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kBob
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Spacecraft Engineer
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How much physical space would an exabyte of data require?
kBob replied to daniel l.'s topic in Science & Spaceflight
Well like all promised tech we will have to wait and see if it becomes practical. In theory the density can go very high which is why it's being worked on. So it might have some min size but for large storage requirements it would be the best. But then I'm still waiting for my fussion generator and the cure for baldness . First HD I worked with was 5MB about the size of a toy poodle. -
How much physical space would an exabyte of data require?
kBob replied to daniel l.'s topic in Science & Spaceflight
Very little once we have electron spin based memory. -
Future DLCs--what would you suggest?
kBob replied to Klapaucius's topic in KSP1 Suggestions & Development Discussion
I and other have suggested this in the distant past. I think it's still a good idea. Mine is to be able to generate random systems that can be saved and shared. Lots of optional settings so I can guide it towards certain types of systems when desired. Fun math to make sure systems are stable. Some enhanced textures etc. too. -
May have been set to expire. Guest accounts are usually for temp use and very limited. Set up a new account. Good on you for not just using your admin account for everything.
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See my #1 in my top 10 post above.
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I paid $17 for the game so this will almost double my investment. On a cost per hour basis this has got to the cheapest entertainment investment I've ever made.
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When I bought my we had dial up like everyone else except a few who had access to a T1 connection. I now have a 3/1 late night which is about 300 baud, like my first modem, since Verizon and attached keep adding customers but not capacity. I've been promised real broadband so often over the years I'll believe it when I see it, but I can't help hoping for a LEO satellite constilation to give some decent speeds so I could at least stream sd at times other than 2am and download a large game or three.
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Any Train Simulator/model railroading geeks here?
kBob replied to Kerbinchaser's topic in The Lounge
Not since I was 10. Worked on my grandfather's HO garage layout a bit in the 60's). I sometimes build N scale models. I've got my eyes on 3D printers though...maybe one of these days I might build a layout maybe even make my own dcc system (good excuse to brush up my assembly language skills).- 239 replies
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In the fiction is fact category: https://www.npr.org/sections/health-shots/2019/04/28/717595757/brady-bunch-episode-fuels-campaigns-against-vaccines-and-marcia-s-miffed
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One thing I wonder about is combining the mouse with spoken commands (assuming speech hasn't been effected ). This guy wrote a whole game using voice only input: the use case here should be much simpler. Speed might be an issue though not so critical in KSP.
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What ya'll prefer, casual ksp, or realistic ksp.
kBob replied to JERONIMO's topic in KSP1 Discussion
Both. As long as I can dial it down or off, depending on my mood, I like realism. -
Any Train Simulator/model railroading geeks here?
kBob replied to Kerbinchaser's topic in The Lounge
I'm an armchair MRRer. I like drawing up N (sometimes O) scale plans: use CAD now of course - but I remember using tee squares, triangles and a compass.- 239 replies
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What Is Your Naming Theme For Your Spacecraft?
kBob replied to Hotdiggitydog's topic in KSP1 Discussion
Depends on what I've been watching: Enterprise, Voyager, Serenity, Apollo, TARDIS etc.