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GorillaZilla

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Everything posted by GorillaZilla

  1. Cheers me hearty! Blummin love the things our KSP modders do, think I've sent more in donations than I've done buying copies of KSP for me and me family!
  2. Those Mun textures look great! I tried Astronomers Visual pack but it still had that repeating texture look at high altitudes (maybe has issues with KSP 1.12.3?), where yours does not. Please let me know which mod you using that gives you those?
  3. AMAZING mod! Still works great in 1.4 for me... Driving was so lifeless without the motor sounds and scrabbley noise when you skid... Really breathed new life into the game for me and my nephew as we drive vehicles a lot messing around with cranes and stuff. Thankyou Pizza, bought you some coffee! Now if only Collision FX worked in 1.4 too, that was my other Go too mod to compliment wheel sounds :-)
  4. Narf! Love the "better late than never" part, What I can't believe is a whole version of KSP went without one of it's Big 10 mods pretty much until the next version was out months later... What happened? Oh well, best thing thats happened in a while, cheers Ferram for all da hard work that goes into thish masterpiece
  5. Whadda yah mean? this is a great little mod. You end up in the water a lot from splashdown, and silent water just don't feel right, you know? I Use this mod on all my installs :-)
  6. [quote name='rbray89']Bingo. Abstracting things to bare minimum. Pretty views should come from those sending craft to the places :)[/QUOTE] Double Bingo! Thats one of the things I have been thinking about too, having the map view kind of spoils you, you can zoom in on any planet and get pretty much the same visuals as actually visiting (In stock kerbal anyway) Having the map view be just that, a map view and the planets just mysterious coloured specks visable when you look at the right part of the sky and zoom in, would make actually seeing a planet on person for the first time a truely magical experience (With RVE, Scatter. EVE ect for maximum POW!) So fair plays this is a good one to develop, would be something I would be dying to have in a future Educational build of KSP :cool: [quote name='Poodmund']Loving the new multi-planet support, I have been playing around with Tekto this evening trying it out using all homemade textures with the new EVE release. [IMG]http://i.imgur.com/tqwiEx6l.jpg[/IMG] [/QUOTE] By the way, that looks really slick ;-)
  7. Seriously cool mod, Always thought it quite off at how the air In KSP was so still and lifeless... How well can you use it for sailing? Anyone have a good vido link of it being used for sailing? My god "Kerbal space" program is becomming "Kerbal everything in physics program" Such an awesome educational tool too, with FAR, Real solar system, real rocket engines and fuels ect...
  8. [quote name='daawgees']This, seconded. All it will take is the wrong comment at the wrong time and a modder can yank support. This work is done on their free time and without compensation. Patience is the key.[/QUOTE] I think Proot is a better man, and made of sterner stuff that that :-) However, Its best to be polite and patient. So stop distracting the pilot, Just a saying, "Distract pilot... Go splat" :sticktongue:
  9. Cor blimey, that radio station must have one right big ole leccy bill at the end of the month. Sorry, couldn't help it X-P I think it looks quite cool, like some kind of visualisation of a beacon broadcasting from the planet's surface.
  10. Damn right I am , I've have read almost every book, Just missing Eric, Lords and Ladies, Pyramids and a few of the newest ones. Absolutely love Discworld
  11. That is correct in real life, but this is a game engine. If the colliders are attached to the ship's parts as described they could in theory transmit forces into the part when the player hits the parts, if the player camera has mass, and is generating forces to push off that are not transmitted into the ship, but then acts on the internal colliders, and through the joints the actual ingame parts themselves. Unless you are saying the IVA, player, the colliders, and the ship's parts the colliders are attached to are all in a separate enviroment completely isolated from the physics of the ship's in universe parts?
  12. Cool beans, thanks for the explanation. Surprised it's something so simple and straightforward.... When I see something odd going wrong in a game I always just jump to the conclusion of thinking it's something wierd, strange eldritch and borderline unknowable going on..... Something for the Wizards of the unseen university to sort out X-P I'm just daft I think when it comes to computer software, my strengths lie more in Philosophy, and internal investigation into this wierd property that should be impossible for any intelligence mechanism no matter how complex
  13. I can see the issue, would be nice if it were fixxed.... I wonder what causes it.... Is it the height of the clouds vrs the terrain causing some wierdness with the lighting.... Or is it something wierder....
