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Posts posted by CardBoardBoxProcessor

  1. So setting

    breakingForce

    breakingTorque

    has no real effect on how engines or adapter plates (e.g. 3m adapter to have 2 x 1 m parts) behave in game; regarding their "Slipperiness"? I can't count how many times my engines or adapter plates have slid across the bottom of their tanks...

    Nope you need to use Struts. Not even that many I always add four but 2 or 3 should do the job.

  2. Now when you said it - it actually makes sense - the scaling makes sense and space station parts fits the rockets, but new parts now somewhat incompatible with other mods and stock parts... I know you are already pissed about all the whining, but would it be possible release old scale parts as bonus pack or smth?

    Nope.avi do it yourself if you don't like it.

    The nuclear engine doesn't work properly for me. Firstly, I noticed that the engine flame animation runs when I go to put it on a vehicle in the VAB and Secondly, when I go to launch it doesn't engage the engine. Plus it lets me stage again and again and again, even though it is a single stage.

    Help?

    You need to put the plugins in the right place.

    And let me just say this.

    All we did was resize it all by a multiplier of two. Any suggestions concerning the progression of minging and whining about size or scale or anything not related to bugs or compliments will be ignored. Things are not being rescaled again and I am not changing the size of anything. so don't even post about it. Please. Thank you.

    Ok I did not notice that in the package are the strut connectors. Sorry for the problems ...

    P.S. I'm waiting for the new MIR parts

    :DI am sure many are. those will be a while :/ sorry.

  3. Hey CardBoardBoxProcessor, I like this mod a whole lot, I'm just giving you my opinion and offering some constructive criticism. You don't have to listen to me, but you don't have to be borish either. If real-size Angara 2.9/3m rockets and engines are coming I will patiently wait. Thanks for a great mod!

    no those are never coming. Kerbal world is slightly smaller than human world. thus everything they have is smaller. live with it or go play orbiter.

    kerbals used to be 0.4m tall compared to humans 1.8m but now it is 1m to 1.8m

  4. Thank you!!

    Was waiting for Kosmos to be for 0.17!

    One of the best add-ons for KSP!!!

    My best regards, Kodiak.

    thanks :D thanks for the positive comments in the mix of all these people complaining that don't know how to use strut connectors :D

    as for sizes it is all stayign the same. the ratios between each tank were all taken from images of angara and rounded to nice 0.25m amounts. It all stays the way it is now. Don't use it. It is as simple as that. hundred people might dislike it but 4000 people have downloaded kosmos in the past I am not letting such a small population ruin it for the other 4000+

  5. learn to use strut connectors. there are nice strong ones included in the pack.

    as for sizes and decouplers. they are comming, jeez doesn't anyone read the descriptions. I am not changin sizes, I am not releasing the old decouplers, and I am not making the tanks fatter wider, skinner etc. there will be no 1m Anagara parts and the engies are staying like they are. The wobbling is not my fault it is the games joints. Use more strut connectors. learn to build a rocket right. both me and normak never have any problem with rockets falling apart.

  6. Well I noticed that too - engines dependent on orientation (with 2 nozzles) most of the time tend to push whole rocket to left or right, specially if used as boosters. After update - i don't like scaling of engines and some fuel tanks. 1m-wide tanks now are useless design-wise because new engines now too big even for 1.25m tanks. VA pod over-sized as well.

    it has all been scaled to fit stock parts. Don't like it don't use it. 1m parts are stuff that squad never should have left in the game to begin with. I will not make 1 meter parts.

  7. Great pack! I wonder what the redesigned spacestation parts will look like, they were the center of my station designs.

    They will be much lower Polys and much better looks :D

    for example the base anagara tanks were roughly 3000 polies. the new ones are less than ~920 the smaller ones have a few more than the large ones because of construction.

    At last ! These are awesome and I'm so glad to see them back !

    A few niggles though:

    - I find the KVTK tanks are much to big. They don't have an aerodynamic profile and they are much wider than the Angara tanks, so they stick out on the launcher. You should make them thinner or design a fairing pack to hide them for launch. Typically, you wouldn't need such big tanks when you're in orbit and using high ISP engines. The small KVTK has enough fuel to take you to Jool and back, so I really don't see the point in the larger ones.

    - The RD-0146 smokes in the VAB !

    - You seem to have forgotten the decouplers and engine fairings that used to be part of the old Angara pack. I'd also love to see a mesh decoupler for the KVTK tanks.

    hmm thr RD-0146 thing might mean you don;t have the plugins right? make sure you have electrical plugin.

    As for the KVTK they are staying like they are. The larger ones are for pushing heavier stuff of course. For example huge stations. which cannot be made and put together in ordbit yet. I am not changing the size of any tanks. they are the size they are in real life (proportion wise anyway)

    s for decouplers. those will be released eventually. What would you rather have? alittle or nothing for a few more months. We could have simply not released and made you wait a few more months.

    What did you include the indev plugin? This will be funny...

    Edit:

    Just saw that it's the unreleased 1.4.4, it should be fine to use it.

    Opps. was not my doing :D but sorry. is it okay? I told normak we should have just forced DL via kerbal.net required mods

    It's nice that these parts are now available again, however, they have a few bugs that are not sick, even the previous generation.

    1st Engines do not adhere rigidly fuels which definitely makes it difficult to enter the orbit.

    2nd Engines attract the right (see 1st).

    3rd By instability mechJeb rockets is unable to control the rocket during the climb.

    4th Decouplers are too soft (for me).

    5th Lower decoupler VA has a bad icon.

    P.S. Sorry for english I use google translator.

    1st : you should ALWASY use 3 to 4 strut connectors to attach engines to tanks more rigidly. otherwise the games weak joints cause this to happen

    2nd: no idea what you mean by to the right

    3rd: mech jeb works fine for me learn to make a more stable rocket with struct connectors perhaps? I plan on making tutorials.

    4th: decouplers are just fine.

    5th: this is because it is a strut and needs to be in order to be animated. if you want this changed PM kreuzung with that suggestion :D I will surely try to get him to do it though.

  8. haha this bash prompt guy really dislikes me :D

    anyway. people have been wanting IVA and such. well... that is too unknown for me at this time. plus i personally see IVA as rather usless. If someone else wants to model it for me Pm me i have a 'starter' kit so to say. but i won;t be getting to it for some time.

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