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Everything posted by problemecium
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Your wierdest ship ever?
problemecium replied to Goddess Bhavani's topic in KSP1 The Spacecraft Exchange
Probably one of these: Hmm, there's more weird ones than I'd thought xP -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
problemecium replied to Nertea's topic in KSP1 Mod Releases
I just noticed that the crew compartment has a neat little space under the, uh, actual crew compartment, which I presume isn't blocked by colliders so I could use it to stow little rovers or extra crew modules. Neat! I really want to download this, but I'm gonna wait until Kidonia gets going so I'm not tempted to add anything to the ongoing mission. -
Part Nine: Final (Hopefully) Cleanup Phase In addition to launching refueling missions 18 through 21, today I finally got around to ejecting the empty fuel tanks left over from the first launch. These I intend to clean up in the next installment using another batch of bolt-on parachute modules. As of today, the Jool transfer window is officially here, and with Kidonia still far from ready, the KSC staff have been scrambling day and night to rush the mission. Fortunately, upon ejecting the empty tanks I discovered that it was in fact more full than I'd previously realized, but it still needs a few more top-up runs as well as ALL of the mission components. Currently, despite its massive bulk, Kidonia's part count is only a few hundred, leading to only mildly low framerates. However, this is unlikely to last as I start adding the various part-heavy landers and other modules. Based on some mock-ups made a while back in the VAB, the fully assembled mothership will have over 1000 parts, weigh over 1000 tons, and have a total price tag of over 1 million funds - more if I decide to include my new RTG-powered mining bot. ADDENDUM As detailed earlier, I proceeded to gather and recover the empty fuel tanks, although not everything went according to plans. First of all, I'd forgotten that the space tug attached to Kidonia was not, in fact, the Klaw Edition and therefore would be unable to gather the ejected fuel tanks. I thus went ahead with recovering the last booster rocket. I then had to launch a new space tug and rendezvous it before the bolt-on parachutes arrived. To avoid having too many vessels flying around at once, I had only ejected the smaller set of tanks, and while gathering them the space tug ended up running out of fuel and thus ended up having to ride down with them, without having distributed all of its parachutes. Thus it turns out I'll have to launch yet another one to go grab the rest of the empty tanks. Meanwhile, three more fuel tankers arrived at Kidonia and with their contributions it is now about 80% full.
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The Jool transfer window is here and Kidonia's still nowhere near ready! My space center staff are scurrying around day and night in a panic. Jool's large SOI means I should be able to miss it by a few days and still be fine, but time is still very short. Today I finally got around to ejecting the last of the empty fuel tanks from the first launch, which I shall clean up shortly using another batch of bolt-on parachute modules. I've left a single booster attached in the hopes of avoiding docking bugs (it's a long story).
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I think he meant to add 1 to the previous post but got ninja'd. Although the eight-minute delay is suspicious xP I say 5 - Go Team Zero!
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The keys are simply points on the imaginary graph that the line must cross at a given X value, X representing atmospheric pressure. At 0 atmospheres (space), the Isp is 4200; At 1 atmosphere (Kerbin sea level), the Isp is 100; At 1.2 atmospheres (something one may encounter on Eve or Jool), the Isp is 0.001. Presumably the curve continues past this point, so on the surface of Eve the ion engine will have an Isp extremely close to zero, or if not, it'll at least be useless at 0.001. The curve determined by this set of keys, coupled with KSP 1.0's behavior of making fuel consumption constant, is the reason that vacuum engines are weak on the ground and hardly anything works at all on Eve.
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The "You know you're playing a lot of KSP when..." thread
problemecium replied to Phenom Anon X's topic in KSP1 Discussion
I too have noticed, thanks to KSP, Minecraft, and a few other games, that I think in meters and m/s now. If only I could program my GPS to use m/s for speed measurements :\ -
Unfortunately for you, I make sure to wear a skintight plastic suit at all times. I release an EMP, wiping the hard drives of every computer in the world, except one which I had saved in an electrically-isolated underground vault. On it is installed the world's only remaining copy of Kerbal Space Program. I place the computer on the ground and dig a trench around it, which I fill with razor-sharp spikes... and I wait >
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131: Takua "The Khronikler" Kerman decides to begin a recording of Kerbal History for posterity. Unfortunately he slips on a toad-like creature and the pages of his first draft scatter in the wind, where they would later be reconstructed by at least four different historians into at least four different far-fetched and wildly inaccurate retellings of the story of Kerbalkind. 132: Looking up in wonder at the night sky, Wen Hrer Kerman (far removed ancient ancestor of the future Wernher Von Kerman) makes note of a circular region that is significantly lighter than the background and which has a greyish color. He scrawls a description of it on a piece of kapyrus, but then trips on a small pebble. The kapyrus falls into a peat bog, where it miraculously is preserved for millenia, sealing for all history that Wen Hrer was the first to discover and document the Mun (although he called it "The Grey Part of the Sky That's Sort of Roundish"). Okay I went over three sentences by a smidgen, but only two things happened xP
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4 Go Team Zero!
