Jump to content

Alewx

Members
  • Posts

    1,411
  • Joined

  • Last visited

Everything posted by Alewx

  1. This sounds really exciting. Need some volunteer testers?
  2. I used it with 0.23.5 and it worked so far without real problems.
  3. Just a little question, Welding saved already my life, I made, 742 parts into one. But currently I have to correct the sacling of some KW parts manually in the cfg, did you find any way to work around? I can imagine it is not so easy.
  4. Thanks, my mistake, I meant the MK5 not HL:( and yep I also ment the exterior the IVA Looks so great so far, for all the parts you made.
  5. Ask starstrider42, he is like the communication guy of the new community based development, also most of their orgnization and communication happens outside the forum.
  6. You clearly did not read, that they are working on a new version.
  7. @TriggerAu: I refused to use mods for some time, but now I can't play without them. KAC and ARP are one of the most needed things, that the stock game is missing. Did you find some time to test the KSP64bit hack? Do you have any idea, how, or why ARP could cause a access violation crash. Ist not a demand, because in normal game it works flawless.
  8. I like it, Looks like a real Cockpit, the notes are awesome, will they be readable? And just to me, as I followed the thread, will the current HL cockpit get replaced with the more airplane like cockpit, or will it be an alternate version?
  9. There were GTA titles that only took 6 months for the porting from console to pc, and I already didn't like that. It is like "oh well we develop it on a pc but hey, you can wait, consoles are more important."
  10. That is understandable. But it is really an amazing mod, so many cool parts. Well the airbrakes are a bit annoying to set up in breaks action Group, but aside of that the parts look so cool.
  11. That is extremly nice, the B9 thread sounded like Bac9 is just gone and noone knew anything about.
  12. That is really going to happen? I mean a next Version of B9.
  13. I won't buy it, because treating PC users as second class customers, is nothing that I want to support!
  14. How many crafts did you put in Orbit? And What is the CPU in your rig? Aounds like there is problems with scaling calculations for objects in orbit.
  15. So I fooled around with my 64bit game and its mods, removing and adding mods in and out. Result I got was: that everything works, except the alternate resource panel. So the crash with access violation for me is now gone with removing ARP, but I feel kind of blind now without it.
  16. Sadly this did not work for me Also I have to correct myself, A clean KSP without any mod is absoluty running stable in 64bit, except the laoding screen glitch but that is not really a bad thing.
  17. My problem is not mod incompatibility related only the access Violation crash when trying to launch a rocket, but aside of that I can build the biggest monstrosities with any number of mods installed.
  18. I feel with you, can just remember to well how ****ty the unity gui is, eating performance at every Frame.
  19. I tried the 64bit Player hack, and the game crashes but not to memory problems, and there seems to be no work around so I stay with our awesome LOD mod and 32 bit. Which during the last days had no crashes due to tga problems only it ran oom.
  20. I just tried it with my plain modded game, and had the exact same result as Diomedea. As soon as I go into the flight mode and the scene would have to get rendered, I have a crash with an access violation. But in the KSC my EVE looked like it was working, only thing I saw not working was LOD.
  21. Wait with changes in the poll till monday. most ppl just have the time for this during the weekend, like me, I try it tomorrow morning.
×
×
  • Create New...