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Posts posted by CardBoardBoxProcessor
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lol. Nope. I am currently not working on this. Sorry.
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Yeah. would have to talk to R4m0n for the plugin updates. Pm normak for the DL links I suppose. I have not seen him on steam. so... IDk. as for models. with out a texture maker I don\'t really want to make them @_@ I hate texturing.
However I also dislike the current state of the game. all sorts of mixed up stuff and sizes. I do like the new artwork though.
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only problem with the UUI node is it needs reasizing to fit the new 2.5 size lol unles youa re up scaling yourstuff as well.
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you can resize them yourself by adding 2.5 to the scale i think and multiplying the node attach points by 2.5
currently my other project calls though. However if someone can texture for KOSMOS could easily make the models for it. but textures i cannot do. and I don\'t want to make more mediocre parts.
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they shouldn\'t ever explode from overheating though
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press W once to make them attach.
A god damn worthy Page king post if there ever was one.
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it was actually just a maintenance truck. But it did still have the hardware to stand up vertically on the launch tubes hinge points.
But that truck is not the truck needed to deliver an actual missile. the trucks that do that are slightly bigger.
as for the minute man i have better pictures. that is what it is. and it is a minute man launch base
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because r4m0n told me to use what they use currently in place of his power panels.
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Welp I am stuck in montana away from my rig. Meanwhile in Montana I have seen and yelled 'f--k you' at a grizzly bear just across the road. My mission is complete in life.
oh i also saw an ICBM matainance truck doing something. note the minute man on the side of the truck. once i have access to DB i will be posting the full story if anyone wants. note the guy looking at me with binocs in the truck
at another but while waiting a gatline gun armed humvee pulled up behind us.
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oh well might need a new thread soon.
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uh. docking nodes are completely fixed. normak has just yet to release them. I am on vacation and cannot :/
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then you installed them wrong
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On Vacation. Good timing. Mech jeb model is 99% done signs show it will be awesome.
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aweosme... pure awesome.
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made to be spliced over top the actual pack and replace image files.
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If docking is not in 0.16 i will be making the docking rings have collider animations that would allow for you to sort of dock them. but only on a one 2 one scale.
I found a problem in which i need to invert 2 of the three channels of my normals maps. for some reason in unity 3d up is actually down in KSP and vice versa. so now that i have done this. things look amazingly better on the VA.
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no docking at this time.
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Hey! I am new here..Well when I try and attach my UII docking nodes...They wont attach to the space craft in the VAB...any help?
hit W once. but they should be fixed in the next version 0_O
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big? not designed on yet. still working on mech jeb
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Just wait. They\'re quite enormous polycount and texture wise. We really need that lo-res pack, CBBP.
??? if only it was so easy.
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While i was waiting for Normal to return I decided to hit up the TKS a bit. here is a little bit of the normals of the TKS Taper. I have alot of detial to add still but it is looking promising.
for some reason i need to reverse the normal map when 3ds max makes it but it works well now that i figured this out
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not following you.
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launchers for the pod?Can anyone post a pic of how you build the launchers for the pod please.
[0.17] Kosmos Spacecraft Design Bureau - 0.17 LK parts released
in KSP1 Mod Releases
Posted · Edited by CardBoardBoxProcessor
Kosmos Spacecraft Design Bureau
Kosmos, the latest addition to the Kerbal Space Program\'s stable of unstable contractors, is the product of two things- a grand vision of the future, and a lack of planning for today. Originally attracting investors throughout Kerbin for their promise of 'permanent manned-facilities' in orbit, this ragtag group of what Jeb likes to call 'college-jockeys' produced enormously heavy hunks of science for years before anyone in the investment game realized that no rockets available could propel them to orbit. The company then quickly went bust, and it disappeared from the public\'s knowledge. Years later, long after rockets became available that could lift heavy loads, the Kosmos company\'s warehouse was discovered fully intact, undisturbed, and full of dusty modules, and the new KSP was able to purchase the entire company (including the engineers, who were found living in the warehouse subsisting on tube-food and several types of rodent!) The station parts themselves were sold cheaper than the metal they were made from. Freshly employed and entirely grateful, the Kosmos engineers strive to continue to not live in a warehouse.