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AntiMatter001

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Everything posted by AntiMatter001

  1. no it's kerbals on every wheel with a drill and when we push "forward" they spin the wheels with their drills and we go "BOOM"
  2. lack... what is next on the "i felt like it so i built it" list? (after the barrel sized turbojet of course) i love LLL just for the fact it refences all the old good sci-fi movies and also for the fact it's completely bonkers
  3. this isn't a issue of sorts just a question and also a plea. 1) are you the coder for the mod? or just the modeler and texture artist (BTW awesome textures XD) then the plea: could you posibly (if you ARE the coder) give me an idea how the torque curves work and how to make my tracks fast... but not super fast and dangerous?
  4. since i'm only using the Mace Engines can i get that update :'(
  5. if you find it a hassle you could look on damned robotics for help.
  6. actually before you do that i have a question... any news on decouplers to fit the werid shaped pieces of this mod pack? if not how would i go about doing this? also there is as much clutter here as any other post... and really between the ramblings and the arguments we do sorta help out other people... when they ask for the tenth time...
  7. uhm sorry to post this bug here (my computer is old and github hates my computer) but everytime i "revert to launchpad" i get just the orginal SRB (so it's just the one you see in the VAB without any changes) and the thrust effects are on but if i revert again it still does it. will post pics when home.
  8. http://forum.kerbalspaceprogram.com/threads/66020-B9-0-23-fixes anyone looking for fixes please use link above.... (i told ya i'd post it on every new page...)
  9. yeah i meant are you gonna be re-texturing them and also maybe adding some new parts in
  10. if it's ok with you Helldriver i'm renaming the original docking adapter and keeping it... i like it...
  11. that looks like Homeworld scrap when a ship explodes XD ohhh the memories...
  12. WOOT yay! 2.5m kso here i come (and maybe crashing my computer)
  13. hey could you add that craft for us/me in the next update? (this is going from LEM to airbags to INSANELY sized turbo jets)
  14. read the post above yours. i already did it XD oh and couldyou posibly give me the bigger KSO?
  15. or Gedit... i use Gedit XD also i fiddled with the nodes and got it to (sorta) fit with the B9 parts... also just for fun i launched a tiny ship with super powerful engines today... lets just say if you point it and just let go of the controls it'll go to 2000m/s in under 2 mins... pig to turn though and the re entry effects are BLEH on my computer
  16. can we stop moaning about memory issues and if it hurts someones artistic ego or not? thanks sorry that was mean but please i hate seeing a new comment posted to this lovely mod thread just to see that it's yet another fellow complaining/agreeing about memory or the lack of it or the loss of detail... please i just want to see news about THE MOD not the situation of someone's life (unless it's to do with the mod)or their computer woes (yet again unless it's to do with the mod. the most common is the HUD) anyway leaving that behind us... i hope... HellDriver hows things going with testing? any intresting bugs? (kerbals flying out of cockpit? stations randomly exploding?)
  17. omg this is gonna be one big thread... ok... 1) doors... do they open? (guess not. could be implimented though :3) 2) guns. check out InfiniDices mod about the guns and armour it'd be nice to take those guns (either off and replace em or) and modify them to work with that mod (skillful i think it's called) 3) DEMV car on the bottom... i'm guessing it isn't finished and it doesn't have IVAs or even somewhere to get in am i correct? and last but not least. 4) GOD DAMNIT DEVO YOUR BLOODY AWESOME!!!! oh also that isn't a 1:1 scale oh well.
  18. *Hugs* will you be my awesome modding daddy? XD anyway i thought pizza and aerospace made it harder to fly aircraft but then again if lack uses it then meh might as well.
  19. i hate to admit this but that picture looks like it was taken from in KSP then re drawn on paper...
  20. it doesn't fit with this pack though... unless someone is willing to give me the correct node positions.
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