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Everything posted by problemecium
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Bodyloader: A lightweight body modifier PLEASE ADOPT ME
problemecium replied to NathanKell's topic in KSP1 Mod Development
Good to have some nice bodymodding options around here. Can I get a corset piercing? -
Lol... thanks to all the people who answered me. I actually found out myself shortly after posting my question when I checked the KSP Tumblr. Still, I stand by the point made therein, i.e. that the OP should have included a link, description, or something. Anyway, am I the only one around who considers both the official mods Stock already? I still consider it a Stock game when all the "mods" installed are DLC by SQUAD.
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The way I see it, "ElectricCharge" as shown on the meter only means high-power electric charge as would be used by machinery such as giant reaction wheels or long-range antennae. Being out of it means that you can't run those things, but doesn't actually mean no electrical power exists on the ship, as evidenced by the fact that batteries can still be switched on and off, battery LEDs remain on, and Kerbals can operate the throttle and gimbal controls. There just isn't sufficient power to run the big stuff.
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Part Five: Bug Attack! Today was focused on cleaning up orbiting debris left from Kidonia's launch configurations, but that was made difficult by a rather odd new bug: 21000K is already hotter than the surface of the Sun, so something's definitely amiss here. In the end I lost a lot of debris and was unable to recover the funds for which I'd hoped, but fortunately the ship itself was spared and happily floated along at a brisk 280K or thereabouts. Next on the to-do list is fueling up this monster, an endeavor I'm worried might take more time than I have on hand.
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Blarg. Today I finally got back to KSP after a two-week hiatus, only to encounter a strange bug superheating one of my ships so that if I didn't have the "ignore max temperature" cheat enabled, it instantly vaporized itself: 21000 K and rising quickly. This is already hotter than the Sun, so I'm a little baffled as to what exactly happened here.
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I've been too busy to play the past two weeks so I haven't updated yet :C ...You know what I just realized is awesome? In that sentence I used all three forms of "to," "too," and "two;" I oughta use this as a reference for people xD
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-i Go Team Zero!
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8/10 The Tet!
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http://static.fjcdn.com/pictures/Brains_5e46bf_299551.jpg
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There's no image. I can fix that.
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It's been nearly a week and I STILL HAVEN'T PLAYED IT YET D:
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Stock fairings' mass reduced by 100% in 1.04
problemecium replied to Col_Jessep's topic in KSP1 Discussion
Fairings, 50% off! Was: 1000kg Now: 500kg xD -
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Do not, my friends, become addicted to console ports, or they will take hold of you, and you will resent their absence.
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Worry not, I expect to encounter plenty of Lovecraftian monsters on the way. And yes, the landers go in the cargo bays. I'm presently working on a diagram showing how everything fits together, plus you'll see when I get around to launching them.
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Part Four: Joining the Cargo and Core Sections Today the Cargo Section and Core Section were joined in orbit. I'd originally planned to do this a bit later, but I realized there wasn't much reason to wait when I already had them so close to a rendezvous. This ended up being a somewhat more frustrating process than expected, and not only because I had to do it sans RCS. I've multi-docked large components before, but this time, despite my very careful alignment, the sections kept joining all but two pairs of ports, making me have to detach and re-dock them several times before everything attached properly. Also visible in the first image is the inner workings of the docking port array used to connect the sections together. It uses a total of seven Jumbo docking ports in order to provide a solid backbone for the mothership. After a few tries the ship was finally assembled. Shown here are the cargo bays, which as mentioned above had been filled with fuel tanks for use during the launch. They are attached via docking ports so that they can be removed later and replaced with the real cargo.
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Kidonia can for the first time be called "assembled," as today I joined the two main sections in orbit. This got to be a little more frustrating than expected, as they kept docking all but two of the ports, making me have to detach and re-dock several times before everything connected properly.
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-37 Team Zero saves the day!
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On the Kerbal website news list, has anyone else noticed...
problemecium replied to Justicier's topic in KSP1 Discussion
Maybe this is the REAL Easter egg we were supposed to spend a month trying to find. -
KSP bumper stickers T-shirt slogans
problemecium replied to K77LostNSpace's topic in KSP1 Discussion
^ This is good. I support this. -
I saw Mad Max: Fury Road yesterday - so I made these today: All praise to Immortan Jeb!