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Everything posted by Castille7
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77I- Praying Mantis MSTOL cargo plane
Castille7 replied to Azimech's topic in KSP1 The Spacecraft Exchange
Really nice suspension system, looks like it can handle a rough landing. -
Love the guns, that is a neat idea for those drills too!....... I haven't tried using struts for framework yet, never had design that called for it, not even sure how it's done. Nice build!
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It's much better, just going to take time getting use to it, like a new car.
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Project Deepcore Part 2 - Rescue Jebediah at 215 Meters Deep
Castille7 replied to Castille7's topic in KSP Fan Works
[quote name='Azimech']Nice :-) I'll give it a shot after the weekend.[/QUOTE] Thank you! -
77 Industries - Interplanetary Space Trucking Division
Castille7 replied to Azimech's topic in KSP1 The Spacecraft Exchange
These are incredible in design and functionality, there shouldn't be a problem building communities on other planets with these. :cool: -
Project Deepcore Part 2 - Submarine Deepdiver One Rescue Jebediah at 215 Meters Deep [video=youtube;fDU7Vr7HI3I]https://www.youtube.com/watch?v=fDU7Vr7HI3I&feature=youtu.be[/video] [imgur]eciJy[/imgur] I would not have ever known how much fun and challenging this was if I haven't tried this Subsea Base idea!
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Just found this on some russian KSP website..
Castille7 replied to Yukon0009's topic in KSP1 Discussion
It's seems this Kerbonaut has gone where no one has gone before! -
Stylish SSTO Ferry - Aero Edge
Castille7 replied to Redshift OTF's topic in KSP1 The Spacecraft Exchange
Very nice work! I think these type crafts deserve REP just for making it from the Runway to Orbit! -
[Showcase] Display your failed crafts!
Castille7 replied to Columbia's topic in KSP1 The Spacecraft Exchange
[quote name='ghostbuzzer7']A LONG time ago I tried making a giant rover for the Elcano challenge #CornyKerman [url]http://i.imgur.com/g46E5Y7.png[/url] Soon to be replaced by a much more efficient smaller version in which some of you may know [url]http://i.imgur.com/FbiM7xw.png[/url][/QUOTE] The Giant Rover does look so cool!! [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Here are two of my Starships that failed to travel the Stars! [imgur]U2DfI[/imgur] -
I like it! That was some funny stuff right there!!!...... and I thought I was the only one doing somersaults into space! :D
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I started a Project called Deepcore, this is the name of my Deep Sea Base. The video shows how I started the Project, I will continue to post as I make progress. I'm still not the greatest on these videos but they are getting a little better every time I make one.....so I think! This is where I got the idea (Post your Undersea Bases!) Deepcore Part 1 Part 2
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I started a Project called Deepcore, this is the name of my Deep Sea Base. The video shows how I started the Project, I will continue to post as I make progress. I'm still not the greatest on these videos but they are getting a little better every time I make one.....so I think! [video=youtube;CNkwOsXcxsk]https://www.youtube.com/watch?v=CNkwOsXcxsk&feature=youtu.be[/video]
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Congratulations and well deserved! Thank you Squad for all the hard work producing such a fantastic game!!!
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So funny! A great film! ...ahh! Video. ...ahh! Kerbal TV Show?
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[quote name='Cupcake...']Cute! :D You'll be able to get a bit more range/performance by angling the engines straight down. Just so you know the Puff engines also have pretty poor athmo performance and so may not be the best choice for bombing round KSC. :P Cupcake...[/QUOTE] Thank you for the pointer, I didn't know this, I will tweak the craft and give it a try!
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Sector 7 Space Laboratories VTOL Division - Minuscule Craft Assembly: Probodobodyne RoveMate, Monopropellant Tanks, 0-10 Puff Engines, Basic Fins, Small inline Reaction Wheel. Parts: 45 Mass: 4.8t Size: Height: 1.8m Width: 2.2m Length: 3.0m Flight Operations: Engage RCS and SAS, then press spacebar and have fun! Craft File
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The plane in wich Jeb learned how to fly
Castille7 replied to luizopiloto's topic in KSP1 The Spacecraft Exchange
hahaha! Jeb looks like a mad man! -
Sector 7 Space Laboratories - Space Exploration Division - Alpha Delta 21 Alpha Delta 21 was built in the 90 version and was revealed but not shared because of the amount of stages that were making it very difficult to Orbit. I designed a better launcher recently in this new version 1.0.5., which brought the part count from 1,200 to 607. I have pictures showing both launchers. I was able to achieve Mun Orbit then refuel and had a near Duna Orbit with a tug but fell short. Soon I plan to make another mission to Duna. Also if you enjoy jet packing around you will loving flying around inside the structure of this station. Recent Post about Alpha Delta 21 Photo Album Engineer's Report Parts: 607 Mass: 1,299.1t Height: 52.5 Width: 36.8 Length: 36.8 Craft Assembly 6-Docking Ports 10-Labs 8-Junior Labs 2-MK1 Lander Cans 4-Jumbo-64 Fuel Storage Tanks 1-Hitchhiker Container Flight Operations: Engage SAS and throttle up to full then press space-bar, If you can do what I call the Manley Roll at 15,000m rolling to a 45 degree then you are halfway to Orbit with the Station with only one stage to perform, the rest is your pilot skills. Flight Controls 1- Communications 2- Station Lights Craft File
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Sector 7 Space Laboratories - Surface Construction Division - Lighthouse [video=youtube;zhsxwGsTnFM]https://www.youtube.com/watch?v=zhsxwGsTnFM&feature=youtu.be[/video] [imgur]kpTkO[/imgur] Craft Assembly: A whole bunch of steel!!! This Lighthouse was built in the .90 Version and was running with the Xenon Gas Engines alone, now with the updates I haven't been able to get it running on it's own as I had orginally planed. Ideally it was going to run on gas and batteries through the night while charging batteries during the day. I didn't release it then because I didn't have a video capture at the time and wanted it to be presented with video. I have also attempted to transport it to the Island which would have been really cool. Well now I have held on to it long enough and I want to get it out so I can start with some fresh builds in the 1.0.5 update. Hope you like it and maybe an Engineer out there somewhere might want to take on the challenge of making Lighthouse run on it's own. I have put enough hours into it for now and it will just be sitting on the shelf for quite awhile. Flight Operations: Increase throttle to full Press Space-bar Press Q to rotate the lights Craft File [URL="https://files.secureserver.net/0sRrRu3hq9zIBv"]Lighthouse[/URL]
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[quote name='pTrevTrevs']Looks very futuristic! You scared me with that first album showing the older engines and intakes, I was trying to figure out where you got them. :D[/QUOTE] Hahaha! I might be the last one updating to 1.0.5, I was in the middle of the Elcano Challenge, I sure picked a fine time to do that Challenge, everyone is having a blast at the launch pad and I was stuck on 1.0.4 haha. I still had about three crafts I was working on and trying to rush them out so I can update. I will update tonight and try not to scare you again. :D
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[quote name='Azimech']Nice! I give it a 9 :-)[/QUOTE] Well that's awesome! thank you! [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] Fyi, To other voters these are private votes if you do vote. This is something I thought about and wanted to let others see if it's something they may want to try. If I see these on your post I will vote for yours.
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77 Maritime: Building my Battleship
Castille7 replied to Azimech's topic in KSP1 The Spacecraft Exchange
Wow that's looking like a beast! I'm sure it will be able to take quite a few hits!