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NeatCrown

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Everything posted by NeatCrown

  1. My WIP "Starchan" SSTO (I still need to arrange the images properly) All I mainly need to do now are optimizations and improving aesthetics. Any ideas? KSP crashed as soon as a left to the KSC and into the tracking station. Good thing I quicksaved!
  2. Either Jebidiah, or Fredfred. If I have male triplets, you know... If female, I'll just give them the names' counterparts. (Or the soon-to-come female kerbal names) (This probably won't happen for another 20 somewhat years though)
  3. Huehuehuehuehuehuehuehue PS, thanks for the first reply
  4. I did as well a while ago, but I can't really remember what it as about. Too much KSP? Too much KSP. We're actually not too far away from that happening! NEUROSCIENCE!
  5. I just cracked up at your motto! For your "Fat Bat", are you sure that it's safe? ...or any of them?!
  6. Yes? You called me? No? Sorry, I'll just leave then... (Sorry, I just have to make this joke whenever it comes up) And on a more related note, to tell the truth, I haven't uploaded any newer crafts for a while, since I'm a bit busy in my life. I do have this ancient SSTO design from 0.20 (which I didn't upload until late November), that works pretty much the same now, just with swapped out intakes. other than that, practically no difference. I don't remember the delta v it has in orbit, but what I do remember is that you're able to achieve orbit around the Mun and back to Kerbin without refueling Craft File
  7. You should just abandon the whole SSTO idea, and add on droptanks instead, so you can ditch them when they're empty. But in general, It's jut a better idea to use an LF+O SSTO. If you still want to use xenon, use a jet engine to reach high velocities, which you can then use the ion engines when you're suborbital.
  8. Eh, That's a hard one. Game crashes or craft crashes? Either way, it's... ...I'll say "n÷0". That's right, Error. There is no integer. you can't make sense of how often it occurs.
  9. Another Canadian, eh? 0.14? I've been around playing KSP since 0.20, but never made a forum account until a year ago. I see that you've had an account for about 1.5 years, but KSP for much longer. Back on track, welcome to the KSP community!
  10. Evil genius, you say? *Laughs maniacally with lightning and thunder in the background* Muahahahaha, MUAAHHAHAHAhack-cough-cough wheeze Welcome to the club...
  11. Oh my DERP! I've always loved this idea for KSP. I hope the devs never add a patch for this.
  12. I saw someone do this a month or so ago. I'll edit this post if I find of again.
  13. Well, I think that in Minecraft, it'd be more correct to use "biome", as "life" (mobs, plants) exists everywhere. Geome makes more sense for extraterrestrial bodies, as not all (if not few) sustain life.
  14. The screenshots on this thread must be designed be Michael Bay.
  15. Sorry, But that's how the game is supposed to work. It's been there from the beginning of KSP (as long as I can remember)
  16. HAPPEH NEW YEAH, Everehbodeh! P.S. 'splosions!
  17. I see that you made a mistake with imgur... Try this: [ imgur]hpRbQ[/imgur] I guess that you edited it right when I posted my reply... Nice craft though!
  18. Nice, but how about using the new parts added in 0.90? It would give it a more accurate shape. How 'bout I try, then post is here?
  19. To make an imbedded image, type [imgur ](Code here. In your case, x5HFd)[/imgur]
  20. KSP: 0.90, 64x (My computer can barely open KSP in 32x) Problem: Craft file becomes corrupted in editor (Parts are unmovable, even after reload (if saved in that state)) and exit, load, launch, etc. buttons become unselectable. Mods installed: QuantumStruts EditorExtentions KerbinSide Kerbtown MechJeb2 RCSBuildAid Trajectories TweakableEverything Kethane ModuleManager Mods are updated Reproduction steps: Deattach a part, get it near the main craft. Undo. Log: Here for full file or NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform () at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0 at EditorLogic.<SetupFSM>m__9A () [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) Callback:invoke_void__this__ () at (wrapper delegate-invoke) Callback:invoke_void__this__ () at (wrapper delegate-invoke) Callback:invoke_void__this__ () at KerbalFSM.UpdateFSM () [0x00000] in <filename unknown>:0 at EditorLogic.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) MissingMethodException: Method not found: 'EditorLogic.set_PartSelected'. <this repeats itself multiple, countless times> (Filename: Line: -1) [Kethane] Saving settings (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [ModStatistics] Saving report (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at Versioning.get_BuildID () [0x00000] in <filename unknown>:0 at ModStatistics.ModStatistics.prepareReport (Boolean crashed) [0x00000] in <filename unknown>:0 at ModStatistics.ModStatistics.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1)
  21. Funny story actually: I first found it on Google images looking for the space shuttle, but I skipped over it thinking "No! I want the actual Space shuttle; not some animation" I then found it (again) when KSP was in 0.20, from simplerockets. The demo for KSP was too crappy, so I pirated it (just so I could see what the actual game was like) After 1-2 months, since I just loved KSP, I purchased it! BTW, I think that it's OK to pirate a game just to try it out, then Support the developers if you like it. Unless it's EA. Nobody Likes EA.
  22. No, not any bug: The Kraken (A Fan-given name) was originally related to the 0.17 bug where phantom forces would cause the craft to oscillate and cause the craft to be destroyed. The bug was "fixed"(decreased probability) and hence the dead squid on Bop. It's now associated with the major gamebreaking glitches.
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