StickyScissors Posted September 22, 2016 Share Posted September 22, 2016 (edited) On 9/20/2016 at 6:13 AM, RangeMachine said: https://github.com/RangeMachine/TextureReplacer/releases/tag/v2.4.15 My compilation for KSP 1.2 Please tell me that accurate, real-time visor reflections are working. The latest 1.1 version either: have a solid color as the visor, be visually glitchy, or (worst case), i disable visors all together due to them being unappealing without reflections Edited September 22, 2016 by StickyScissors Quote Link to comment Share on other sites More sharing options...
RangeMachine Posted September 22, 2016 Share Posted September 22, 2016 On 21.09.2016 at 1:15 PM, Valerian said: Thank you for that! In this build it makes the helmets all black for some reason (I only have skybox and planet textures) Helmets fixed! Download. Quote Link to comment Share on other sites More sharing options...
theJesuit Posted September 27, 2016 Share Posted September 27, 2016 Hi awesome Mod makers! There is a new mod Planetary Domes, where the promo video includes the domes on Eve and Duna and shows the kerbals running around inside the domes with their helmets off. This was one with camera and config editing quackery. In thinking about this further, would it be possible to add some function to Texture Replacer with the helmet off in nonbreathable atmosphere or airless moons in certain conditions like in a cargo bay with the the doors closed? Perhaps using something similar to the stock occlusion rules. Peace. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted September 30, 2016 Share Posted September 30, 2016 (edited) Hello everyone. You may have noticed that TextureReplacer hasn't been officially updated for a while now. I could be wrong in my assumptions, but I'm worried about what's going to happen with TextureReplacer in the future, and this concerns me as WindowShine is very dependent on the reflection plugin and format that it includes. As a note of progress though, I have been able to acquire new shaders for WindowShine that would fix part highlighting and cabin light issues: Spoiler New shaders These new shaders should fix everything currently wrong with part highlighting and cabin lights. However, I don't know how to code and I don't know any modders who would be willing to add them for me. I have the shaders available and I am happy to distribute them to someone if they have the time to make a new reflection plugin for WindowShine. If you did this, you would be the co-owner of WindowShine, as the plugin is truly half of the entire mod (which without it is just a bunch of textures and a config file). @Porkjet I'll ping you here since you've been very helpful in the past. Thank you so much - WindowShine has been sitting for about 2 months with nothing improved and I would just like to get the ball moving once again. If anyone here is interested in helping me out, or have any comments or concerns please send a PM my way. Thinking with optimism, thanks. Edited October 20, 2016 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 4, 2016 Share Posted October 4, 2016 @RangeMachine I noticed with my planet pack that I am not able to take my helmets off even though there is oxygen present. I've done everything I can think of but I can't seem to get it to work Quote Link to comment Share on other sites More sharing options...
RangeMachine Posted October 4, 2016 Share Posted October 4, 2016 (edited) 6 minutes ago, Galileo said: @RangeMachine I noticed with my planet pack that I am not able to take my helmets off even though there is oxygen present. I've done everything I can think of but I can't seem to get it to work Open config file in TextureReplacer dir, and change with lines for your needs. isHelmetRemovalEnabled = false isAtmSuitEnabled = false atmSuitPressure = 50 atmSuitBodies = Kerbin Erin Sanctum If settings are correct and helmets still not working, let me know, I will check it. Edited October 4, 2016 by RangeMachine Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 4, 2016 Share Posted October 4, 2016 2 minutes ago, RangeMachine said: Open config file in TextureReplacer dir, and change with lines for your needs. isHelmetRemovalEnabled = false isAtmSuitEnabled = false atmSuitPressure = 50 atmSuitBodies = Kerbin Erin Sanctum I did that but maybe I messed up something. I'll double check Quote Link to comment Share on other sites More sharing options...
RangeMachine Posted October 4, 2016 Share Posted October 4, 2016 (edited) 4 minutes ago, Galileo said: I did that but maybe I messed up something. I'll double check Works for me fine. Also check this settings in game GUI. (two bottom toggles) Edited October 4, 2016 by RangeMachine Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 4, 2016 Share Posted October 4, 2016 (edited) 7 minutes ago, RangeMachine said: Works for me fine. Also check this settings in game GUI. (two bottom toggles) Yeah all that was set correctly. Are you using stock planets though? This what I'm using. It's a rather large dl so I don't expect you download it just for this Edited October 4, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
RangeMachine Posted October 4, 2016 Share Posted October 4, 2016 1 minute ago, Galileo said: Yeah all that was set correctly. Are you using stock planets though? This what I'm using. It's a rather large dl so I don't expect you download it just for this Yes, stock. I don't tried on non-stock planets. Well helmets removal available when pressure > 0.5 (with default) settings and atmosphere contains oxygen. Did you add bodies here? atmSuitBodies = Kerbin Erin Sanctum I am using 1.2 now, so i can not check your mod. Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 4, 2016 Share Posted October 4, 2016 (edited) 5 minutes ago, RangeMachine said: Yes, stock. I don't tried on non-stock planets. Well helmets removal available when pressure > 0.5 (with default) settings and atmosphere contains oxygen. Did you add bodies here? atmSuitBodies = Kerbin Erin Sanctum I am using 1.2 now, so i can not check your mod. Oh! I see what I did. I did add names but I used the template name for the planets instead of the actual planet names. I always figured the helmet removal was hard coded to work with only stock planets. I don't know why I thought that. Thanks knocking the sense into me Edited October 4, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
GrapeInvaders Posted October 8, 2016 Share Posted October 8, 2016 The Female Kerbals have a stretched texture... Did I do something wrong? Quote Link to comment Share on other sites More sharing options...
