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Frank_G

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Everything posted by Frank_G

  1. I first entered orbit in version .20. And before you ask, yes, my first launch included the parachutes in the first staging group.
  2. Don´t know, don´t predict... it comes when it is ready. They have a mountain of expectations to hit and a rock solid physics system to deliver... they should take all the time needed to avoid the short fused being 1-star-triggered.
  3. I crash-landed an interplanetary vessel with 12 nuclear engines in the oceans of Kerbin... But i guess Kerbals are not affected by radiation in any way (they most likely feed on radiation besides snacks, so it may have not even been a crime).
  4. Great news. The revamped parts look awesome and i am glad to see, that they have received some additional art passes and part variants since their first presentation. The new terrain and the SRB also looks awesome. Thank you for your ongoing effort, to make this game better. It is greatly appreciated! Happy launchings and stable orbits o7
  5. Finally! That is a very useful and much needed part. Thank you very much. Now the evil question... does it generate impulse?
  6. The work you made public here has always been an inspiration besides being one of if not the best collection of KSP craftfiles available. I even asked myself countless times, how you were able to manage and maintain all those craft and keep them up to date with each and every version of KSP. I wish you all the best on your personal adventures in the Kerbol system and beyond! I hope to see you around on the forums and am looking forward to see a screenshot or two of your adventures here and there. Have fun and keep on launching! o7
  7. Yup, i am in that camp as well. Variety was always key to good design possibilities.
  8. Good to see, that we reached the most classic engine parts with the revamp. All those new parts made the old ones rEally look out of place. Looking forward to it.
  9. Thats the spirit! - Well done! Back in the days where i played more frequently, i spent hours and hours to fit micro SSTOs into cargo bays for Laythe and Duna missions... Sadly, the physics model changed to much, that they don´t work anymore. I am sure, i will return to that in KSP 2, if it is an option to think, build, fly like in this lovely game...
  10. Very nice! Now make it foldable, pack it up and go for a ride on Duna
  11. Its dead Jim, but not as we know it.
  12. Awesome job and thank you very much to the Dev team.
  13. Welcome to the forums! Safe orbits!
  14. Looks great! This update will bring some cool New screenshoT opportunities
  15. Exciting times. Looking so much forward to 2020
  16. I am in total awe... watched the trailer about 10 times before even thinking about visiting the forums. I am in for the journey!
  17. Awesome... Definitely worth landing a new colony on...
  18. All the best to you! It was a long and cool journey and i am not planning on leaving any time soon
  19. Clouds / atmospheric effects would be nice and a revamp of the last engine and tank parts, just to move away from KSP being an ongoing construction site.
  20. Its a time predator... Just one launch... Two hours gone X.x Honestly, the worst thing for me is the lack of proper IVA instrumentation. I really hate to rely on mods (that is true for all games) and to have something like a basic version of RasterPropMonitors would make the list of game features close to perfect.
  21. I liked Making History, but Breaking Ground is awesome in all aspects. The new parts and construction features, the tons of new possibilities... it is just awesome.
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