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KSP2 Release Notes
Everything posted by Tez613
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I'm super excited to finally be able to go interstellar
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I don't think my contract system has ever worked right.
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Can I add and remove systems from and existing saves without it breaking stuff?
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Are there any plans to integrate the repair system from this with the stock repair system? I ask because I cant fix any broken parts with a kerbal and would very much like to not have to reopen my game anytime I would like to repair something. As it takes upwards of 10 minutes to load my game. Thanks for keeping this mod updated.
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Hey thanks for the update I appreciate it. I know your pretty busy with stuff and wanted to thank you for the hard work you have put into this mod for the rest of us.
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Yeah I imagine so. they did say it would take a couple of weeks at the beginning of the month and since that time had passed I was wondering if they were close to release or if they had an updated time for a release.
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Have the been any updates for the configs for parallax 2.0 or are those still a work in progress? I want to play ksp with both mods so I have been holding back on starting a game.
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[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Tez613 replied to JPLRepo's topic in KSP1 Mod Releases
Oh damn that's really unfortunate. I'm sorry for your loss. you take your time for the release. Yeah tbh I would not even have a hint at expecting you to debug my game or breaks, I though it might be helpful and could help me get it working again is all. I can live without it as my save still seems to be working lol. -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Tez613 replied to JPLRepo's topic in KSP1 Mod Releases
So it appears that Research Bodies has completely broken my save. With it repeating this line "ResearchBodies.ResearchBodiesController.SetIndividualBodyDiscoveryLevel (System.Collections.Generic.KeyValuePair`2[TKey,TValue] cb) (at <4bc8e47f29f64133a2b8c06daa020953>:0)" 200,000 times in the log file when I go to load my save. With my save working apparently fine fine after removing the mod all together. With the full log here https://www.dropbox.com/s/owckfxs5jwnqv07/KSP.7z?dl=0 let me know if I did something wrong with the upload -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
Tez613 replied to JPLRepo's topic in KSP1 Mod Releases
So I attempted to do this. But anytime I change scenes the info I deleted reappears no matter what I tried. so any help here would be appreciated. -
Realized im trying to build a 20,000 part ship in orbit.
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I built a giant ring of crew cabs and the next step is to fight it to get it in orbit. http://steamcommunity.com/profiles/76561198158822532/screenshot/356150731153413979
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If you cant require it will it be an option if you dont want to use the controller. like on pc you use keyboard and mouse with the option to use a controller?
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Cant you just plug a keyboard and mouse into the console I mean the they all have usb ports right?
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Started an multi module interplanetary ship
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Also more communication equipment (I like the look of lots of antennas and dishes clustered together), kerbal inventory system with a function to craft parts with ore useing special assembly part so you can make permanent bases on celestial body's. more reasons to eva, a nuclear reactor, and rotors.
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YES IT WORKED thank you!!!!!!!!!
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There are two sfs files persistent and quicksave the persistent file is 1,143 KB and the quicksave file is 930 KB
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So i just spent the last 3 days with every spare moment building a space station. When my game starts to lag so thinking it was my computer i restarted it and when i go to open my save it says that there are incompatible/invalid saves and wont let me open my save is there anything i can do to fix it? There are two sfs files persistent and quicksave