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Sr. Spacecraft Engineer
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Cerberus738 started following [1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season , [1.12.x] ConstantTWR , [1.9.x] RCS Build Aid Continued - New Dependencies and 7 others
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There is a mod out there that lets you split a large burn into multiple maneuvers. I can't remember what it's called right now. So you plan your encounter with one large burn and then can split it into multiple burns and your encounter should stay the same at the end. Otherwise you would have to figure out the math yourself.
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cool dude!
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Rockets start rotating at launch
Cerberus738 replied to Magzimum's topic in KSP1 Gameplay Questions and Tutorials
I'm having this problem too. SAS is causing the roll. Right at launch SAS just pins the torque one direction and its roll time. I can counter the roll manually and stabilize it and then SAS just pins it the other direction. yaw and pitch work fine other than the constant rolling throws it off. Its only in the lower atmosphere. Fins. no fins. gimbal. no gimbal. fairings. no fairings. its frustrating. -
i just found some kind of space anomaly in ksp?
Cerberus738 replied to jevry's topic in KSP1 Gameplay Questions and Tutorials
It's just part of the skybox. You can't go there. -
What is this?
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Can a surface tug be built?
Cerberus738 replied to Loren Pechtel's topic in KSP1 Gameplay Questions and Tutorials
https://github.com/PapaJoesSoup/VesselMover/releases -
Can a surface tug be built?
Cerberus738 replied to Loren Pechtel's topic in KSP1 Gameplay Questions and Tutorials
The winch is from KAS. Dragging it is an option. You're legs may explode and everything might fall over and apart but yes you can drag stuff with the winch. Pushing is probably easier. Or combo! There's also a mod called vessel mover that lets you move things around. Good for placing base modules. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Cerberus738 replied to Galileo's topic in KSP1 Mod Releases
@Berlin http://steamcommunity.com/sharedfiles/filedetails/?id=730375968 Steamshot for you! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Cerberus738 replied to Galileo's topic in KSP1 Mod Releases
Just for reference I don't have kopernicus installed. Unless it's left overs? I had it installed before when your mod was one big download. I've since deleted those folders. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Cerberus738 replied to Galileo's topic in KSP1 Mod Releases
@Berlin Hey buddy! I dunno if this has been brought up and i don't have time to read the whole thread right now. Kerbin shows through the Mun! If you are on the surface it doesn't show through but if you zoom out it will start to show through. Here's a pic in orbit. http://steamcommunity.com/sharedfiles/filedetails/?id=728468918 -
[1.4.x] Contract Pack: Anomaly Surveyor [v1.7.1] [2018-03-30]
Cerberus738 replied to nightingale's topic in KSP1 Mod Releases
Tma - 6 on the Mun had its waypoint marker underground. It's the monolith a ways North of the equator on top of a big hill. The monolith is there but the waypoint was inside the hill. I alt-f12 it.- 502 replies
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- contract pack
- contract configurator
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Cerberus738 replied to Galileo's topic in KSP1 Mod Releases
And here you go! They are steamshots so its all links. http://steamcommunity.com/sharedfiles/filedetails/?id=727318495 http://steamcommunity.com/sharedfiles/filedetails/?id=727318335 http://steamcommunity.com/sharedfiles/filedetails/?id=726964188 http://steamcommunity.com/sharedfiles/filedetails/?id=726963968 http://steamcommunity.com/sharedfiles/filedetails/?id=726614902 http://steamcommunity.com/sharedfiles/filedetails/?id=726614956 http://steamcommunity.com/sharedfiles/filedetails/?id=726614810 http://steamcommunity.com/sharedfiles/filedetails/?id=726370512 http://steamcommunity.com/sharedfiles/filedetails/?id=726370697 The shots are sort of grainy and i'm not sure why. Must be a problem with steam. -
There's also the in game kspedia which has a lot of instructions. The learning curve for the game is very steep. The tutorials are more of a mission setup letting you try certain maneuvers before diving right into the game. They do a bit of teaching but there's a limit to the hand holding they can do. The tutorials are pretty short so if you mess it up just start over. Don't make the same mistake twice! ;p