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Posts posted by CardBoardBoxProcessor
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use the < and > keys for time warp.
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BTW is you changes all your RCS blocks from the stock one to:
Module = MuMechVariableRCS
your RCS will follow staging instead of Draining it in weird ways.
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When I undeploy them they flop on their sides and refuse to get back up after multiple attempts, though in that case I was using one that had a lot of Kethane and communication equipment on the top. I'll try one with no attachments and see.
EDIT: After a little bit of testing, it looks like the legs aren't even saving in the down position, or at least not all of the time. I had all 3 of my capsules with the legs extended, reloaded and now 2 of them have them folded up, including the one with no attachments.
Please PM kreuzung about this issue. it is his plugin. I am sure it will mend that issue
BTW is you changes all your RCS blocks from the stock one to:
Module = MuMechVariableRCS
your RCS will follow staging instead of Draining it in weird ways.
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you could try undeploying the landing gear? I never took it to minmus.
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when I am not busy I will be making a tutorial. layer 31 Internal spaces. layer 16 is kerbal. Kerbal shows in the camera view of the kerbals. internal spaces only shows in IVA.
the internal space of Dragon says "IVA coming soon <3"
to make Dragon have more fuel just put RCS tanks on it the Engines are pretty strong because they are escape engines. but they should support more fuel.
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I demand pictures.
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Yes please post feedback about burn rates please
as for internal space. i will get to it as soon as IVs come out. I figured it was pointless to model any more than seating positions and exterior walls while i cannot see how big a kerbal actually is lol.
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this is not Durgun it is much to accurate to make a mockery of SpaceX
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good point thanks for the support kreuzung
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Yes. mech jeb is not on kerbal net thus I cannot make it a required mod.
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then you arn't doing it right.
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should fit a regular stack decoupler.
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Must Use DRAGON_RIDER .Craft FOR "Built In" ENGINES AND RCS.
An advanced Capsule that is designed to be fully re-useable, hold up to 7 crew members, and be very spacious inside. It incorporates it’s own multi fault tolerant RCS system and pusher escape engines which can be used as landing engines along with the landing gear for soft landings without the use of a parachute.
Download here why not:
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hatches coming soon to all kosmos sspp stuff
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I am sure KOSMOS needs beta testers. you should PM normak and ask for it
but ai promise that is all fixed in the new version :/ we fixed nodes months ago but never updated them. and that speter part. just go into the .cfg file and make all the attach point last three numbers match.
for the node past in
node_stack_right = 0.3332353745, 0, 0, -1, 0, 0, 1
node_stack_left = -0.3332353745, 0, 0, 1, 0, 0, 1
node_stack_back = 0, 0, 0.3332353745, 0, 0,-1, 1
node_stack_front = 0, 0,-0.3332353745, 0, 0, 1, 1
node_stack_top = 0, 0.3332353745, 0, 0,-1, 0, 1
node_stack_bottom = 0,-0.3332353745, 0, 0, 1, 0, 1
and this in the spektr 1m to 0.5m taper
node_stack_top = 0, 0.5479029871, 0, 0, 1, 0
node_stack_bottom = 0, -0.5479025995, 0, 0, 1, 0
also, you know each station model has names like Kvant 1 or 2 or Pridora which you can use to attach them properly to make Mir >>
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going to have to wait for the rest of KOSMOS to be released re scaled. currently not much point using the older sized stuff.
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I in no way make plugins. R4m0n says it is powertechs fault.
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thanks guys.
Pretty sure Normak is Doing that. major re balancing and the like. I thought it would be useful to release the VA for you all. Enjoy
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The pod itself has parachute RCS thrusters, ladder. Panels should go on the service module.
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The Capsule itself has a ladder. it is just invisible. But. yeah I kinda didn't want anything on the pod lol.
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Thanks Cap
anyone using it yet?
and if someone knows how to up to media...
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if someone hosts it somewhere i will put the link in the main post.
I would use DB but it will lock my account
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Real thing was a 3 person Ship.
Also, I thought now it might be more popular than before since the current pod has a lot of clunky equipment
cBBp Dragon Rider Pod/Capsule
in KSP1 Mod Releases
Posted
the dragon rider already comes with SAS modules :/