Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by CardBoardBoxProcessor
-
-
New thread.
http://forum.kerbalspaceprogram.com/showthread.php/24970-0-19-Kosmos-Spacecraft-Design-Bureau
Can a Mod lock this please?
-
apparently it is confirmed that grasshopper did indeed fly on wednesday.
ah damn it reset my signature...
-
quite a bit. Will need to... revamp the front page :/
-
good god... page 13.
-
Does this mean the VA is getting a custom IVA scene?
It is becoming apparent it is very difficult to make one with out having an actually 100% real kerbal model. so today I will probably keep moving the kerbal seats in order to take quite alot of pictures and edit my stand in model to be even more accurate to the kerbals sitting position. it will suck... but it is needed.
-
engines need alittle more tweaking I think. and we need to make bigger launch vehicle tanks. there are ways to get it there none cheat. but for the larger KVTK tanks I would just use the cheap menu
-
yeah I know. I need to redo the LK parts at some point.
-
I knew my Kerbal stand in model was accurate but damn.. cannot get much better than this. they mesh almost perfectly funny that just their hair shows hahaha.
-
always attach engines firmly with struts. theya re powerful so they slide easily. struts will fix this.
as for the control. it is because they are long tanks. the COG is more realistic. have to learn to fly all over agian
-
For those wanting a Ladder on the VA. there has been a solution. . decided to put the ladder on the lock down itself and attach it to the umbilical. The umbilical is also much nicer and as you can see I am normal mapping it quite a bit. This should allude to the detail that the new SSPP will have once they are created.
-
i would have had the bloody VA redone and been doing some SSPP stuff but 3ds max does not want to coorperate....
if you are wondering what i am doing i am making the V textures and SSPP doors match the size with ORDA docking which fits kerbals through it theoretically perfectly... thus redoing and getting a nice new kosmos berthing door made.
-
eh.. first the VA needs to be tackled. the current assembly line production of stuff i set up has mistakes and the capsule itself needs some assistance.. it was a nice prototype. but now I have a clear vision of what I want to do.
So i will get my back materials all set up and ready and such. then get the VA capsule going with my updated modelling abilities. probably figure out the common kosmos Door and then i will probably have a good idea how to progress. dragon and APAS-69 were good practice.
-
Really looking forward to the next SSPP pack
eh.. first the VA needs to be tackled. the current assembly line production of stuff i set up has mistakes and the capsule itself needs some assistance.. it was a nice prototype. but now I have a clear vision of what I want to do.
-
yeah should be fixed in next version. fixed that some time ago.
-
having personally flown the new ORDA pre-release. I strongly recommend getting used to ORDA.
-
yeah Fixed the VA engine problem but i cnanot update kerbal.net lol.
I will get to fixing the LK attach problem soon.
-
The big ship was launched in two pieces and assembled in orbit.
-
Excuse me, but how to assemble the VA? I am unable to see how.
-
Successfully launched, and orbited lander from Duna. Rendezvoused with Interplanetary Recovery ship the KSS 'Ride Home' and transfered crew. I wish I had orda when O launched the lander. would have just docked lol. but now I will launch and dock landers to departure and return stages from now on.
-
thanks for that gimbal tip I will have to fix this.
mean while I am liking ORDA docking mod.
-
I can't seem to get the small LK tanks to group correctly; they don't attach when using 4x symmetry. I can attach them one at a time, but symmetry seems to cause it to think there's a collision or something.
EDIT: I encounter the same problem with the large LK tanks.
I think it might be a node issue, but I'm not sure. It happens when there's no chance for collision with anything but the center tank of the cluster, so I don't know what else it could be.
if you block off one of the things with the RCS tank you cna usually get it. I have plans on making a core model which would make it easier to make craft once I get it @_@ no idea once it does that stuff.
-
I uploaded a new version where this should be fixed but it miht take it time to synch on kerbal.net
-
At first it seemed to be just the animation and sound, but I kinda think the engines keep firing and producing thrust, and with mechjeb, it can be stabilized and continue producing infinite thrust O.O
you can solve that but just making them normal engines again i suppose.
-
[spoiler=Oooooooo Thats impresive ]
yes it is very impressive that you didn't put the plugins in the right spot.
but if they are i would be sure to use the one that came with the mod. that one is currently more up to date than the one on kerbal.net I believe.
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
in KSP1 Mod Releases
Posted
I made a new part today. Think That I will release it. Everyone wants new panels anyway. I see no point in hording things till major releases like I used too.