing - I almost have the replace Stock button thing done - I can change it around now, but the resources button ends up on the left most position - looking for how to reposition the buttons back in to the stock order, but no joy yet Quote Link to comment Share on other sites More sharing options...
rabidsi Posted July 27, 2014 Share Posted July 27, 2014 One other thing - I almost have the replace Stock button thing done - I can change it around now, but the resources button ends up on the left most position - looking for how to reposition the buttons back in to the stock order, but no joy yetSweet! This is one of my biggest wants as it stands now, since ARP is both slicker than the vanilla resource panel and probably the slickest interface in KSP modland by far right now. Love it.Do you think the functionality of the vanilla panels will be preserved if you can get it working? By which I mean, will mousing over other vanilla tool face buttons or clicking on them be able to force ARP to hide itself for visibility purposes? Right now it's about the only thing that niggles at me using ARP, since it has a tendency to hide all the other panels unless you either click it, check something on the vanilla panels and then click it again, or move it somewhere else.Thanks for all your work! Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted July 27, 2014 Share Posted July 27, 2014 I'm almost ready with some icons for MKS, OKS and Karbonite. 11 icons left to do, but at the moment lost inspiration. Quote Link to comment Share on other sites More sharing options...
gilflo Posted July 27, 2014 Share Posted July 27, 2014 Just got this alarm when I launch KSP 0.24.2 with last version of KSP alternate ressource panel v 2.4.3 Mod incompatible KSPAPIEextensions: I think that it is about KSP alternate ressource panel.... Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted July 27, 2014 Share Posted July 27, 2014 Just got this alarm when I launch KSP 0.24.2 with last version of KSP alternate ressource panel v 2.4.3 Mod incompatible KSPAPIEextensions: I think that it is about KSP alternate ressource panel....KSPAPIEextensions updated recently (2 day ago) try the new download: https://github.com/Swamp-Ig/KSPAPIExtensions/releases/latestEDIT: It could be includes in ARP already Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted July 27, 2014 Author Share Posted July 27, 2014 Just got this alarm when I launch KSP 0.24.2 with last version of KSP alternate ressource panel v 2.4.3 Mod incompatible KSPAPIEextensions: I think that it is about KSP alternate ressource panel....KSPAPIEextensions updated recently (2 day ago) try the new download: https://github.com/Swamp-Ig/KSPAPIExtensions/releases/latestEDIT: It could be includes in ARP alreadyARP doesnt use KSPAPIExtensions, you'll need to look for the mod that included it Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted July 27, 2014 Author Share Posted July 27, 2014 Sweet! This is one of my biggest wants as it stands now, since ARP is both slicker than the vanilla resource panel and probably the slickest interface in KSP modland by far right now. Love it.Do you think the functionality of the vanilla panels will be preserved if you can get it working? By which I mean, will mousing over other vanilla tool face buttons or clicking on them be able to force ARP to hide itself for visibility purposes? Right now it's about the only thing that niggles at me using ARP, since it has a tendency to hide all the other panels unless you either click it, check something on the vanilla panels and then click it again, or move it somewhere else.Thanks for all your work!That behavior should be in the latest version already rabidsi. Romfarer added a mutually exclusive option for us so that the ARP button should behave like the other stock apps with mouse over,toggling, etc. Quote Link to comment Share on other sites More sharing options...
gilflo Posted July 28, 2014 Share Posted July 28, 2014 (edited) KSPAPIEextensions updated recently (2 day ago) try the new download: https://github.com/Swamp-Ig/KSPAPIExtensions/releases/latestEDIT: It could be includes in ARP alreadyThank's, but what add-on is concerned with this KSPAPIExtensions ?I downloaded the latest version and whatever I do, put the extension in the game data folder or leave it, I stay with my message saying I got a problem with the KSPAPIExtensions..... Edited July 28, 2014 by gilflo Quote Link to comment Share on other sites More sharing options...
Olympic1 Posted July 28, 2014 Share Posted July 28, 2014 Thank's, but what add-on is concerned with this KSPAPIExtensions ?I downloaded the latest version and whatever I do, put the extension in the game data folder or leave it, I stay with my message saying I got a problem with the KSPAPIExtensions.....which other mods do you use? Quote Link to comment Share on other sites More sharing options...
TriggerAu Posted July 28, 2014 Author Share Posted July 28, 2014 you can also find a list of some of the mods that use KSPAPIExtensions here: http://forum.kerbalspaceprogram.com/threads/81496-0-24-2-KSPAPIExtensions-V1-6-3-Utilities-for-shared-mod-use?p=1184459&viewfull=1#post1184459 Quote Link to comment Share on other sites More sharing options...
elfindreams Posted July 28, 2014 Share Posted July 28, 2014 Just posted an enhancement request:https://github.com/TriggerAu/AlternateResourcePanel/issues/38Basically it is a list of action groups with text fields per ship / enabling action group use during map. I find myself loving the staging enhancements to this (easy mouse access to stage, plus staging from map) and find myself really wishing for some nice enhancements to the action groups. Quote Link to comment Share on other sites More sharing options...
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