Jump to content

Alewx

Members
  • Posts

    1,411
  • Joined

  • Last visited

Everything posted by Alewx

  1. It is just that I would have to replace the KSPFields you are currently using with float values with KSPFields that are using int values. But the last time i really wrote some code is some time ago so might take the weekend to figure out how to compile it with VS2012.
  2. Ok than this shall mean i have to Change it from float to int for myself an Option to config that would be nice.
  3. The 0.15a Version is great, had some bugs with the 14, thanks for updating it. But I have one problem/wish/to dump to use it correct thing: Having the angle limiters in the hinges now as tweakables is cool, but is there a way to not change it by float with 2 digits? an Intervall as int would be enough for me, that way it is quite impossible to set it to a Min Rotation of 0 degrees.
  4. is there any community fix/update for the 23.5? The link provided by FREEMANtsinq does not Show anything.
  5. I was at 400 Hours at the beginning of the month, but than I moved to a seperate Installation to get it with all the different mods running, and Steam is no longer watching me, so ist now about 500.
  6. But that was about 5 minutes after starting the game only in the VAB,RAM was at 2,7GB. I did nothing special, just scrolling a bit fast through the part lists. Anything I could give, to provide a help at it?
  7. Strange, hopefully Faark can get some light into this mystery.
  8. And got one more bug Crash Looks like LoD does not like "native" .tga files? 14.05.2014 21:16:04: Unhandled exception! 14.05.2014 21:16:04: System.Exception: Failed to load TGA file: D:\Games\Kerbal Space Program Interstellar X\GameData\ThunderAerospace\TacLifeSupportHexCans\HexCanBreathingOxygen\Texture.tga ---> System.ArgumentException: Ungültiger Parameter. bei System.Drawing.Image.get_RawFormat() bei System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y, Int32 width, Int32 height) bei System.Drawing.Bitmap..ctor(Image original, Int32 width, Int32 height) bei System.Drawing.Bitmap..ctor(Image original) bei FormatDatabase.RecognizeTGA(FileInfo file, Byte[] data) --- Ende der internen Ausnahmestapelüberwachung --- bei FormatDatabase.RecognizeTGA(FileInfo file, Byte[] data) bei FormatDatabase.AddRecognitionScope`1.Recognize(FileInfo file, Byte[] bytes) bei FormatDatabase.Recognize(String file, Byte[] data) bei TextureManager.StartLoadHighResTextureScope.ProcessLoadedData(Byte[] loaded_data) bei Disk.RequestFileScope.RunProcessor() bei Work.WorkThread() bei System.Threading.ThreadHelper.ThreadStart_Context(Object state) bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) bei System.Threading.ThreadHelper.ThreadStart()
  9. Cool I will look it up as the next crash happens, didn't know about your own logging. Edit: got a bug, sorry for the german system language, Looks lika a B9 is buggy: 14.05.2014 21:00:06: Unhandled exception! 14.05.2014 21:00:06: System.Exception: Failed to load TGA file: D:\Games\Kerbal Space Program Interstellar X\GameData\B9_Aerospace\Parts\Aero_Intake_DSI\model000.tga ---> System.ArgumentException: Ungültiger Parameter. bei System.Drawing.Image.get_RawFormat() bei System.Drawing.Graphics.DrawImage(Image image, Int32 x, Int32 y, Int32 width, Int32 height) bei System.Drawing.Bitmap..ctor(Image original, Int32 width, Int32 height) bei System.Drawing.Bitmap..ctor(Image original) bei FormatDatabase.RecognizeTGA(FileInfo file, Byte[] data) --- Ende der internen Ausnahmestapelüberwachung --- bei FormatDatabase.RecognizeTGA(FileInfo file, Byte[] data) bei FormatDatabase.AddRecognitionScope`1.Recognize(FileInfo file, Byte[] bytes) bei FormatDatabase.Recognize(String file, Byte[] data) bei TextureManager.StartLoadHighResTextureScope.ProcessLoadedData(Byte[] loaded_data) bei Disk.RequestFileScope.RunProcessor() bei Work.WorkThread() bei System.Threading.ThreadHelper.ThreadStart_Context(Object state) bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) bei System.Threading.ThreadHelper.ThreadStart()
  10. TR is the only mod, I know, that is doing that Job. It wouldn't be a Problem to simply replace the textures of the squad GameDate but does not feal apropriate. And as Faark said he is working on a version that will support TR, so it is just a matter of patience. @Faark: Do you colaborate with ATM? I think both mods do a pretty good job, and having these mods native coordinated could be helpful. And the other question, what is it that is still stored in the RAM after two launches where the RAM is filled with 3,6GB but in VAB is no model or texture loaded. Native crappy Unity Garbage Collector?
  11. I removed the TextureReplace.dll and now this awesome Piece of code is working awesomely nice. I get some random crashes without logs or reports from KSP. It is like ATM but without having reduced texture size. ist so awesome, but still after about 2 launched with some bigger launchers the RAM is still filled completely to 3.6GB May I ask what the ui buttons do? Only in case I was again to dump to read the things correct, tell me where to read I used TR for a new skybox and some clouds of the planets, but not for parts, didn't like the style.
  12. OK I will try that although I love my new space skybox.
  13. So I tried it out with my heavy modded game, and got an instant Crash:( Wanted to try it yesterday but to my inability to ready corretct which c++ version I shall install I did it today. But I got the crash log: 2014-05-13_215014.rar I'm running a 23.5 version of the game.
  14. I agree with HarvesteR, keeping the game compareable and shared in experience for the players sounds better to me. On the other side there are quite a lot of players that already made it several times to all the planets, an expansion of the Kerbalverse would be nice. (Real Interstellar Traveling )
  15. That is sooo cool, and I just read it is compatible with ATM that means I will try it this evening with my Scott Manley Package of too many mods.
  16. That are the attachment nodes and not modules, MM won't touch them as far as I understood it.
  17. And to the normal guys that have no clue about coding it means 2.1.1 is now safe to use with any mod, and in the unlikly case something breaks it makes a backup and logs the stuff, yeah Need it But why isn't 2.1.1 then the download in the first post and in the title?
  18. Looks like some real hard work with the new version, the dll size increased by 50%. Hope you got some spare time in between, and Thanks for the new version.
  19. I used to play EVE but with getting a job I lost the time for this monster
  20. Unity used to have physx from NVidia, should than the physics loop not be done by the GPU instead of the CPU? My last unity experience the api is blocking mutlithreading so KSP can only have it if squad did write like all the classes itself again in C#, also my rig is quite similar and I always see only one core beeing used. I have more the problem with the RAM, with too many mods but that is known as an Unity problem, that the memory management is not really the best, but that all does not bother me anyway. @stupid_chris Has squad any plans to change to Unity 5, or is it likly they stay with version 4.3.x to keep updating mainance of the code small?
  21. Is it possible that the Mod could also replace the already loaded textures back again with some thumbs as they are no longer needed because you switched the spaceship?
  22. INTJ Introvert(78%) iNtuitive(25%) Thinking(50%) Judging(67%) •You have strong preference of Introversion over Extraversion (78%) •You have moderate preference of Intuition over Sensing (25%) •You have moderate preference of Thinking over Feeling (50%) •You have distinct preference of Judging over Perceiving (67%) Sounds just like me
  23. As far as I understand it it is that the DPAI contains some configs for the parts thar are interpreted and used by MM in a way that the game does not like or is not capable of handling. So from my perspective it is the combination from both mods.
×
×
  • Create New...