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DavidHunter

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Everything posted by DavidHunter

  1. Have you tried completely removing Kerbalism and reinstalling v1.2.4? Yay! What does this change, out of interest? I had a brief look through the closed issues on the Github page but couldn't find what this refers to...
  2. How about fairings with parachutes for recovery? (SpaceX just did this about an hour ago, although they were very quiet about it. Source here.) (I'm just joking; I know we can just attach parachutes to a fairing ourselves. )
  3. Would love to see an Optimus Prime robot be created for the ASDS...
  4. Hmm, actually I can't seem to get this to work. Whenever I do this, I just get the default amounts in the part, as if the .cfg file has been ignored... I'm using the correct part name from the mod...: @PART[KK_SPX_ITS_ship] { RESOURCE { name = Food amount = 10000 maxAmount = 10000 } RESOURCE { name = Water amount = 10000 maxAmount = 10000 } RESOURCE { name = Nitrogen amount = 1000000 maxAmount = 1000000 } RESOURCE { name = Oxygen amount = 1000000 maxAmount = 1000000 } } Is my code above correct or have I botched something? Thanks.
  5. Hi @blakemw, I have been having this same issue too. It's frustrating because it also stops Scansat from working when above that level of time warp. (and, of course, killing Kerbals). Has the most recent update to Kerbalism fixed this issue for you? (I plan to update my install in about a week once I've brought all my crewed spacecraft back to KSC, but just interested to hear if this is fixed for you in the updated version). Thanks. Also, @ShotgunNinja, is there a way of adding life support resources (e.g. food, water, nitrogen, oxygen, etc.) to a part from a different mod? I am using the Launcher's Pack (created by @Kartoffelkuchen), which has a SpaceX ITS spacecraft. The ITS has enough space for 100 Kerbals, but due to the design of the parts, there is no way of attaching Kerbalism resource tanks to it. So I would like to essentially just add e.g. two years of supplies to the actual ITS part. Thanks in advance.
  6. Is it just me or is this no longer working? Is there a new/updated method for doing this in the tracking station?
  7. Ah right. Sorry, but how do you change those settings for TS/IFS? I wasn't aware of any changes being needed, so that's probably the cause of my issues. ...and would doing so render TS and IFS useless themselves? These both used to work in the older version I was playing until recently...
  8. Aloha! I've been running this for a few months now (since 1.0.4 I think....?). I recently updated to 1.2.2, and updated KRnD along with it. I have a bunch of mods, and I understand KRnD has a blacklist for IFS and any TweakScaled parts (I have both IFS and TS installed). However, my understanding is that KRnD should still be able to upgrade stock parts that haven't been TweakScaled, and parts from other mods. Unfortunately, KRnD doesn't seem to be able to upgrade any part in my installation (I can open the window in the VAB fine, but when I select a part, nothing appears in the window). This is rather frustrating, as I used to be able to upgrade the SpaceX SuperDraco engines from the Kerbal Reusability Expansion using KRnD, but now I can't. Is KRnD no longer compatible when other mods are installed - as it used to be? Thanks.
  9. It's a non-networked computer; it is isolated from the Internet. The only files it gets from the Internet are from KSP mods, and even then I download them on my Mac (which has BitDefender) and then transfer them via USB stick. And yeah, sadly I need Winblows to run some specialist work software, so I'm stuck there. Yeah, I thought that may be the reason too, but alas, 'tis not.
  10. Yup, Winblows 10. I only recently migrated over from a Mac, and I haven't really used Windows since XP, so I'd be grateful for any pointers. I don't have any antivirus software installed on this system...
  11. Noob question, but how do you install that Tweakscale profile for Kerbalism? I would love to make use of it but have no idea where to put it. Thanks in advance.
  12. Thanks, @sal_vager: the most recent log files had been written to my appdata folder instead. Dunno why... (to answer your other questions, KSP runs fine, except every now and then there is a crash. That can be once every few days. And I don't know why, but the KSP directory is being made read-only repeatedly, no matter what I do to change it. I thought it may have been because I had it installed directly into the C: root directory, so I moved the KSP folder into my user directory, and then changed it to read/write, but it still changes back to read-only. God only knows... anyway, at least the log file is being written, just elsewhere... I can work with that. ) Thanks for your help.
  13. Hmm, nope, where I thought I had solved the issue, I haven't: the log file still isn't being written. Any thoughts please?
  14. Hello, KSP has been crashing at random recently. I'm running a heavily modded game, and so wanted to use the output_log.txt file to try and figure out what mod is the cause. Unfortunately, this is literally the only thing recorded in the output_log.txt file: ...there isn't the usual log spam from various mods, nothing, not a thing. Also, I note the last time this file was modified (according to Windows Explorer) was 27th February. It's now the 7th March, and I've played KSP on a daily basis since then. In the KSP launcher, I have logging enabled in the settings, so that's not the cause. Any ideas why KSP isn't writing to the log file please? Thanks. EDIT: never mind. For some reason, the KSP install directory had become read-only. I have no idea why that happened; I had this same issue in January and have no idea what's going on there, but something in Windows is making the KSP directory read-only. I presume that's the cause of this issue.
  15. Follow-up idea: please make it possible to set message options in-bulk for all vessels of a particular type. For instance, it'd be good to be able to turn of battery messages for all relay vessels. My reason for wanting this is not because I'm bad at planning satellite shadowing, but because KSP Interstellar's reactors seem to stop producing power when in 1000x time warp (or faster), and I have several hundred relay vessels, all with their own small nuclear reactor, and no batteries, so whenever I do any time warping, I always get spammed by battery warning messages... (A better solution would be for Kerbalism to detect KSPI reactors on a particular vessel and disabling battery messages for that vessel, assuming the reactor is working fine... but I understand that may be harder to code for...) Thanks in advance.
  16. Further to your FYI, Kerbalism has been updated with a fix that means KVV should work now. https://github.com/ShotgunNinja/Kerbalism/issues/66 ...which is very handy, because I wanted to use KVV to export blueprints of my massive space station, so that I can look at print-outs of it as I'm building it in-flight. EDIT: can confirm KVV is working perfectly with Kerbalism.
  17. Howdy. I'm looking at installing this mod and have a few quick questions: Is MCM still needed for orbital dry-docks, etc.? The MCM thread suggests that it has been retired... has MCM been completely incorporated into Pathfinder, or can I install MCM as well? (I understand it's not compulsory, but I would like to have orbital stuff as well if it's still possible). EDIT: I downloaded Pathfinder and see MCM is included in the Extras folder. That answers that. I currently have Kerbalism installed. Is Pathfinder compatible with Kerbalism's life support, supplies, and part failure systems? EDIT: I downloaded Pathfinder, and see that it is. Do the tubes that connect craft together (which are similar to the KIS/KAS tubes) obey Connected Living Spaces rules regarding crew moving through the parts? e.g. if a tube is connected to a fuel tank, a Kerbal shouldn't be able to walk through it...). EDIT: I downloaded Pathfinder, and see that they do. Are there any known compatibility issues or other suggestions I should know before installing this? Thanks in advance.
  18. I could, but I'd rather use all 34 inches of my 34inch monitor... (live streaming KSP isn't really a priority)
  19. No - you'll kill your Kerbals as they won't have life support on their craft.
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