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Not as good as gunbuster / 10 (See Google Picture War thread ;P )
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Nah, here's a REAL giant robot. Complete with a black hole generator because anime physics.
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I realize I'm double-posting but YES! YES!!! I just ascended to orbit from Eve! I got frustrated after 2389749 attempts and went full Kerbal, strapping together a behemoth out of a bunch of the biggest and most powerful rocket parts, and (just barely, heh) made it all the way to orbit for the first time in 1.0! (Or ever if I recall properly) I can dock like nobody's business, but getting off Eve has been a perennial stumbling block for me. Now I just have to come up with a way to get this there other than HyperEdit ^^;
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Part Eight: The Busy Day of Rapid-Fire Fueling Missions Gah. Today, as a result of imperfect planning, several of the fuel tankers I'd previously launched in succession all ended up encountering Kidonia only minutes apart, so close together that I literally got interrupted during EVERY docking maneuver by an alarm telling me it was time for the next one >.< The sharp-eyed may notice that not all the tankers are the same. I've made minor variations to the design, and in one shot I was trying out a single-stage design. As anticipated it allowed me to transfer more fuel per run, but the FPS drop due to the high part counts involved has led to the decision to just stick with the smaller tankers from this point. Oh, and they also coincided with the encounter for the rescue lander picking up Jane Kerman for a contract (who despite the name is apparently a dude), which ran out of fuel during a plane change and thus required me to rendezvous another ship (trusty old Space Tug Klaw Edition) to go tow it back to the return stage. Here we can see her him planting a Kerbodyne flag instead of mine for some reason. I think he's going to need some extra training before I put him on any missions. All this and Kidonia's still only half full, with the transfer window now only a day away. Did I mention it was huge? P.S.: Yesterday one of my old Minmus probes finally made it home, netting me the remaining Science needed to unlock RTGs. Kidonia itself has already launched and thus won't benefit from this, but I may be able to include them in a few modules. ^^
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Ugh. Today's been nightmarishly busy and the day just started. Due to less-than-perfect planning, I ended up having to rendezvous something like six or seven different ships in different places all within mere seconds of one another. I thought I'd spaced them out better, but I hadn't taken into account the time required to actually perform docking maneuvers, so every one of them got interrupted with an alarm saying it was time for the next one >.< The good news is that Kidonia's now about halfway fueled and I finally rescued Jane from the Mun for a contract. The bad news is that Kidonia's still far from ready to go and the Jool transfer window is... tomorrow
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Why does your FPS graph show an exponential increase over time? o_O Also, today I discovered that my general-purpose lander, which was designed for the Mun, is no longer capable of ascending from Duna in 1.0.4, by a margin of a mere 200 or so dV. :\
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inb4 thread gets locked for being the 93452945739th duplicate thread about this: Perhaps SQUAD should have a big sticky at the top of General Discussion saying "If you found an Easter egg, check that nobody else has made a thread before starting your own," because we probably already know about it >.<
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Has nobody else noticed: Theoden Kerman? As in King Theoden of Gondor from The Lord of the Rings? As a Kerbal?
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I second the inability to see any of the pictures you mentioned. Can you at least squeeze in a link?
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Parts mods or UbioWeld? What's your style?
problemecium replied to seanth's topic in KSP1 Discussion
I usually go with "creative use of stock" but if that fails and I feel like modding, I prefer mod parts. Then at least I get to see and try out some new stuff. -
7/10. Would have been 8/10 but minus 1 point for having the timewarp message in the picture.
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Ahh, but your pressure isn't being released anywhere!
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0/10 The Mun is not a spaceship ;P Here's a better view of my Tylo lander where you can see that it is, in fact, crewed.