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Frank_G

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Everything posted by Frank_G

  1. Nope... its not a Firefly class vessel and can currently not move the nacelles independently X.x. But it could be programmed to do so, when you remove the symmetry from the engine servos...
  2. Today i continued working on my Duna rocket SSTO VTOL spaceplane. It is much more stable now and keeps its balance throughout the flight in all engine configurations. And here, as promised, the craftfile for my Duna Rocket SSTO. It is still a work in progress. The downloadable version is already a few steps ahead of the one, seen in the screenshots. Action-group configuration is in the craft file description. Have fun.
  3. Yes you have, my fault... esc -> settings -> difficulty options:
  4. When in game, hit esc and click on difficulty on top of the window. You can even turn on comm blackouts from plasma effects during re-entry... Quite challenging, when you suddenly lose control on a badly constructed vehicle... you can also set the g-force at which a kerbal passes out, have atmospheric and underwater pressure crush parts when exceeding pressure limits and such things. It really challenges your building and planing capabilities.
  5. Some kerbals have a hidden third character attribute, which is called badS, like Tapeta mentioned. They just donˋt lose their nerves and recover faster from dangerous situations. It becomes pretty handy, when you play on higher difficulties, where kerbals can actually pass out during flight.
  6. I play since 2013 and i am having a real blast with the new DLC. If you like experimenting with robotics, are interested in creating animations and automated processes, i can really recommend buying it. You also get nice extra gameplay options with the new surface features and science things and new things to explore. For me, it makes a real difference.
  7. Thank you :). The trick was, using 2 of the new K-1000 controllers. One swiches the servo between prograde and normal position and the other between prograde and retrogeade. Both use the target angle function in the track editor to change position. Then you bind each K-1000 to its own action group, using play and switch direction function for both controllers and you are good to go. Just keep in mind, that you need to return the nacelles to prograde position with the same action group, before using the other action group. I will post a craftfile today, so you can take a look.
  8. Thank you very much! A cool rover - like this specimen here - is next on the agenda - I havent found out what damping is, but my guess is, that its the time they need to decelerate, when you cut the power. Edit: and wow... it took me a while to notice, that those wheels are actually stock parts... incredible cool work!
  9. I finally have it back... a working Duna VTOL SSTO... and this time it is made of stock parts only. On final approach: Landing configuration: Touchdown!!!: ...and retro-configuration for deorbiting, without turning the plane around: Thank you @SQUAD, for all these new options and possibilities. I especially like the way, one can control single robotic parts in multiple ways, using more than one controller.
  10. This Breaking Ground DLC is pure awesomeness
  11. I will start a fresh career, but i will copy my vessels over to use and modify them, once i have the parts available.
  12. The robotic parts don´t seem to create such a wobbly mess at all... looks great.
  13. Looking forward to see that awesome model in a fully articulated version. o7
  14. Did some more basic design and testing on a new science vessel. It comes with more than 4.800 m/s of Delta V, once in orbit and carries a lot of useful science stuff. I hope the scanner will work from in there... if not... well, it will be thrown out X.x On the pad: And in space: Find the craftfile here..
  15. Thank you very much and have fun experimenting with that design. It is quite wobbly at the moment, due to using jr. docking ports. If you try building your own trusses, consider upgrading the design. Maybe a third port will compensate better. Here is another post of the mentioned Kerbin Orbital Station, from a few days back. Enjoy :
  16. Starting to design a science station for munar and minmus missions, based on my Kerbin Orbital One parts. It can be delivered by spaceplane and comes with almost 1.000 m/s of Delta V to adjust orbit or fly from Mün to Minmus on its own. I plan to have resource extraction sites on both moons, to refuel the station. I might wait with the launch till "Breaking Ground" is out though, to have storage for surface science on board.
  17. Watched it 3 times... got more excited for this DLC each time. Consider it bought Of course i expect more showcased detail each day till release, or i won´t buy! (This was obviously a lie, so please don´t tell anyone).
  18. All i ever wanted in KSP in one DLC... like christmas in May Looking forward to create and fly whatever comes to my mind. Thank you devs and team!
  19. Yes it will, but i am pretty excited to especially see, what you will do with the new parts. Raptor Aerospace is always worth a visit.
  20. Here is my Rhino Mk. 2 Lander from the Duna Trek Mission: An older Tylo lander: And an little monopropellant lander (used the smaller versions of the Puff-engine back then):
  21. Looks like we get something to create sequences... that would be A.W.E.S.O.M.E™
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