Jump to content

Work-in-Progress [WIP] Design Thread


GusTurbo

Recommended Posts

I'm building a personnel transport submarine for a potential underwater base, it's called the Barracuda.

DG8rxYv.png

Right now it lacks power and range, and has no way to connect with any underwater base (RCS won't work because I can;t turn off the jet). Does anyone know an easy way to anchor ships to the ocean floor? If I do that, I can have it drive around and dock to a base like that.

HbiQVrQ.png

Once you get beyond the Continental Slope, Kerbin's Abyssal Plains are pretty flat, there should be plenty of room to build a base, but that also means there will be very few interesting spots

Link to comment
Share on other sites

I'm building a personnel transport submarine for a potential underwater base, it's called the Barracuda.

http://i.imgur.com/DG8rxYv.png

Right now it lacks power and range, and has no way to connect with any underwater base (RCS won't work because I can;t turn off the jet). Does anyone know an easy way to anchor ships to the ocean floor? If I do that, I can have it drive around and dock to a base like that.

http://i.imgur.com/HbiQVrQ.png

Once you get beyond the Continental Slope, Kerbin's Abyssal Plains are pretty flat, there should be plenty of room to build a base, but that also means there will be very few interesting spots

What do you use to make it sink? A good replacement for the ballast could be fuel tanks, but the downside of that is that it would start floating the more fuel you burn.

In other news, I finished work on an Heinkel He 111, except for bombs:

OeNk8UK.jpg

- - - Updated - - -

Tube Experiment I:

FdXMNev.gif

This could have potential for little toy trains.

Link to comment
Share on other sites

I'm building a personnel transport submarine for a potential underwater base, it's called the Barracuda.

-imgsnip-

Right now it lacks power and range, and has no way to connect with any underwater base (RCS won't work because I can;t turn off the jet). Does anyone know an easy way to anchor ships to the ocean floor? If I do that, I can have it drive around and dock to a base like that.

-imgsnip-

Once you get beyond the Continental Slope, Kerbin's Abyssal Plains are pretty flat, there should be plenty of room to build a base, but that also means there will be very few interesting spots

Very nice! Maybe add a claw or something to allow it to hang on to the sea floor, as well as MMUs filled with ballast and RCS to allow for Kerbal EVAs under water (for the base)?

In other news, testing a prototype for the next incremental update for the KTS - Version 2A. It features a few fixes for issues found in V2, as well as having a few improvements I was trying to get working and couldn't (at least in time for the release).

H1xDkKw.png

Hz3Vby5.png

Edited by FCISuperGuy
Link to comment
Share on other sites

What do you use to make it sink? A good replacement for the ballast could be fuel tanks, but the downside of that is that it would start floating the more fuel you burn.

In other news, I finished work on an Heinkel He 111, except for bombs:

http://i.imgur.com/OeNk8UK.jpg

- - - Updated - - -

Tube Experiment I:

http://i.imgur.com/FdXMNev.gif

This could have potential for little toy trains.

I've clipped lots of the radial ore tanks inside it for ballast, but that's not the problem. It can only make 11 m/s submerged, and you have to stand it on its end to make it dive.

Nice Heinkel, but I think the upper gun position should be moved forward a bit. Right in the middle of that cargo bay is where is ought to be.

Hey, looks like we can do monorails with the tubes!

Link to comment
Share on other sites

Full ore tanks and i-beams are about the only things that sink. MK3 parts are very bouyant, don't even bother. I made a small sea base a few pages back with docking ports pointed up, if you had some upward firing jets you could push your sub down onto it.

The torpedo progress has increased exponentially with the new update

ShorttermUglyElephantbeetle.gif

Edited by selfish_meme
Link to comment
Share on other sites

I've clipped lots of the radial ore tanks inside it for ballast, but that's not the problem. It can only make 11 m/s submerged, and you have to stand it on its end to make it dive.

Nice Heinkel, but I think the upper gun position should be moved forward a bit. Right in the middle of that cargo bay is where is ought to be.

Hey, looks like we can do monorails with the tubes!

Thanks for the feedback, I moved it forward a bit.

How's this?

UWh7ms0.jpg

Also, I built an Me 163 Komet:

k0gmlKN.png

7T2MbMt.png

Link to comment
Share on other sites

Thanks for the feedback, I moved it forward a bit.

How's this?

http://i.imgur.com/UWh7ms0.jpg

Also, I built an Me 163 Komet:

http://i.imgur.com/k0gmlKN.png

http://i.imgur.com/7T2MbMt.png

Coming along nicely, you know with some pontoons that HE could be a HE115 as well. The comet is so cute I want to hug it.

Speaking of cute and cuddly, 1/3 scale shuttle

kk251LI.png

Edited by selfish_meme
Link to comment
Share on other sites

Ha HA! my first working shuttle, 1/3rd the size, three times the fun!

9dinHvW.png

That was fun, it's a great glider, it got a little hot coming in even at almost 40', I was overshooting the runway and tried to come in too steep or I would have nailed the landing. The intakes at the back have a couple of puff puffs each for OMS. No cargo this trip but I kept it throttled back to 85% and I circularised with the tank and then ejected it. The vectors a bit twitchy at the end when things are light.

Javascript is disabled. View full album
Edited by selfish_meme
Link to comment
Share on other sites

Coming along nicely, you know with some pontoons that HE could be a HE115 as well. The comet is so cute I want to hug it.

Speaking of cute and cuddly, 1/3 scale shuttle

http://i.imgur.com/kk251LI.png

Thanks! That's also such an adorable shuttle...

In other news, I was able to utilize the hollow Mk1s to make the B-17 Bomb Bay's crew walk..

..And it has been great.

ZCFYJRG.png

Actually, it's possible to do without the tube!

8sl2rMS.png

0bz6ofe.png

- - - Updated - - -

5Mxmx0L.png

Link to comment
Share on other sites

Bayou fishing boat

rjPbAj1.png

It's pretty much done, but I'm showing it here first to see if anyone has suggestions for it. It seats four Kerbals and has two "fishing rods" on one side, as well as a fish cooler fashioned from a fuel cell.

I think I can maybe get it out today or tomorrow, it isn't that big. Besides, if I wait too long I'll run out of CCR music to listen to while working on it. :D

Edited by pTrevTrevs
Typos corrected
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...