  14. Sorry, might have been my fault as I was a little worried myself for some reason and voiced it. So aye, best get back on topic reporting issues with tac and possible fixxes ect...
  15. Does this mean the player inside the ship bumping into things will have a small but measureable affect on the entire ship? What mass will the player object have? How is the player being propelled about, say if they propell off a wall and bump into a console, will the push off the wall be transferred into the ship, then undone when they hit the console? What if only one thing is taken into account? like the pushing off the wall simply being a force applied to the player, but then the collision with a wall or console adding an impulse to the ship...... Could that mess about with the trajectory of a ship that is on a verry sensitive trajectory where the tinyiest impulse might put you deeper into the atmosphere than you want, ect.... No need to answer any of those questions, just some things for you to think about :-)
  16. Great textures matey, Thankyou for making TAC look good, Its my favourite Life support mod
  17. Holy smokes! The way KSP is looking in that image gallery is beyond my wildest expectations of what the game would ever look like, Smashing job matey Edit: Just realised how old that gallery is, didn't realise how far back I was reading and replying to, Need to catch up with the latest "KSP modding News" X-D Still amazing from ground level KSP images though :-)
  18. Well I kind of meant falling out of popularity and not getting updated when it got buggy and broken from KSP updates, If that makes sense? Perhaps "Lost" was the wrong word to use
  19. Really quite impressed with your work Proot, as you noticed I can't help but mention you when posting in the threads of the mods you weave together... And it was your post way back that inspired me to stop lurking, and post support and donate to the various modders working so hard to make our game better And now I've gone around and supported the chaps you mentioned, as per your wishes, I'm finally back where I started to say thanks to you for what you have done, and what you are doing :-) Looking forward to KSP's future, and the unity 5 update, Any idea what possibilities Unity 5 KSP will have for graphical overhaul modifications?
  20. Indeed matey, I don't think there would be anything equal to replace TAC with if we lost it, The other life support mods are way ahead of stock's non-existant life support but they just aint TAC
  21. Cool image, how did you get that? Is there a mod that makes the windows or the crew pods and cockpits transparent?
  22. I absolutely love seeing modders helping out other modders, it all adds up and makes our game awsome, Kudos to the moding community! I see it going on almost everywhere I read on mod development threads like these
  23. I dont fancy USI, It's better than stock but I feel it is too dumbed down and much prefer TAC life support as it's based on what we can do in reality. Taranis did a lot of research on what is and may be possible in the future... And the mass/volume of the resources is based on the real stuff... The kerbals use about the right amount as if they were humans. So Tac life support gives me a good idea on what kind of mass/volume a real spacecraft would have dedicated to life support supplies for a mission, I play kerbal to learn a little about the real deal of space travel in a fun an accessable way, for myself, then teach and show others. TAC life support has just the right level of abstracted realism to give a convincing feel without being too complicated, It's one of the mods I'd like to see survive untill KSP is at a stable enough point where I can really work on putting together a sort of "Ultimate Educational/Realistic Yet balanced to Still be Accessible and Fun" Build of KSP, so I can buy my relatives and close friends KSP as a steam gift then give them a really good build of KSP + guides/tips on a disc to start them off. So thankyou Taranis for making and maintaining TAC life support Do you have a Paypal donate button anywhere so I can buy you a beer or whatever? If not a private message with a paypal addy will do One thing I can think of to improve the mod would be something I read earlier on the USI life support thread optional of course, Probably off by default but turned on or off by editing a value in a CFG file somewhere. Only for stuff that is not easily piped about though, Like Food supplies. I'm imagining a crew passable ring of food supplies part... Are there any problems people have with TAC life support that make people choose USI over TAC? Problems that could be solved, As I don't want to see real world based TAC die out in favour of a Gamey USI that doesn't really teach you anything concrete about real world spaceflight. Both TAC and USI can co-exist, USI performing the role of the likes of NEAR, And TAC being more like life support's equivilent of FAR, Just would not like TAC to die due to everyone moving to USI.
  24. Really like the effect planetshine has on the game Valerian, subtle but has a big impact and is one of the things that helps the likes of Proot make their amazing Visual packs for the game (Proots work brought me here ), Do you have a paypal donate so I can buy you a beer? By the way, Thanks for posting that Mitch, that is just such an amazing sight, Don't they charter flights just to see eclipses like that? Would love to go on one some day :-)
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