Galileo Posted October 8, 2016 Share Posted October 8, 2016 1 hour ago, GrapeInvaders said: The Female Kerbals have a stretched texture... Did I do something wrong? You could post some more info. Are you making your own textures? Are you using someone else's? Do you have screenshots? Quote Link to comment Share on other sites More sharing options...
GrapeInvaders Posted October 9, 2016 Share Posted October 9, 2016 Quote 7 hours ago, Galileo said: You could post some more info. Are you making your own textures? Are you using someone else's? Do you have screenshots? Sorry, I'm using the Pimp my kerbals pack Quote Link to comment Share on other sites More sharing options...
Bishop149 Posted October 12, 2016 Share Posted October 12, 2016 On 9/20/2016 at 2:13 PM, RangeMachine said: https://github.com/RangeMachine/TextureReplacer/releases/tag/v2.4.15 My compilation for KSP 1.2 So, I've been using the version on the front page for a long time and I not it hasn't had an update for quite some time (last 2 or 3 KSP versions) Im now going through everything again with the advent of 1.2 and the above has be a little confused. Am I to understand that @RangeMachine has taken over development of the mod and the OP is no longer updated? Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted October 12, 2016 Share Posted October 12, 2016 I'm getting all my helmets turn black in 1.2? Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted October 12, 2016 Share Posted October 12, 2016 (edited) 3 minutes ago, TaintedLion said: I'm getting all my helmets turn black in 1 TextureReplacer hasn't been officially updated in little over 2 months. Version is in the title. Have you tried rangemachines recompile? Edited October 12, 2016 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted October 12, 2016 Share Posted October 12, 2016 1 minute ago, Avera9eJoe said: TextureReplacer hasn't been updated in little over 2 months. Version is in the title I'm using the 1.2 compilation @RangeMachine posted. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted October 12, 2016 Share Posted October 12, 2016 Just now, TaintedLion said: I'm using the 1.2 compilation @RangeMachine posted. Ach sorry edited my message as you posted lol. Hm... Ask RangeMachine I guess? Quote Link to comment Share on other sites More sharing options...
TaintedLion Posted October 12, 2016 Share Posted October 12, 2016 On 20/09/2016 at 2:13 PM, RangeMachine said: https://github.com/RangeMachine/TextureReplacer/releases/tag/v2.4.15 My compilation for KSP 1.2 This version on the full 1.2 release is giving all my Kerbals shiny black helmets. Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 12, 2016 Share Posted October 12, 2016 1 minute ago, TaintedLion said: This version on the full 1.2 release is giving all my Kerbals shiny black helmets. You need the later one: Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted October 12, 2016 Share Posted October 12, 2016 1 minute ago, TaintedLion said: This version on the full 1.2 release is giving all my Kerbals shiny black helmets. Have you tried this version? On 9/22/2016 at 10:45 AM, RangeMachine said: Helmets fixed! Download. Quote Link to comment Share on other sites More sharing options...
RangeMachine Posted October 13, 2016 Share Posted October 13, 2016 19 hours ago, Bishop149 said: So, I've been using the version on the front page for a long time and I not it hasn't had an update for quite some time (last 2 or 3 KSP versions) Im now going through everything again with the advent of 1.2 and the above has be a little confused. Am I to understand that @RangeMachine has taken over development of the mod and the OP is no longer updated? I am making unoffical builds. I have not seen @shaw since august and i can not speek him about this thread. Quote Link to comment Share on other sites More sharing options...
RangeMachine Posted October 13, 2016 Share Posted October 13, 2016 Hey guys! Wanna some reflections? Spoiler https://github.com/RangeMachine/TextureReplacer/releases/tag/v2.5.0 Quote Link to comment Share on other sites More sharing options...
HaArLiNsH Posted October 13, 2016 Share Posted October 13, 2016 Great work ! Thank you for maintaining this mod, if there ONE mod I totally need its this one Quote Link to comment Share on other sites More sharing options...
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